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Critable orange gear undermines intent of removable epic base mods

STAR WARS: The Old Republic > English > General Discussion
Critable orange gear undermines intent of removable epic base mods

LordZanos's Avatar


LordZanos
02.05.2012 , 09:40 PM | #31
There should be an option for a crafter of that item type to "recraft" any item for a chance to add an augment slot. Would make crafters more useful. Plus, some sets don't have orange versions that can be crafted.

PutinDoesJudo's Avatar


PutinDoesJudo
02.05.2012 , 11:02 PM | #32
Quote: Originally Posted by LordZanos View Post
There should be an option for a crafter of that item type to "recraft" any item for a chance to add an augment slot. Would make crafters more useful. Plus, some sets don't have orange versions that can be crafted.
Yes, it will make crafting more useful, but will make all those flashpoint oranges and other drops all useless.

boobaffet's Avatar


boobaffet
02.05.2012 , 11:24 PM | #33
i support this post

Zangaboing's Avatar


Zangaboing
02.06.2012 , 12:34 AM | #34
Quote: Originally Posted by MaxDeeps View Post
From what I understand the set bonus is going to be on the Armoring not on the gear itself. So you could conceivably have the tier set bonus on custom gear.
That's exactly what they plan on doing, and i was concerned about the same thing as you too OP.

LordZanos's Avatar


LordZanos
02.06.2012 , 01:44 AM | #35
Quote: Originally Posted by PutinDoesJudo View Post
Yes, it will make crafting more useful, but will make all those flashpoint oranges and other drops all useless.
You would still need the mods from the flashpoint drops to get decent gear. How is it making your drops useless, exactly? You can't craft R58 mods/armoring/etc. from my experience.

oxygenx's Avatar


oxygenx
02.06.2012 , 04:07 AM | #36
Quote: Originally Posted by PutinDoesJudo View Post
You cannot follow the idea of being able to look how you would prefer, using the mass of orange gear available to you in game, if you give a select few augment slots. It destroys the entire idea, and puts us in the current situation of it all being clone wars, because people are all using the same augment slotted orange gear.
There are allready different visual flavours for orange gears (e.g. there are 2 different lightsabers for every class just with different visuals).

It's much more diverse compared to the PVE/PVP sets. So i dont really see that point.

Xxxxxxxxxxxxxx's Avatar


Xxxxxxxxxxxxxx
02.06.2012 , 05:08 AM | #37
Quote: Originally Posted by Kunovega View Post
i dont think augments are going to make up for the set bonuses on raid/pvp sets anyway

that issue aside i dont know why they dont just make it so that crafters can reverse engineer ALL existing armor in the game with a chance to learn its recipe. if you had a piece you wanted the look of a crafter should be able to "remake" that look with an augment slot for you

this should be an armormech perk, as it is, there is currently no reason to keep armormech aside from gearing out alts and even than, not all of them

crafting in this game is so broken it would take me pages to list the current problems
You forget, they also said the set bonus will be movable, too.

paspinall's Avatar


paspinall
02.06.2012 , 05:51 AM | #38
Quote: Originally Posted by PutinDoesJudo View Post
Yes, it will make crafting more useful, but will make all those flashpoint oranges and other drops all useless.
how would letting any item be recrafted, ie an augment slot ADDED to it, make it useless !??!!>

Luciendar's Avatar


Luciendar
02.06.2012 , 07:04 AM | #39
I've been a Synthweaver from launch and I'm not really sure the need for crits on orange gear in the first place. We get 2 t3 pieces of ops gear of which you can crit to have an augment slot, we don't need all of our armor to be riddled with augments.

Aside from that, the OP is correct. People want to be diverse in what their options are for gear appearance, but if they make orange gear critable the armor crafting proffesions will be extremely over-powered. They're already taking steps to help with customizability by allowing players to take the mods out of ops gear and putting it into oranges of their choice. That in itself is the benefit of crafting an orange, the ability to pick your looks, having a chance at an augment slot shouldn't be an addition.
Luciendar - 50 Jedi Guardian
GM of <Precept>
Bondar Crystal

SuperomegaOP's Avatar


SuperomegaOP
02.06.2012 , 07:09 AM | #40
crit gear will soon die... or this change will be reversed because bioware isnt going to make new tier gear when crit orange gear is better, and it will make a big difference if everyone has an aug slot in raids or pvp

min/max people will rejoice

i dont think bioware is THAT stupid