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Pyro Powertechs OP?

STAR WARS: The Old Republic > English > PvP
Pyro Powertechs OP?

Greennunu's Avatar


Greennunu
02.06.2012 , 12:15 AM | #51
There is a huge difference in a Pyro PT and a Pyro merc. 60% Armor Pen difference. Mercs only get 30% ArmPen not 60% (Unless I mis read the talent tree). Also depending on your playstyle, Pyro PT tree basically keeps the dot on the target with a 100% up time for your RS if that's how you want to spec.

The better Pyro though tend to stay with a more defensive build, some even sacrafice a bit of rail damage. In the end, I'd fight Pyro Merc over a Pyro PT anyday.
~Port Nowhere~
Keielita - Pyro Tech Bounty Hunter

SeanPoe's Avatar


SeanPoe
02.06.2012 , 12:19 AM | #52
Quote: Originally Posted by jonnyshadow View Post
show me some evidence of this 9k hit then i will believe you
http://www.youtube.com/watch?v=2nAIDxjC5Ug

Here you go. Enjoy. I never said 9k in a single hit, i said 'instantaneously' (ie, thermal detonator going off at the same time railshot hits, 4500 crit each).

Also, i have a friend that i play with that runs around doing this. His biggest crit in a warzone since the 50 bracket was added is 5100 railshot and 5800 thermal detonator (combined that nearly 'one-shots' a fresh 50). His railshot's crit BM geared players for about 3900, and ~4200 with adrenals up. Now imagine him critting railshot's for 3900 on Bm geared players every other gcd if he get's lucky railshot cd-reset procs? No one can survive that rng burst, ever.

Please tell me how that's not OP?

toastmuffin's Avatar


toastmuffin
02.06.2012 , 12:22 AM | #53
Quote: Originally Posted by KorwinOfAmber View Post
One of the five chars i have is Pyrotech and i have to say its by far the most in your face - damage class and easy to kill enemies or top damage in warzones class.

The only reason i play sin atm over powertech (keeping it as backup) is that heat management is a ***** and i prefer sustained ability, over killing someone using all heat/cooldowns and than being useless. For a class with so much survivibility, the damage is way too much.

However seeing as they nerf hybrid sins, i expect Powertech to be forced to play in specific tree as well in the future, without cylinder changing in combat or talents from different trees working in wrong cylinder.
You appear in every NERF PT threads. LOL you must suck at PvP.

Greennunu's Avatar


Greennunu
02.06.2012 , 12:24 AM | #54
Still not 9k, but the people he is critting 3.7-4.1k against doesn't look like they are in much PvP gear.
~Port Nowhere~
Keielita - Pyro Tech Bounty Hunter

toastmuffin's Avatar


toastmuffin
02.06.2012 , 12:25 AM | #55
Quote: Originally Posted by SeanPoe View Post
http://www.youtube.com/watch?v=2nAIDxjC5Ug

Here you go. Enjoy. I never said 9k in a single hit, i said 'instantaneously' (ie, thermal detonator going off at the same time railshot hits, 4500 crit each).

Also, i have a friend that i play with that runs around doing this. His biggest crit in a warzone is 5100 railshot crit. His railshot's crit BM geared players for about 3900, and ~4200 with adrenals up.

Please tell me how that's not OP?
Railshot CRIT at 4k. Nothing to see here 31pt TALENT.


Here's a tip, use dispell if you have a blinking red blob stuck on you. It detonates after 5secs.

LordSemaj's Avatar


LordSemaj
02.06.2012 , 12:25 AM | #56
Quote: Originally Posted by Gamerfett View Post
Yes Inc Missle allows you to shoot rail shot. Try it out..

Rail Shot
Instant
Heat: 16
Cooldown: 15s
Range: 30 m
Fires a very powerful shot at the target that deals 1404 - 1591 weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.
Read the post you quoted again... Rail Shot has a 15 second cooldown, the poster said Inc Missile does not reset this cooldown. Therefore, a Pyrotech cannot sit at range spamming Rail Shots. He must get in 10m or 4m range to actually use Flame Burst/Rocket Punch in order to reset the CD on Rail Shot.

Without reseting the CD on Rail Shot, the spec does laughable damage.


Quote: Originally Posted by DarthFryze View Post
doesnt the 4pc PT pvp set give a bonus to railshot crit tho?
No. That's the 4pc Merc pvp set. The 4pc PT pvp set gives a bonus to Rocket Punch crit.

Again with the bloody myths from people who don't know the game.

PTs are free to wear the Merc set instead, but they'll gain a useless 2pc advantage and lose out on the longer stun + reduction on CC break you get from the PT set 2pc bonus.
You can try to explain PVP to the ignorant... but you cannot Force them to understand it.

