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Dungeon Finder Needed Badly


Natherillen's Avatar


Natherillen
02.06.2012 , 05:35 AM | #871
I'm voting against the dungeon finder. The other game has turned into a soulless husk because of these incompetent people who can't even assemble a group.
You ask “What is life?” That is the same as asking “What is a carrot?” A carrot is a carrot and we know nothing more.
Anton Chekhov

SlickDevlan's Avatar


SlickDevlan
02.06.2012 , 06:38 AM | #872
Quote: Originally Posted by Nitewolfe View Post
My wife and i ran 6 randoms in wow today with zero problems or rude people. We then logged on to rift and ran 5 randoms with OMG zero bad players or rudeness!
I then logged on to swtor while she raided HK. I ran zero flashpoints and zero heroic quest....
The point isn't whether or not you had issues when you assembled your group of human controlled, randomly selected NPCs. Its the fact that you did it with human controlled, randomly selected NPCs.

SWTOR needs a better grouping interface, but cross server LFD a la WoW is not the answer.

face_hindu's Avatar


face_hindu
02.06.2012 , 07:23 AM | #873
Quote: Originally Posted by Vlacke View Post
In all due fairness mate, really low level content is kinda obsolete in SWTOR because the gear progression is rather rapid here.
There is little point in finishing any flashpoint before level 30ish more than once for the story and some random loot.
Unless you wanna hook up with a friend and go grind "that particular jacket" in which your companion looks really cool, until it finally drops
Uhh, besides the social points, the light/darkside points. and the orange gear?

Anyway, I also have to chime in and say that in 2 years of playing WoW (no guild), I don't recall doing any instances that caused me to hate the dungeon finder. Actually, I've had worse experiences in SWTOR with people on my server.

I'm sure this has been said, but just because someone's not on your server doesn't mean they're going to magically change into a jerk, a ninja, or a noob-looter. There are a few jerks on every server, and they're not going to magically change into nice people just because they're running a PUG with people on their own server.

In summary, people who act like jerks on their own server are obviously not deterred by any potential social consequences.

I'm sure this has been said too, but the Anti-LFG argument is based on a fallacy.
On March 20th, 2006, Moniker said:
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword.

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Racheakt's Avatar


Racheakt
02.06.2012 , 07:39 AM | #874
Quote: Originally Posted by SlickDevlan View Post
The point isn't whether or not you had issues when you assembled your group of human controlled, randomly selected NPCs. Its the fact that you did it with human controlled, randomly selected NPCs.

SWTOR needs a better grouping interface, but cross server LFD a la WoW is not the answer.
Randomly selected PLAYERS not NPCs. How is getting a random pugger any different than a random in general chat?

Want to shame "bads" in general chat? Putting them on your ignore list not good enough? Lets face it, the grouping is so pitiful in this game I take the first 3 folks who speak up and live with it.

I mean in other games I queue up, get random folks, in TOR i spam chat and will take damn near anyone to make the pain of general spam stop. Same same to me.

MalignX's Avatar


MalignX
02.06.2012 , 07:42 AM | #875
Quote: Originally Posted by Natherillen View Post
I'm voting against the dungeon finder. The other game has turned into a soulless husk because of these incompetent people who can't even assemble a group.
Gonna have to point you towards the first page of this post. Sorry.
Just because I do not care, does not mean I do not understand.

Darkloves's Avatar


Darkloves
02.06.2012 , 07:54 AM | #876
I'm voting for the LFD/LFG tool, why? Well anyone who votes against it is a sith. No SWTOR racism intended towards the other faction. Its FACT. As a republic person, you can sit for hours even a day and its a pain in the arse to find a group.

I then went on my Sith Sorc, you know, the side with atleast 3 times the population on every server. Thats a Fact by the way even confirmed by the Dev's.

I can find any group I want really being run, Normal or HM with fair more ease then on Republic. And its not for lack of trying either.

I could see cross PVP being implemented to because once again, FAR more sith then republic on EVERY server.

And its not for lack of trying. I'm sure people get so tired of hearing you LFG or LFM for hours in general chat. And people also don't wish to wait for hours to put together a group either.

Ever tried the Belsavis Heroic dailies? Especially the 4 one? Yeah people don't want to sit on Belsavis all day either trying to find people. I get my dailies done. I give it a good... 20 minutes and then move on to Ilum for the dailies, or pvp grinding, or instancing if I can... or just log over to my sith. Where in a comparison, I can get things done in half. IF NOT QUICKER time, FACT.

