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The number crunch desire, why?

STAR WARS: The Old Republic > English > General Discussion
The number crunch desire, why?

ConanArthurLager's Avatar


ConanArthurLager
02.06.2012 , 12:57 PM | #81
I dunno. The usefulness of a combat log and a log analyzer depends greatly on how verbose the combat log is.


But then a virtual shooting range with configurable targets/dummies (where you can specify the armor value, immunities and hitpoints, etc.) would be more useful. There you can test your rotations to your heart's desire.


If you watch sports shows today you are shown replays of the game from different viewpoints. Such a feature in an MMO would help more to analyze how efficient you were. How was your position? Were you harmed by an AE effect? Did you focus the right target? Where was the healer? Who didn't focus the main target? Did the healer chose a good healing priority, i.e. did the healer notice what was going on/who had aggro? Did you notice your CC'ed target in time to renew the CC? Was some add running loose? Etc. That's all things that you can't see with a damage meter, but which define how efficient you really were.


On the way to level cap log analyzers are rather useless. It only has its uses when you A) don't outlevel the content and B) don't outgear your opponents.

Mavajo's Avatar


Mavajo
02.06.2012 , 12:58 PM | #82
Quote: Originally Posted by Galbatorrix View Post
I DPSed Hammer Station yesterday on my level 18 Commando and we had a Sentinel that was level 14. Were we probably carrying him through the FP because he was lower level than everyone else (18, 19 and 22 for the others)? Sure. Do I care? Nope. Everything died just fine.


If things are dying, I'll carry you all day. Just stay out of the bad and don't break CC and we're good.
That's fine for a level 18 dungeon. No one's requesting a damage meter because of level 18 dungeons. They're needed for end-game progressive content. The fact that I even had to take the time to tell you this really annoys me.

Drakinor's Avatar


Drakinor
02.06.2012 , 01:00 PM | #83
Quote: Originally Posted by Emeda View Post
So in other words you dont want a recount or similiar things because people would use them to actual make themselves better at the game. Instead you would rather everyone play at your crappy level because your having fun.

Do you ever try to get better at anything you do ever?
Lol wow....I guess it was only a matter of time before this came into the thread. Yes I do try to get better, and I love how you assume that just because I don't want meters I must be a horrible player. I suppose my horrible play style is why I get asked back to groups, then again maybe they feel sorry for me, honestly I dont know. But to say "Because you disagree with my point of view you are bad" is just plain stupid. And yes I do try to be better at things I do, but I will not worry if I am not the best at a game.

When it comes to work where it is my job to be the best at what I do because people truly depend on my ability to do so thats one thing, in a game I will attempt to improve myself and will always take constructive criticism seriously but I have no delusions that being the absolute best at an MMO means anything in the scheme of things.
"The commander stands for virtues of wisdom, sincerity, benevolence, courage, and strictness" Sun Tzu

Matte_Black's Avatar


Matte_Black
02.06.2012 , 01:00 PM | #84
Generally speaking, most of us play to escape the real world at some level. Some want to shrug off pressure and responsibility and just play for fun without worrying about nuance while others seek control over the game's world that they might not have over their own life. There are lots of people along the spectrum between and many who will play for either reason depending on what day it is. The desire for number crunching would seem to come out of the part of us looking for consistency, security and control.
"I really wanted to bring in the three BioWare pillars to the online space. Those are represented by story, by the player's choice in story, and by characters. Those are the three big things that I felt weren't really well represented in the MMO space." - James Ohlen

BigBadEdward's Avatar


BigBadEdward
02.06.2012 , 01:02 PM | #85
Quote: Originally Posted by Spynnal View Post
Unless you closed your eyes when selecting skills, you've crunched numbers to determine how to play your class.
There is a big dfifference in choosing a skill tree based on "doing 10% more damage with Saber Swing" and dumping combat logs into a spreadsheet for analysis.

The difference is between playing the game or playing the system. They are two very different things.

Spynnal's Avatar


Spynnal
02.06.2012 , 01:05 PM | #86
Quote: Originally Posted by BigBadEdward View Post
There is a big dfifference in choosing a skill tree based on "doing 10% more damage with Saber Swing" and dumping combat logs into a spreadsheet for analysis.

The difference is between playing the game or playing the system. They are two very different things.
All I'm saying is, the skill tree is infused with mathematical selections. Gain 1%, or 5% per point. Gain 30% chance to trigger 20% gain per point.

If you pay attention to these, at all, why is it surprising that people want numbers of their output?

Seems to me, don't make the skill tree so infused with numeric options if you want people to play the game without caring about numeric output.
Ho! Ha ha! Guard! Turn! Parry! Dodge! Spin! Ha! Thrust!

Mavajo's Avatar


Mavajo
02.06.2012 , 01:06 PM | #87
Quote: Originally Posted by Matte_Black View Post
Generally speaking, most of us play to escape the real world at some level. Some want to shrug off pressure and responsibility and just play for fun without worrying about nuance while others seek control over the game's world that they might not have over their own life. There are lots of people along the spectrum between and many who will play for either reason depending on what day it is. The desire for number crunching would seem to come out of the part of us looking for consistency, security and control.
Thanks for the psychoanalysis, Freud.

I think the much simpler answer here is that people are competitive and want to be good at whatever it is they enjoy. Damage meters help you self-evaluate, and they're a huge asset in a coordinated environment.

