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Critable orange gear undermines intent of removable epic base mods

STAR WARS: The Old Republic > English > General Discussion
Critable orange gear undermines intent of removable epic base mods

TheeWasp's Avatar


TheeWasp
02.06.2012 , 07:27 AM | #41
Quote: Originally Posted by Luciendar View Post
I've been a Synthweaver from launch and I'm not really sure the need for crits on orange gear in the first place. We get 2 t3 pieces of ops gear of which you can crit to have an augment slot, we don't need all of our armor to be riddled with augments.

Aside from that, the OP is correct. People want to be diverse in what their options are for gear appearance, but if they make orange gear critable the armor crafting proffesions will be extremely over-powered. They're already taking steps to help with customizability by allowing players to take the mods out of ops gear and putting it into oranges of their choice. That in itself is the benefit of crafting an orange, the ability to pick your looks, having a chance at an augment slot shouldn't be an addition.
you are getting 2 gear pieces with augment slots, I dont since Im not a synthweaver/armormech/artificer let me get it too else its not fair

isnt that what people are screaming about everything else?

paspinall's Avatar


paspinall
02.06.2012 , 08:47 AM | #42
Quote: Originally Posted by Luciendar View Post
I've been a Synthweaver from launch and I'm not really sure the need for crits on orange gear in the first place. We get 2 t3 pieces of ops gear of which you can crit to have an augment slot, we don't need all of our armor to be riddled with augments.

Aside from that, the OP is correct. People want to be diverse in what their options are for gear appearance, but if they make orange gear critable the armor crafting proffesions will be extremely over-powered. They're already taking steps to help with customizability by allowing players to take the mods out of ops gear and putting it into oranges of their choice. That in itself is the benefit of crafting an orange, the ability to pick your looks, having a chance at an augment slot shouldn't be an addition.
yeah but the belt and bracers is JUST for us, the augment slots on the other oranges are at least stuff everyone can wear.

Mrs_Murder's Avatar


Mrs_Murder
02.06.2012 , 09:04 AM | #43
This is a really good change, although my gear as a bounty hunter will still look like I've put together random parts from a junk yard. But I've really missed the option to customize your armor/weapons like this.
Next up: a way to convert medium/light armor to heavy armor so I can look cool as well.

As for orange gear critting; the level 50 orange heavy armor crafted by armormech looked just like a lowbie crafted armor. No epic-ness. Bulky, bent, dirty junk-yard armor. I think I'd prefer looks over an augment slot, considering that augments can be pretty weak. If there was a +64 crit augment I'd be all over it.
Grats on killing your own game, Bioware.

Ganrax's Avatar


Ganrax
02.06.2012 , 05:27 PM | #44
Quote: Originally Posted by Mrs_Murder View Post
I think I'd prefer looks over an augment slot, considering that augments can be pretty weak. If there was a +64 crit augment I'd be all over it.
You may prefer looks over augment slots but I guarantee you that is not the view of most of the people that actually have the endgame gear atm, myself included. You are also not taking into account that it is an augment slot on EACH armor piece, making the net bonus you'll be missing out on HUGE if you decide to go for looks over stats. 1 Augment slot on each piece of orange armor with a +20 crit augment in it comes out to +100 crit, you honestly think having +100 crit on your gear is weak and something you can just get by without so you can look cool?

They need to either allow crafters to acquire schematics of any current gear(empty shells if need be) through reverse engineering or something, or allow them to add augment slots to already existing armor, otherwise this entire change is pointless and we'll just be trading one pigeon hole for another.

Ganrax's Avatar


Ganrax
02.06.2012 , 05:31 PM | #45
Quote: Originally Posted by oxygenx View Post
There are allready different visual flavours for orange gears (e.g. there are 2 different lightsabers for every class just with different visuals).

It's much more diverse compared to the PVE/PVP sets. So i dont really see that point.
Oh wow! A whole 2! We should just stop trying to get them to fix this and allow more customization for endgame gear so we all don't look the same. Instead of us all wearing 1 set of gear, now we can wear 2 different sets of gear so only half the people you see will look like you!

