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Pyro Powertechs OP?

STAR WARS: The Old Republic > English > PvP
Pyro Powertechs OP?

toastmuffin's Avatar


toastmuffin
02.06.2012 , 12:40 AM | #61
Quote: Originally Posted by SeanPoe View Post
You can't dispel it. Just like you can't dispel the other grenade either. You can dispel the dot from incendiary missle, but that does bad damage anyways and the only reason to dispel it is to stop the railshot spam because they lose the dot. But they can railshot off other people's dot's anyways, so it hardly hurts their damage in team play, only 1v1.

Also, railshot is not talented, it's baseline. Thermal detonator is what's broken here anyways, not railshot. The fact you can have it explode for 4500 right as a 4500 railshot hits is broken and WAY too much burst.
Sorry, i meant TD as 31pt.

SeanPoe's Avatar


SeanPoe
02.06.2012 , 12:45 AM | #62
I agree with you Jabbb except for one point: Powertech Pyros have insanely high burst every 15 seconds with a thermal detonator --> railshot --> rocket punch combo, if they get a proc off that rocket punch, then the person is probably dead or extremely close to dieing from the next railshot if they don't get healed or if they don't have a defensive cd rolling.

It's probably the highest burst in the game second only to guardian/juggernauts (and that doesn't mean it shouldn't be nerfed, both smash and thermal detonator need to be toned down).

The fix is easy, transfer 50% of the damage thermal detonator does into a undispelable physical bleed, call it shrapnel bleeding or something. So instead of 4500 upfront it does 2250 upfront and 2250 over 6 seconds. This is both a nerf and a buff. It would be a nerf by reducing the class' burst, but a buff by giving them one more dot that they can railshot off of that can't be dispeled. This would make the class perfectly fine in my book. It would actually make it the most balanced spec in the game.

Greennunu's Avatar


Greennunu
02.06.2012 , 12:52 AM | #63
I can't agree that Pyrotech has a crappy survival, not the best but far from the worst. I find keeping IGC up and not speccing into the auto Combustable Cylinder helps greatly. Only difference is you have to reapply the dot manual via IM. 50% armor and 5% mitigation against everything is too good to pass up.
~Port Nowhere~
Keielita - Pyro Tech Bounty Hunter

SeanPoe's Avatar


SeanPoe
02.06.2012 , 12:57 AM | #64
Quote: Originally Posted by Greennunu View Post
I can't agree that Pyrotech has a crappy survival, not the best but far from the worst. I find keeping IGC up and not speccing into the auto Combustible Cylinder helps greatly. Only difference is you have to reapply the dot manual via IM. 50% armor and 5% mitigation against everything is too good to pass up.
Or go with a 7/3/31 spec so you get the Ion overload dot from IGC procs and from Rocket Punch. That's the first or second most survivable spec in the game with the same ridiculous burst Combustible Cylinder pyro's have. The trade-off is you lose sustained damage. It actually has better survivability than a pure shield spec because of the high-end defensive talents in Pyro.

Greennunu's Avatar


Greennunu
02.06.2012 , 01:30 AM | #65
Quote: Originally Posted by SeanPoe View Post
Or go with a 7/3/31 spec so you get the Ion overload dot from IGC procs and from Rocket Punch. That's the first or second most survivable spec in the game with the same ridiculous burst Combustible Cylinder pyro's have. The trade-off is you lose sustained damage. It actually has better survivability than a pure shield spec because of the high-end defensive talents in Pyro.
I do 5/5/31 after many people made fun of my 9/7/25 build. I see their point I have my doubts still but I am having more success when I have to 1v1 someone. It's beside the point, to me in PvP IGC will always be better than CGC. The survival trade off, even when not spec'ed into the shield tech tree is too great to give up.
~Port Nowhere~
Keielita - Pyro Tech Bounty Hunter

cymboll's Avatar


cymboll
02.06.2012 , 01:35 AM | #66
Pyro is awesome. Use IGC instead of CGC. I have great burst, good sustained dps, and good survivability.

No getaways, but you can just mow people down and force them to run instead.

Kromzor's Avatar


Kromzor
02.06.2012 , 02:00 AM | #67
Quote: Originally Posted by SeanPoe View Post
I agree with you Jabbb except for one point: Powertech Pyros have insanely high burst every 15 seconds with a thermal detonator --> railshot --> rocket punch combo, if they get a proc off that rocket punch, then the person is probably dead or extremely close to dieing from the next railshot if they don't get healed or if they don't have a defensive cd rolling.
LOL just admit you were exaggerating. Since you've just gone from 2 moves = massive burst, to OK OK, 4 moves with a lucky proc thrown in at the end THEN ITS OP!

Even after the nerf Ops still have more burst and they have better OH SHI buttons to stay alive with.

And the 90% Amr Pen is only noticeable against tank spec'd tanks.... and its not like other classes don't have moves that ignore 50-100% armor either.

Besides, what happens if the person with the TD dies/vanishes/gets out of LOS/leaps-pulled-sprints out of range/you get CC'd/you get knocked out of LOS or range... etc etc.... then nothing. You see a TD go off in the distance for 2.5-3k. Big whoop.

Kromzor's Avatar


Kromzor
02.06.2012 , 02:08 AM | #68
Quote: Originally Posted by SeanPoe View Post
Or go with a 7/3/31 spec so you get the Ion overload dot from IGC procs and from Rocket Punch. That's the first or second most survivable spec in the game with the same ridiculous burst Combustible Cylinder pyro's have. The trade-off is you lose sustained damage. It actually has better survivability than a pure shield spec because of the high-end defensive talents in Pyro.
What??!

No one ever listen to this guy.

Using Ion over Combust is just stooooopid.

You've got to just be trolling at this point.

Greennunu's Avatar


Greennunu
02.06.2012 , 02:13 AM | #69
ummm... How is using Ion over Combust stupid?

I'm not being trolled am I?
~Port Nowhere~
Keielita - Pyro Tech Bounty Hunter

fest's Avatar


fest
02.06.2012 , 02:18 AM | #70
Quote: Originally Posted by SeanPoe View Post
I agree with you Jabbb except for one point: Powertech Pyros have insanely high burst every 15 seconds with a thermal detonator --> railshot --> rocket punch combo, if they get a proc off that rocket punch, then the person is probably dead or extremely close to dieing from the next railshot if they don't get healed or if they don't have a defensive cd rolling.

It's probably the highest burst in the game second only to guardian/juggernauts (and that doesn't mean it shouldn't be nerfed, both smash and thermal detonator need to be toned down).

The fix is easy, transfer 50% of the damage thermal detonator does into a undispelable physical bleed, call it shrapnel bleeding or something. So instead of 4500 upfront it does 2250 upfront and 2250 over 6 seconds. This is both a nerf and a buff. It would be a nerf by reducing the class' burst, but a buff by giving them one more dot that they can railshot off of that can't be dispeled. This would make the class perfectly fine in my book. It would actually make it the most balanced spec in the game.
Even without TD their burst is insanely high. Railshot > Rocket Punch > Railshot > Flame Burst > Railshot is easily 12k damage, and that's not even mentioning the DoT from the Cylinder which can crit for 700. Sure, this requires an incredibly small amount of luck, but when it comes to balancing PvP, potential should be all that really matters.