People constantly hold WoW over every game in the world now, and why? Because it HAD 14 million people playing it, which dropped down to 10 million and dropping even more every month? No, no.. because WoW did things wrong.

We aren't asking to log in, insta Q and be moved right there to the instance. We are simply asking for a tool to get a group together. I'll walk my little arse over to the instance portal if it makes people stop crying.

The WoW LFD/LFG tool opened up alot of opportunities when it first came out, that otherwise couldn't of been done for alot of people. Realize, this is a MMO, not a single player, opinionated game. It has millions of people playing it and the mass numbers especially republic players, want some tool to better help us. You don't want the tool, then if it comes out, no one is using a gun to your head to use it, now are they? You can still put groups together the old fashioned way.

Thats from the heart of a elitist, who raided in a top 25 U.S. guild for many years by the way. So no "well you are a casual" or some other lame arse type of thing I'm sure the anti-tool people will come up with.

This game has alot to do in it, and I personally don't wish to be held down for hours trying to form a group. I'd rather wam bam thank you maam and get on to my next group, or next daily, or something of that nature so I can do more in the game. Not less.

jpswtor's Avatar


jpswtor
02.06.2012 , 08:14 AM | #877
Hi,

I have posted this in a separate suggestion, but it seems to get overlooked there, so here it goes. Careful! Long post

A WoW style LFG tool would cement the current "I solo hack&slash my way until I reach group content" style that is so very much the predominant playstyle on any server I have tried so far.

Now, in my humble oppinion, that is the essential problem: People do not team and group for their adventures. They are so focused on "power leveling" or "grinding" their way to max level, that they are missing the thing that sets MMORPGs apart from Shooter Games such as Quake, Halflife and their successors.

Instead of comparing to games like WoW, Bioware should search their own archives and take a good look at their earlier RPG work: Neverwinter Nights (NWN). It was not "massive" multiplayer, but it was multiplayer online RPG with lots and lots of different community driven servers. Each with a unique setting and content. There was no limit, to how many servers you could "subscribe", but since the maximum number of consecutive players was limited (with tweaking) to 64, if you where a regular, you would meet the same people most of the time.

Over the weeks, you would begin to recognize certain players and even certain characters, and you would then team up to adventure together. Nobody was ever looking for groups, because there where no special instanced dungeons, just one "flat server", with tough and not so tough areas. It came naturally that you had to team up for the tough areas.

Since XP awards where handed out for team play, there was also no issue finding team mates. Even -- or most of all -- power leveling people always made sure they where in a team, preferable with lower level players, to maximize their own XP gain. Awards where based on the average level of the group. So huge "raid groups" formed spontaneously to take out a particularly tough "world boss", everybody was welcome, no matter the level, gear or "skill". Teamplay was phantastic. And after such a raid, when the spoils where divided up, you had just spend a very satisfying evening with a game thankfully made with community in mind. Oh, and nobody even thought about having a "guild" or any such clumsy bureucratic tool to help one another out. You would just resurrect, heal, buff, etc. the other players whenever required. Even when not in group. It was just a common understanding of courtesy towards the other players.

I think that the "instancing" on the servers to achieve a max player number sharing the world is a good way to encourage this type of spontaneous grouping and finding team mates. However, the fluctuation of players is too high and the play time schedules too diverse these days, with obligations in "real life" such as work, family, university, etc.

So my suggestion is this: Make group/team play much more worth a player's while. Do not just hand out social points in dialogues every once in a blue moon. Increase XP dished out, enhance the gear dropped, hand out rewards for "100 rats killed while in a team" or XP for "you played 20 consecutive times in a group of at least 2", etc.

Anything to make people team up. Then, when they discover the odd heroic quest or Flashpoint, they are already in a balanced, well known team and don't have to neither idle for hours to find their last mate nor having to click on a "beam me to the dungeon with some random idiot" tool. LFG is the least ideal solution for the problem.

You frequently end up in groups that have done a particular "dungeon" 100 times over, rushing to the end boss and complaining endlessly (if not just kicking you out) for wanting to look left and right while you go, explore for loot in not-so-straight paths or -- god forbid -- take your time to find out the best strategy against a given opponent.

Also please note: My solution does not force anyone to team play. Players can still solo hack&slash their way to endgame, if that is their preferred style. However, it would take them slightly longer to achieve their goal and they would miss out on some better gear earlier on. I think this reflects the missed out opportunities and satisfaction you get from taking the time to meet people and the satisfaction you get from accomplishing goals as a team.