Drakinor's Avatar


Drakinor
02.06.2012 , 01:07 PM | #88
Quote: Originally Posted by Aethyriel View Post
This is the problem actually. Now, I don't want to say you're a bad player or don't put any effort into it etc, but you're statement pretty much sums it up: Why would the average player bother with figuring out how to play his/her class well, if there is no way to tell?

Let me clarify on this before everyone starts flaming about elitist dps jerks etc:

Encounter design in SWTOR is pretty simple right now, there are only a few abilities, if at all, there are just ae skills that bother melee by knocking them back. So "movement" is not an indicator for skill really.. but every damn boss has an enrage timer. So DPS actually matters very very much in the current content but you have no way to tell if you're doing well, no way to tell if your tank is building enough threat (sometimes I draw aggro on a boss 2 times although I reset it completely once [can't do it for quite some time afterwards though]), no way to tell if your healers are healing the right targets or for the right amount.

Right now everyone just runs around guessing what's good or what's not and if your grp or raid can't kill a boss due to enrage timer you just stand there and don't know why. You don't know if your performance is good or you need to improve.. I don't find this as relaxing as you do though, I find it frustrating having to guess while trying to down a boss or build a raiding guild with the goal being to get bosses on NM down regularly, now and in future content without being able to tell a bad player from a good player.

Same goes for random.. it's not that much fun running around with a few strangers and wiping due to enrage timers not knowing who's "fault" it is or if with your current gear and performance you are actually able to down bosses like the Sith Entity in false emperor or others with enrage timers like HK-47 maybe etc.

I like doing the math on specs and analyzing logs and all that stuff in order to improve my own performance or the performance of an individual raidmember. Not everyone does and they don't have to, but I don't see the problem with enabling it for the part of the community that wants to play this way. So many people are afraid of swtor becoming another game with GearScore addons etc although before GS there was "meet at dala fountain for gear inspection", just took you longer. When playing with random guys and wanting to finish the FP some people will always figure out a way to rule out other players they don't find desirable, with or without addons.

But the way it is now people simply don't care about their performance which becomes a problem... I know I'm the minority here as someone who just wants those tools for himself and a raid and doesn't care much what other people do, bcause back in wow there war always these wannabe elitists who'd point out your "mistakes" and whatnot in a very annoying way.
I am not in any way shape or form saying that there are not bad players making similar arguements, in fact I know for a fact there are. But, in my personal experience you can learn to play a class without the raw data. I've been playing MMO's since before EQ and UO when MUDs, or text based MMOs through telnet where the only "MMO" out there. Through my time in graphical MMOs countless players did completely fine learning to play well without crunching numbers, and countless idiots never learned anything numbers or not.

To say add ons make players better is like saying that taking vitamins make people magically stronger. Add ons can help some players, some will abuse them, and many can do just fine without ever seeing the numbers. There will always be bads, add ons will not change that at all. To say otherwise is seeing add ons as a magic fix all wand and that is not the case. To call me bad because I dont have add ons is just as useless an arguement since you have zero factual evidence to back it up.
"The commander stands for virtues of wisdom, sincerity, benevolence, courage, and strictness" Sun Tzu

Frostvein's Avatar


Frostvein
02.06.2012 , 01:09 PM | #89
Trying to PvE on a competitive level without them is like trying to play darts in the dark.

Sure, you are going to get lucky every now and then but unless the dartboard is the size of a wall (read - the content is too easy) you are going to fail more often then you succeed without any way of improving.
Meanwhile, in Tera general chat -

"The sad thing is, arguing with fanbois on the forums was more entertaining than their 300 million dollar single player MMO from 2008"

tyranusdarec's Avatar


tyranusdarec
02.06.2012 , 01:09 PM | #90
Quote: Originally Posted by Mavajo View Post
I don't understand your post. It seemed like you were going to make some sort of argument about how a DPS Meter isn't indicative of your abilities in a raid...but then you basically just went on to brag about how you pwnzrd Onyxia.

If you're topping a damage meter in a raid, then it's safe to assume you know how to play your class well. The only way you could suck and still top a DPS meter, is if everyone else in your raid sucked too. But that would quickly become apparent -- if all your DPS are =/- 10% of eachother, and you're hitting an enrage timer, then it doesn't take a genius to recognize it as a systemic problem.

If you're DPS on a fight, and assuming there's no alternative objectives in the fight (ie. hit that switch when X happens, or don't hit Y when X happens), you only have two personal goals: 1) Top the DPS chart and 2) Don't die. So yes, a DPS meter is a great tool for determining value in raids.
What I am saying is a DPS meter isnt a replacement to learning how to play your class. It also isnt a replacement for teamwork either. I should have brought that up also. You can have a raid with top DPS scores and gear scores but if they dont know their class and dont use teamwork they are gonna wipe 9 times out of 10. And the best DPS meters or gear trackers aint gonna help them one bit.

In fact it hurts them because they are looking at numbers and quite possibly will see X player aint doing his supposed best and they boot him never knowing he was the best team player in the raid.

WoW example again. My first server we had a guild that was considered top level raiders. They were the best on my server. And guess what? They didnt use DPS meters or other number crunchers. They worked as a team and they knew their classes. Why? Because they were doing the top end raids before DPS meters hit the game. That is where I got not using one from. I did eventually get a DPS meter but it was AFTER I learned how to play my class.

You said "Top the DPS chart" as number one and "Dont die" as number two. You should reverse that. Because "Dont die" falls under learning how to play your class and working as a team.

DPS meters fine... But learn your dang class and learn how to work as team first and foremost. Thats all.

Tyr

"It is better to die for the Emperor than to live for yourself."