Luciendar's Avatar


Luciendar
02.06.2012 , 05:33 PM | #46
Quote: Originally Posted by TheeWasp View Post
you are getting 2 gear pieces with augment slots, I dont since Im not a synthweaver/armormech/artificer let me get it too else its not fair

isnt that what people are screaming about everything else?
No, no one is crying over how fair/unfair the crewskills (aside from Biochem) are. That's just the perk you get currently for being a Synthweaver/Armormech.

Quote: Originally Posted by paspinall View Post
yeah but the belt and bracers is JUST for us, the augment slots on the other oranges are at least stuff everyone can wear.
Right, but at the same time everyone will be forced to get their armor from a Synthweaver if they're Jedi/Sith or an Armormech if they're Smuggler/Trooper/BH/Imp Agent. Once again forcing people to wear certain items and tada, we're back to where we are now. Letting orange items crit is not how you fix the issue of everyone wanting to be a pretty little snowflake.
Luciendar - 50 Jedi Guardian
GM of <Precept>
Bondar Crystal

Kalliadies's Avatar


Kalliadies
02.06.2012 , 06:15 PM | #47
My take on the whole crafting matter is as follows
  • Crafters should be able to reverse engineer anything (within their profession) with a chance of learning the schematics.
  • Customisable schematics should be learnable via reverse engineering either prototypes or artefacts. Either that or increase range of armors available from schematic drops.
  • Set bonus’s must somehow be available to crafters (attached to the armouring is a good suggestion, perhaps an epic drop schematic). If raid gear is the only set with bonus's, it is immediately more desirable than anything crafters can provide
  • Improving the crit chance/learning schematic chance needs to be increasable (via more than affection). LOTRO did this perfectly by allowing you to add a rare material to your crafting which boosted your chances of critically crafting that item. I’m sick of bad luck and not being able to improve the odds.
  • All top tier and PvP stats need to be extractable so you can put in armour you actually like the look of
  • Schematic drops seem to be from a very small table. I have over 50 custom speeder 25s, custom speeder 40s and the hotrod. Guess what, so does everyone else. They are worth nothing and only useable by cybertechs ( I havent bothered to look but I dont think there is anything special about them compared to the ones you can buy, making them very pointless).
This system has great potential, but it is in its infancy and needs to grow quickly

GnatB's Avatar


GnatB
02.06.2012 , 07:38 PM | #48
Quote: Originally Posted by Luciendar View Post
People want to be diverse in what their options are for gear appearance, but if they make orange gear critable the armor crafting proffesions will be extremely over-powered.
How so? Being able to craft BiS with 30 skill (crit on some cheap as dirt orange newb vest) doesn't make a profession over-powered. It makes it worthless as everything 30-400 becomes pointless.

Savish's Avatar


Savish
02.06.2012 , 08:45 PM | #49
Couple ideas that could fix the issue,

1. Make augment slots permanent, this keeps someone from crafting a single piece of orange gear and using it from 1-50 since if they put a lower lvl aug in there they are stuck with it, this also helps stabilize the market and doesn't make certain crafts "useless" after someone has collected the look they want.

2. Add augment slots into t2/t3 raid/pvp gear, its the only way too balance orange craft gear imo, so you can still have the look you want but its not superior too raid gear.

Kalliadies's Avatar


Kalliadies
02.06.2012 , 10:20 PM | #50
Quote: Originally Posted by Savish View Post
Couple ideas that could fix the issue,

1. Make augment slots permanent, this keeps someone from crafting a single piece of orange gear and using it from 1-50 since if they put a lower lvl aug in there they are stuck with it, this also helps stabilize the market and doesn't make certain crafts "useless" after someone has collected the look they want.

2. Add augment slots into t2/t3 raid/pvp gear, its the only way too balance orange craft gear imo, so you can still have the look you want but its not superior too raid gear.
I don’t see why it shouldn’t be superior to raid gear. Especially since you would have to HAVE the raid gear already to extract the mods to put in your custom gear.