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What does the 1-49 bracket teach us about PVP gear?

STAR WARS: The Old Republic > English > PvP
What does the 1-49 bracket teach us about PVP gear?

Noctournys's Avatar


Noctournys
02.06.2012 , 12:16 PM | #531
I find the "we intend to add more starting PvP items to the mix" to be...

i dunno, i guess they dont understand their own itemization.

If it is lower level than centurion it will be totally useless garbage.

An example:

Centurion Field Tech's Leggings:
73 cunning, 71 endurance, 39 expertise, 40 accuracy (lol), 36 crit

Or my orange modded legs: (made pre-50, from daily quests)
66 cunning, 95 endurance (!), 21 power, 27 crit, 39 surge

Now multiply that over the entire set of gear... add in BiS crafted implants and earpieces you can pick up on the GTN for cheap.

significantly better than Centurion all around. You gain FAR more HP than the 8% expertise or so the set gives, and the FAR better dps stats equal out to more than an 8% dps gain across the board.
entia non sunt multiplicanda praeter necessitatem
Also, 'cause im tired of talking about it:
http://www.swtor.com/community/showt...222960&page=11

Noctournys's Avatar


Noctournys
02.06.2012 , 12:18 PM | #532
Quote: Originally Posted by Torleen View Post
They can introduce more gear for 50's. But the point is, they acknowledge that there is a serious problem with the numbers that you are claiming are not a problem. You claimed you had supposedly debunked the gear disparity issue as if it was a myth or something. It's not. And just because he is going to give us gear faster earlier on does not somehow mean it was not a problem. Because it was.
I did. You either didn't read it or didn't understand it. See the above post. (for both why new, even lower than centurion gear would be totally worthless, and how centurion, as it is, isnt that useful).
entia non sunt multiplicanda praeter necessitatem
Also, 'cause im tired of talking about it:
http://www.swtor.com/community/showt...222960&page=11

Torleen's Avatar


Torleen
02.06.2012 , 12:20 PM | #533
Quote: Originally Posted by Noctournys View Post
I did. You either didn't read it or didn't understand it. See the above post. (for both why new, even lower than centurion gear would be totally worthless, and how centurion, as it is, isnt that useful).
What you are suggesting in your math is not holding up to reality.
Want to hunt griefers/gankers?
Do you like to PVP, OR RP, OR both, or either?
Honor might just be the guild for you!

richardya's Avatar


richardya
02.06.2012 , 12:22 PM | #534
I play in both the 50 and the 10-49 brackets.

No offense but 10-49 is like no skill level. People Cap in voidstar in like the first minute, often. I am not sure the only reason 50 is harder is 100% the gear. It's also because most people there know what they are doing.

The gear disadvantage is real BUT.... It only lasts a short time. After like 3 weeks you will have some decent gear if you do dailies and weeklies. The BM - Champ diff is not that big a deal.

Not to mention the other side has the same issue. relax, if you are not the top damage in your group it's ok. You can still contribute a lot.

In a WZ you are not 1 Vs 1, you are with a team & the gear should not determine everything.The abilities of the classes make them valuable in fresh gear. An 11K sage can still friendly pull and 11K Knight can leap to score in Huttball. An 9K gunslinger can dot an entire team to prevent caps in Voidstar etc.

Cygann's Avatar


Cygann
02.06.2012 , 12:23 PM | #535
Quote: Originally Posted by Aowar View Post
Oh I'm sorry, you thought this was an FPS game. See in MMO's there is this thing called progression. I know this is a foreign concept to you but it is what every MMO is based on.
This is where you are mistaken, I see you don't really understand the difference between MMO and RPG.

And no, not every massive online game is a gear centric. You either didn't play any that are not RPG, or are too young to remember what gaming was like in times when games were not made so everyone and their pets can finish them given the enough time.

Character progression is part of every decent RPG, but gear doesn't have to have such a huge impact, it can be a minor thing.

MMO on the other hand can just as well be TPS like some hopefully good ones soon will be, or in future when hardware gets even better, FPS as well.

This is a common mistake in consolitis era, when all PC players are left with are bad console ports and even worse MMORPG grind games.

sheerhatred's Avatar


sheerhatred
02.06.2012 , 12:26 PM | #536
I'm sorry but gear based PVP is retarded. Dark age of Camelot hit on the head with thier PVP system. You went out got some crafted armor added some resist robot go PVP until you had enough cash to get higher qaulity crafted amor. You mixed and match some artifacts and jewels but it was not the grind. This is not PvP, just a grind to get amor then what?

