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The number crunch desire, why?

STAR WARS: The Old Republic > English > General Discussion
The number crunch desire, why?

Zocat's Avatar


Zocat
02.06.2012 , 11:36 AM | #31
I want to know how I died. Sometimes I have those situations "*** just hit me?" and I dont have a clue what it was.

Also I like to min/max, even in P&P games (or in singleplayer RPGs). After an adventure, after the XP have been distributed, I have fun sitting 2-3 hours with the rulebook, the learning charts and a piece of paper and think about what I should learn and how to pay for it. And how to optimize this process.
I dont even want to know how much damage the other guy in my party does. I dont care - I only care about myself

pipda's Avatar


pipda
02.06.2012 , 11:38 AM | #32
Some of us just like to crunch numbers and maximize performance.

We are all over the place...ever watch a motorsport? Those guys do it for a living and they didn't get started for E-Peen, they got started because they enjoying tuning and tweaking as a hobby.

ferroz's Avatar


ferroz
02.06.2012 , 11:39 AM | #33
Quote: Originally Posted by Rollcageuk View Post
In my experience DM's are there only so either someone can brag, or a raid leader decides he wants to cut someone out so uses the meter as an excuse. In WOW(when bosses were still challenging and not faceroll easy) this use to happen all the time.
Wipe on MC, right who was lowest dps, you are out, or lowest healing, you are out..etc
And everyone else spend their time claiming to be top dpser/healer etc in guild chat.
My regular pug raid leader in ToC used it to tell who was overhealing on anubarak in phase 3.

I've seen them used several times to find out which dps isn't focusing on the adds fast enough (several fights).

I've sen them used to verify that one of the healers wasn't helping with curing the debuff, and that not doing so is what led to the wipe.

I've seen someone who was vastly underperforming get kicked (doing about 1500 dps, when most of dps were doing 7k+ and even the tanks were at 3-4k).

IIII-IIII-IIII's Avatar


IIII-IIII-IIII
02.06.2012 , 11:39 AM | #34
Quote: Originally Posted by Zocat View Post
I dont even want to know how much damage the other guy in my party does.
The good/relevant side of meters.
Quote: Originally Posted by Zocat View Post
I dont care - I only care about myself
The bad/irrelevant side of meters.

disclaimer: yes, I realize I used that last quote out of context but only for effect.
.
Operative Iron Citadel
Infiltration, Manipulation, Assassination

peaceandpassion's Avatar


peaceandpassion
02.06.2012 , 11:40 AM | #35
I enjoy the numbers because to me its fun, i dont share my crit/dps/heal crit whatever with people, but it just gives me things to work towards.

Just my style of gaming from the old EVE days i guess
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Mantiszz's Avatar


Mantiszz
02.06.2012 , 11:44 AM | #36
i think there is a big difference with meters and combat log.

Personally I'd like the damage figures on the screen to show an icon or text as t what it was, and linger longer on the page.

Jett-Rinn's Avatar


Jett-Rinn
02.06.2012 , 11:46 AM | #37
Quote: Originally Posted by Drakinor View Post
I see your point and appreciate how well thought out it is. I didnt realize this about GW2 then again never considered playing it. A great numbers game is EVE, it is literally more numbers, tables, graphs etc than the Min/Max crowd could ever hope for. On the flip side, they also seem to bash it for being "Spreadsheets in space."

I understand everyone is different and has their methods of playing. My concern is when it becomes less of personal play style and more about "You are all NooBz!" because some baddie had highest DPS even though he is the one causing wipes by simply AOEing everything he can get his hands on. I have tanked, DPSed and healed in MANY mmos, and typically the numbers can cause extreme bouts of stupidity. You will always have the guy who wants top numbers regardless to whether or not it helps the group.
Yeah I totally hear you..... and not to go too far off track but I think really what needs to be worked on more than the micro-control of the numbers is how people interact with one another...there needs to be more incentives for acting like a rational person and more consequences for those who choose to act like a Jerk.
No one hates Star Wars as much as "Star Wars fans"

Emeda's Avatar


Emeda
02.06.2012 , 11:48 AM | #38
So in other words you dont want a recount or similiar things because people would use them to actual make themselves better at the game. Instead you would rather everyone play at your crappy level because your having fun.

Do you ever try to get better at anything you do ever?

lunabaguna's Avatar


lunabaguna
02.06.2012 , 11:54 AM | #39
I find that most people who dont want damage meters dont want them simply because they dont feel like improving themselves. They want to play and be mediocre. Thats fine, I dont begrudge them, I dont mind grouping with them. They fear the small but vocal playerbase out there that will judge them for not min/maxing. I understand this fear, I understand not wanting to make this game into a job. Just because I have fun min/maxing dosnt mean everyone does.

That said, I still want combat logs and damage parsing. To those who fear being judged by them, I advise finding better people to group with.
Wow was copying Mario Brothers in every respect.
-A world (or many worlds)
-the color red in game
-you have to buy it

Quip's Avatar


Quip
02.06.2012 , 12:01 PM | #40
Because RPGs are about numbers, they always were. It's only in this newer incarnation since the 80s that people decided to cater to the "I want to be a beautiful elfin maiden with flowing blonde hair and perky t**s" set. "Immersion!!1!" has pretty much ruined RPGs at this point as the maths are simplified to increasingly primitive levels to cater to people who have no interest in actually playing the real RPG and instead want to flit about this new hippy-dippy make believe world. Sure there was a narrative in the past, but the maths were always the core of it. Now the final nail in the coffin of RPGs is driven home, Bioware makes games where you play someone else's character and boils the RPG down to simple arithmetic.

Yes, I'm a whiny old nerd.
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