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I think I know what's causing poor FPS for some users (no fix yet)

STAR WARS: The Old Republic > English > Customer Service (Read-Only)
I think I know what's causing poor FPS for some users (no fix yet)
 

Ephorus's Avatar


Ephorus
02.06.2012 , 05:16 AM | #231
Quote: Originally Posted by Aenoria View Post
Am i the only one who is slightly dissapointed that BW (EA) still hasnt replied to this topic. Especially seeing the HERO-engine has a feature to sort this out. It might not be easy to implement. But atleast the least EA could do is reply and actually finally admit its there mistake. That we are forced to resort to using RAM drives.

Anyways Reply please or atleast that you are looking into it / confirm that this is finally the reason why this game runs poorly in those situations. Ah well its dissapointing that the community needed to find and fix your errors...
Noone of the "yellows" will appear here, they have lost lot of time saying that are our rigs fault, that we are idiot and unknown all about computers, server side or client side and networking, got to go, need to update the mice driver ...

bliapis's Avatar


bliapis
02.06.2012 , 05:26 AM | #232
You say that engine waits to load data but ill ask you this: How come you stay static. Players stay static... FPS STAY STATIC and NEVER increase.


How about Warzones? load ... what.. data in a 8x8 match in an enclosed enviroment? Even the fights arent more than 3vs3 ppl!
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filmting's Avatar


filmting
02.06.2012 , 05:38 AM | #233
Quote: Originally Posted by Cupelixx View Post
-If you have enough extra RAM (should be okay if you have 6GB or more), create a RAM drive of about 1.5-2GB. Run diskcachearena and swtor_main_art_fx_1.tor from that drive.
How would i be able to do this? I tryed to remove the file, and it helped alot! But i want the lightsabers, cant live without them, so i put them back in for now.

Glavius's Avatar


Glavius
02.06.2012 , 05:40 AM | #234
Quote: Originally Posted by Aranthaur View Post
+10 internets to you.

personally, i never experienced the FPS issues, and im on SSD. Are you 100% positive that it affects SSD-users as well?.
I posted in the other thread on this: I think it's to do with the storage subsystem. If you have a SATA 3.0 interface running at 6Gb/s, then you are probably okay. If you are running SATA 2.0 at 3Gb/s using a crappy 5600 RPM laptop hard drive with power profiles enabled, then the system probably chokes.

If you stick a SSD on a SATA 2.0 port then you probably will also be gimped by the bandwidth of the interface, even though you have a super quick SSD.

I know people don't normally stop to think about the storage subsystem, because most games get the data streaming / caching right... but in this case it seems to be critical.

As stated previously: this is probably why we don't have proper high resolution textures. Too many machines would have problems with storage subsystem bandwidth.

Good job to OP, but sorry - your hard drive is as important as your graphics card at the moment. New mobo anyone?

drdimsumbang's Avatar


drdimsumbang
02.06.2012 , 05:47 AM | #235
Sorry, I may have missed it, but is there a guide that goes through the creation of the RAMdisk and moving and re-linking of those files? From start to finish.

Also, is there anyone that was having issues with a SATA 2 connected SSD and has been fine since going to SATA 3? Does it really make a difference?

Zorrion's Avatar


Zorrion
02.06.2012 , 05:51 AM | #236
Quote: Originally Posted by ertemmstein View Post
a little question for dummy ...

before executing this code do i have to delete "swtor_main_art_fx_1.tor" file on hard drive(after backup)? It says: file is already exists on c:/....
Yes, you want to back up the file. Then copy the file to the RAMDrive. Then delete the original file. Then make a link from the RAMDrive to the original file location. The link should show as 0 kb.

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Glavius's Avatar


Glavius
02.06.2012 , 05:56 AM | #237
I can try to check it out, but: i run the game of a separate drive to my OS, it wont be worst case.

Imagine SATA 2.0, 5600 RPM drive with both Game and OS running off of it. Can see why this issue comes up. Could maybe sustain 20MB/s to 50MB/s transfer rate at best.

SATA 3.0, 7200 RPM can manage 5x that. SSD even more - perhaps 10x. You see the order of magnitude difference? It's way more critical than a graphics card. If they didn't test across a wide enough subset of machines during Beta then this would have been missed.

Also...

I took a look through the Hero Engine Wiki and it's not the engine's "fault" it's the way Bioware implemented the game design on the engine. From what I can see they could handle the caching through using client side scripts if they wanted to load into memory. They would then need to break the assets out into more manageable size files to keep the memory footprint down.

There would always be a class of people with say 3GB of memory and a single 5600 RPM SATA 2.0 drive that will feel pain with this game though...and I'm comfortable with that

Edit:

I checked with both my SSD and 7200 RPM drive on a SATA 2.0 interface and my FPS was varying much more wildly. I have v-sync enabled so it normally pegs at 60FPS dropping to 50 FPS on occasion. With the slower interface it was jumping between 60 and 30 as a I ran around fleet.

Stick a 5600 RPM drive on there and it will be worse. Put the OS on the same drive, add a generic mobo from DELL and a slower processor and you might start seeing the problem others have reported.

svenskarob's Avatar


svenskarob
02.06.2012 , 06:14 AM | #238
There's a GUI tool existing who does a great job linking/creating the symbolic links to the ramdrive files. You could also go the hard way using the shell "mklink" commando. That was too much work for me and my 7 files. I think the tool was call symlink or somthing - just google for.

Additionally, I use a RAMDRIVE Tool you can create an image with which gets restored on every reboot - very convenient. If I had more RAM available, I would put 4-5 more WZ files on it.

Ephorus's Avatar


Ephorus
02.06.2012 , 07:16 AM | #239
Quote: Originally Posted by Glavius View Post
I can try to check it out, but: i run the game of a separate drive to my OS, it wont be worst case.

Imagine SATA 2.0, 5600 RPM drive with both Game and OS running off of it. Can see why this issue comes up. Could maybe sustain 20MB/s to 50MB/s transfer rate at best.

SATA 3.0, 7200 RPM can manage 5x that. SSD even more - perhaps 10x. You see the order of magnitude difference? It's way more critical than a graphics card. If they didn't test across a wide enough subset of machines during Beta then this would have been missed.

Also...

I took a look through the Hero Engine Wiki and it's not the engine's "fault" it's the way Bioware implemented the game design on the engine. From what I can see they could handle the caching through using client side scripts if they wanted to load into memory. They would then need to break the assets out into more manageable size files to keep the memory footprint down.

There would always be a class of people with say 3GB of memory and a single 5600 RPM SATA 2.0 drive that will feel pain with this game though...and I'm comfortable with that

Edit:

I checked with both my SSD and 7200 RPM drive on a SATA 2.0 interface and my FPS was varying much more wildly. I have v-sync enabled so it normally pegs at 60FPS dropping to 50 FPS on occasion. With the slower interface it was jumping between 60 and 30 as a I ran around fleet.

Stick a 5600 RPM drive on there and it will be worse. Put the OS on the same drive, add a generic mobo from DELL and a slower processor and you might start seeing the problem others have reported.
Readed nothing about SATA3 Interface HD´s in recommended specs to run this crap out, still a lack of information...

alike's Avatar


alike
02.06.2012 , 08:23 AM | #240
One word, PARTICLE EFFECTS!
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