Well, this sums up my "most urgent point to improve", because once a certain way of playing this game has been established, it is very hard to change it back. Please please oh please do not go the "WoW" path! It is the darkest of dark sides of the force!

Cheers

JP

Nepumuk's Avatar


Nepumuk
02.06.2012 , 08:31 AM | #878
Can't resist to feed a bit so here it goes:

lol @ gear progression. Arguing against running group oriented leveling content because of gear? /facepalm. Lay down the blinkers.

Or, in a less troll'ish manner: There are more play styles out there, each as valid as the next.
/cjoin LFG on The Red Eclipse

MalignX's Avatar


MalignX
02.06.2012 , 09:00 AM | #879
Quote: Originally Posted by jpswtor View Post
Hi,

I have posted this in a separate suggestion, but it seems to get overlooked there, so here it goes. Careful! Long post

A WoW style LFG tool would cement the current "I solo hack&slash my way until I reach group content" style that is so very much the predominant playstyle on any server I have tried so far.

Now, in my humble oppinion, that is the essential problem: People do not team and group for their adventures. They are so focused on "power leveling" or "grinding" their way to max level, that they are missing the thing that sets MMORPGs apart from Shooter Games such as Quake, Halflife and their successors.

Instead of comparing to games like WoW, Bioware should search their own archives and take a good look at their earlier RPG work: Neverwinter Nights (NWN). It was not "massive" multiplayer, but it was multiplayer online RPG with lots and lots of different community driven servers. Each with a unique setting and content. There was no limit, to how many servers you could "subscribe", but since the maximum number of consecutive players was limited (with tweaking) to 64, if you where a regular, you would meet the same people most of the time.

Over the weeks, you would begin to recognize certain players and even certain characters, and you would then team up to adventure together. Nobody was ever looking for groups, because there where no special instanced dungeons, just one "flat server", with tough and not so tough areas. It came naturally that you had to team up for the tough areas.

Since XP awards where handed out for team play, there was also no issue finding team mates. Even -- or most of all -- power leveling people always made sure they where in a team, preferable with lower level players, to maximize their own XP gain. Awards where based on the average level of the group. So huge "raid groups" formed spontaneously to take out a particularly tough "world boss", everybody was welcome, no matter the level, gear or "skill". Teamplay was phantastic. And after such a raid, when the spoils where divided up, you had just spend a very satisfying evening with a game thankfully made with community in mind. Oh, and nobody even thought about having a "guild" or any such clumsy bureucratic tool to help one another out. You would just resurrect, heal, buff, etc. the other players whenever required. Even when not in group. It was just a common understanding of courtesy towards the other players.

I think that the "instancing" on the servers to achieve a max player number sharing the world is a good way to encourage this type of spontaneous grouping and finding team mates. However, the fluctuation of players is too high and the play time schedules too diverse these days, with obligations in "real life" such as work, family, university, etc.

So my suggestion is this: Make group/team play much more worth a player's while. Do not just hand out social points in dialogues every once in a blue moon. Increase XP dished out, enhance the gear dropped, hand out rewards for "100 rats killed while in a team" or XP for "you played 20 consecutive times in a group of at least 2", etc.

Anything to make people team up. Then, when they discover the odd heroic quest or Flashpoint, they are already in a balanced, well known team and don't have to neither idle for hours to find their last mate nor having to click on a "beam me to the dungeon with some random idiot" tool. LFG is the least ideal solution for the problem.

You frequently end up in groups that have done a particular "dungeon" 100 times over, rushing to the end boss and complaining endlessly (if not just kicking you out) for wanting to look left and right while you go, explore for loot in not-so-straight paths or -- god forbid -- take your time to find out the best strategy against a given opponent.

Also please note: My solution does not force anyone to team play. Players can still solo hack&slash their way to endgame, if that is their preferred style. However, it would take them slightly longer to achieve their goal and they would miss out on some better gear earlier on. I think this reflects the missed out opportunities and satisfaction you get from taking the time to meet people and the satisfaction you get from accomplishing goals as a team.

Well, this sums up my "most urgent point to improve", because once a certain way of playing this game has been established, it is very hard to change it back. Please please oh please do not go the "WoW" path! It is the darkest of dark sides of the force!

Cheers

JP
Should have read the first page of this thread LFG is already coming.
Just because I do not care, does not mean I do not understand.

Touchbass's Avatar


Touchbass
02.06.2012 , 09:14 AM | #880
It's a good day for pro-LFD activities
Our lack of a proper LFD tool will black out the sun!
Then we shall cancel our subs in the shade!