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DarthFryze's Avatar


DarthFryze
02.06.2012 , 12:29 AM | #57
Quote: Originally Posted by LordSemaj View Post
No. That's the 4pc Merc pvp set. The 4pc PT pvp set gives a bonus to Rocket Punch crit.

Again with the bloody myths from people who don't know the game.

PTs are free to wear the Merc set instead, but they'll gain a useless 2pc advantage and lose out on the longer stun + reduction on CC break you get from the PT set 2pc bonus.
hey thats why I asked. I wasnt certain, as I dont have my powertech at 50 yet :P and i find BH 50 pvp gear to be hideous

SeanPoe's Avatar


SeanPoe
02.06.2012 , 12:29 AM | #58
Quote: Originally Posted by toastmuffin View Post
Railshot CRIT at 4k. Nothing to see here 31pt TALENT.


Here's a tip, use dispell if you have a blinking red blob stuck on you. It detonates after 5secs.
You can't dispel it. Just like you can't dispel the other grenade either. You can dispel the dot from incendiary missle, but that does bad damage anyways and the only reason to dispel it is to stop the railshot spam because they lose the dot. But they can railshot off other people's dot's anyways, so it hardly hurts their damage in team play, only 1v1.

Also, railshot is not talented, it's baseline. Thermal detonator is what's broken here anyways, not railshot. The fact you can have it explode for 4500 right as a 4500 railshot hits is broken and WAY too much burst.

Libertine's Avatar


Libertine
02.06.2012 , 12:32 AM | #59
Quote: Originally Posted by LordSemaj View Post
PTs are free to wear the Merc set instead, but they'll gain a useless 2pc advantage and lose out on the longer stun + reduction on CC break you get from the PT set 2pc bonus.
as of right now the 2 piece bonus is worthless and actually breaks carbonize so it wont work 80% of the time...
i have both sets but right now im using the merc set and will continue to do so until they fix the 2 piece carbonize bug.

http://www.youtube.com/watch?v=iqDt5sukQMY

Jabbb's Avatar


Jabbb
02.06.2012 , 12:38 AM | #60
So a few things people are spouting that needs to be corrected:


Merc Pyros and PT pyros are NOT AT ALL ALIKE. The pyro trees actually have different talents in them based on the fact that PT uses flame burst and merc does not. PT pyro is practically melee it requires at least 10 meters or closer to be at all affective and 4m to be totally affective, it does not have any gap closer other than grapple. Merc pyrotech is totally ranged using ranged abilities to proc railshot in conjunction with incendiary and thermal detonator.


Pure pyro PTs are NOT defensively inclined. They are one of the squishiest classes. "LOLWUT" "Yes, What." Heavy armour does not make a big difference it's only 30% absorption on some abilities, PyroTs don't have a shield and have the *******st defensive cooldowns in the game. a 25% dmg reduction for 12 seconds and a heal that does 120 hp a second for 10 seconds. Compare to:


Marauder: Easily as high damage as a PT has a 4 second 99% immunity and a complete invis, both instant cast, combine a healer with a Marauder and he'll have a much easier time keeping the marauder up

Sorc: Knockback, root, snare, force sprint, bubble, whirlwind, healing attacks. Oh no light armour, only 10% reduction instead of 30 on some abilities, if only they had *********** every card in the book to protect/get out of situations

Jugg dps: I don't know the specifics but I do know that killing a DPS jugg is way *********** harder than a pyro PT, no contest

Sniper: In cover they are unapproachable from a distance and from a ledge, they have 2 knockbacks an incapacitate and a stun, well played snipers are in a good place if they have a nice setup

merc: Everything a PT has and a knockback and self heals

So no PTs are not defensive, they are Glass Cannons, real glass canons not like sorcs claim to be.


Pyrotechs do not have strong burst, railshot does not proc off of incendiary, railshot procs off of flameburst which does 900 dmg and rocket punch which does 1500 dmg, having a 30% and 45% chance respectively of giving a railshot. Railshots do at most 4k in full BM against a squishy opponent, Thermal does at most 3.5k. Thermal followed by railshot if they both crit which is very unlikely is only 7.5k in full BM against a terribly geared enemy. Their next move is probably flame burst for a whopping 900 dmg, or rocket punch if they're in melee for a whopping 1500 dmg. Statistically it takes 2 flamebursts to have a 50% chance of proccing a free railshot, on average it takes 6 or 7 seconds between railshots, it's basically very RNG based, for every wtfhappened moment theres 3 **** im not getting any procs moments.


PT has very little control, they have no CC, no roots, no jumps, no knockbacks, no movement speed increasers, they have the 4 second stun that everyone gets and a 2.5 second stun. That's it, they are a fairly well balanced class with weaknesses (snipers in cover, ranged in general) and strengths (vs melee who they don't mind being toe to toe with but who they can hit from a far as well)



In conclusion, Nerf sorcerers =P