DAOC realm point system was were it was at. All this grinding for gear is straight lame. Anyone who came from DAoc or game like shadow bane will tell you what real PVP is.

dannomite's Avatar


dannomite
02.06.2012 , 12:27 PM | #537
Quote: Originally Posted by Torleen View Post
What you are suggesting in your math is not holding up to reality.
He's not taking into account the value of expertise which provides scaling damage reduction, and scaling damage/healing increase. Having an ~ 10 percent damage reduction is like having 10 percent more health in your pool and to boot, you deal 10 percent more damage to players that don't have your level of expertise.
"My name isn't slick. It's Zoidberg... John <explicit> Zoidberg."
Ginyuu 50 Scoundrel - The Fatman
Kramden 50 Guardian - The Fatman

Noctournys's Avatar


Noctournys
02.06.2012 , 12:36 PM | #538
Quote: Originally Posted by dannomite View Post
He's not taking into account the value of expertise which provides scaling damage reduction, and scaling damage/healing increase. Having an ~ 10 percent damage reduction is like having 10 percent more health in your pool and to boot, you deal 10 percent more damage to players that don't have your level of expertise.
In fact I am:

10% damage reduction is like having 10% more health:

Correct, except, as youll see below, you end up with MORE than 10% extra health. More like 18-20%

You also end up with 20-25% more dps stats and better itemized, as well.


An (expanded) example:

Centurion Field Tech's Leggings:
73 cunning, 71 endurance, 39 expertise, 40 accuracy (lol), 36 crit

Or my orange modded legs: (made pre-50, from daily quests)
66 cunning, 95 endurance (!), 21 power, 27 crit, 39 surge

Now multiply that over the entire set of gear... add in BiS crafted implants and earpieces you can pick up on the GTN for cheap.

significantly better than Centurion all around. You gain FAR more HP than the 8% expertise or so the set gives, and the FAR better dps stats equal out to more than an 8% dps gain across the board, making the expertise on the set a completely moot issue.

edit:
to fit this into a "whole set" perspective -

thats... 240 more HP per piece, x 6 pieces (5 orange armor pieces, + an orange weapon) so.. a base of 1440 HP.

Then we move on to the truly terrible pieces, belt, bracers, earpieces, and implants.

If you can get an orange belt, the difference is even more startling:

Centurion Field Techs Belt:
66 cunning, 47 endurance, 39expertise, 8 power

Or my crafted belt (which i currently use because its still better than a CHAMPION belt):
93 cunning, 61 endurance, 34 power

I could get a bit more endurance there if i switched the armoring to Patron instead of SKill, so well go with that number instead - 71 endurance, 83 cunning. Another 240 endurance difference, bringing us to:

1680 more HP than Centurion gear.. 140 primary stat, + loads of extra power, and crit, and surge.

The wrist pieces are identical, so we can add another 240 HP...bringing us to

+1920 HP over Centurion + loads of DPS stats (or defensive stats if you're a tank)

Moving on to earpiece:

Centurion Enforcers Device:
56 cunning, 64 endurance, 39 expertise, 40accuracy, 40 crit

compared to a BoE:

Rakata Enforcer's Device:
85 cunning, 98 endurance, 51 power, 51 surge.

a difference of 34 endurance (+ dps stats).. 340 more HP, bringing us to:

+2260 HP over centurion

and lastly, implants:

Centurion Enforcer's Package:
66 cunning, 60 endurance, 39 expertise, 40 accuracy, 34 crit

or

Rakata Field Medic's Package (better stats):
103 cunning, 85 endurance, 44 crit, 51 surge

a difference of 25 endurance, or 250 HP more than Centurion, EACH, bringing our total to:

+2760 HP over centurion gear, not including relics (everyone should have their matrix shard, so moot), and almost 200 of your primary stat, + far better itemized crit/surge/whatever stat you need.

And you dont need to PvP for any of it.. or even do anything hard.

Just do some dalies for a few total hours and spend a little bit of the cash you made on dalies on crafted implants/ears/belt/bracers.
entia non sunt multiplicanda praeter necessitatem
Also, 'cause im tired of talking about it:
http://www.swtor.com/community/showt...222960&page=11

HanzBlix's Avatar


HanzBlix
02.06.2012 , 12:40 PM | #539
I think it is more fun without the PvP gear in the 1-49 bracket. However in a game with raid gear, it forces the devs to have PvP gear so that people that just want to PvP can compete with people who primarily raid.

If there was no PvP gear, people would just come in with PvE gear and wreck shop. Not really fair to those folks that want to focus on PvP, they need to be able to get at some equivalent gear in a different progression path.

I suppose you could make it so raid quality gear could be obtained through PvP, but then the raiders heads would explode.

I do some of each, so I don't really care either way. I think that's pretty much why it works the way it does in most MMO's. It's simply the raider vs. pvp player situation.

Sevvy's Avatar


Sevvy
02.06.2012 , 12:50 PM | #540
If Expertise is removed, raiding gear will become the pinnacle of PvP gear. I'm fine with that if everyone else is.
Lag *** Powertech *** Helm of Graush
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