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Open letter to Bioware about raiding with 16 ppl

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Open letter to Bioware about raiding with 16 ppl

Unixx's Avatar


Unixx
02.05.2012 , 10:28 AM | #1
Hello Bioware,

this is some sort of open letter to you. Hopyfully I won't get flamed too much and hopefully there is a chance that you guys read it and welcome my feedback.

This letter is about raiding in Star Wars: The old Republic in 16 man operation groups.
We are a 4 years old raiding guild with our roots in a well-known MMO which suddenly has pandas

We converted to SW:ToR and love the game. We hope that raiding will bring more joy than other MMOs do, and we are willing to invest much time and many ressources into the guild organisation and putting up a decent raid pool.

Since the beginning of January, we have been running 8 man and 16 man operations. We think that the raid dungeons are fun and are very much looking forward to seeing the new content in March.

But what surprises us is that Bioware seems to have no interest in supporting guilds who run 16 man operation groups. The loot is the same, and it is more difficult to kill the encounters than in the 8ppl mode - although it is the same level of difficulty.

Since players see no advantage in going 16 man dungeons, they split up into many small guilds and go 8 man only. They clear the dungeons in hard and nightmare mode and are confident with the loot.

We, as one of the few 16 man raiding guilds on Darth Revan's Mask, now encounter huge problems because of this. It is very hard to find more players for our raids, and, in addition, our existing players move away to smaller guilds. Not because we are not good enough, but because they want to have nightmare raids, which are not possible in 16 ppl raids (at least not for us).

So, our dilemma... people leave because of various reasons, and others have no interesting in joining for 16 man raids.

In our opinion this situation destroys the efforts to establish a culture of raiding in larger group, and players are not rewarded for their efforts when joining 16 man raids.

This is an attempt to wake up Bioware and to make them think. Hopefully there is a chance that you hear us and that you begin to ask yourself if you want to let the larger raiding guilds die.

Maybe I am being to overdramatic, maybe I am even "whining" in your eyes. But still there is some truth in my report here.

Thanks for reading.

Best regards
Unix

PS: Constructive criticism is welcome.
Semi-Hardcore-Gilde:
http://www.galactic-senate.org

Avia's Avatar


Avia
02.05.2012 , 11:05 AM | #2
Completely agree actually. My guild cleared 8m NM before we had enough people to properly start 16 mans, and the difficulty difference is staggering. Yet we get nothing different between 8 and 16, aside from more repair bills.

TempusSol's Avatar


TempusSol
02.05.2012 , 11:58 AM | #3
We have a fairly large guild, and one in which the majority prefer larger groups. Unfortunately, the difficulty increase from 8 to 16 is just huge, and there's no significant payoff for doing so.

To deal with this, we've split our group into 2 8 mans, and then can clear the Operations. We'd much prefer being able to all play together.

This disparity essentially makes 16 man runs a meaningless addition to the game.

Miothan's Avatar


Miothan
02.05.2012 , 12:21 PM | #4
Quote: Originally Posted by Unixx View Post
Hello Bioware,

this is some sort of open letter to you. Hopyfully I won't get flamed too much and hopefully there is a chance that you guys read it and welcome my feedback.

This letter is about raiding in Star Wars: The old Republic in 16 man operation groups.
We are a 4 year old raiding guild with our roots in a well-known MMO which suddenly has pandas

We converted to SW:ToR and love the game. We hope that raiding will bring more joy than other MMOs do, and we are willing to invest much time and many ressources into the guild organisation and putting up a decent raid pool.

Since the beginning of January, we have been running 8 man and 16 man operations. We think that the raid dungeons are fun and are very much looking forward to seeing the new content in March.

But what surprises us is that Bioware seems to have no interest in supporting guilds who run 16 man operation groups. The loot is the same, and it is more difficult to kill the encounters than in the 8ppl mode - although it is the same level of difficulty.

Since players see no advantage in going 16 man dungeons, they split up into many small guilds and go 8 man only. They clear the dungeons in hard and nightmare mode and are confident with the loot.

We, as one of the few 16 man raiding guilds on Darth Revan's Mask, now encounter huge problems because of this. It is very hard to find more players for our raids, and, in addition, our existing players move away to smaller guilds. Not because we are not good enough, but because they want to have nightmare raids, which are not possible in 16 ppl raids (at least not for us).

So, our dilemma... people leave because of various reasons, and others have no interesting in joining for 16 man raids.

In our opinion this situation destroys the efforts to establish a culture of raiding in larger group, and players are not rewarded for their efforts when joining 16 man raids.

This is an attempt to wake up Bioware and to make them think. Hopefully there is a chance that you hear us and that you begin to ask yourself if you want to let the larger raiding guilds die.

Maybe I am being to overdramatic, maybe I am even "whining" in your eyes. But still there is some truth in my report here.

Thanks for reading.

Best regards
Unix

PS: Constructive criticism is welcome.
There never was any Incentive to do 16-man Operations instead of 8-man Operations, the day they announced same loot per player for 8 and 16 man, thats the day i decide to just go with 8-man's in SWTOR, why bother getting 15 ppl together if you can get 7 others with you ? way easier to controll it since....its only 8 ppl

If they do add in some items that will only drop in 16-man in the future, then i will do 16-mans, but at this moment, nothing is gained from doing 16-man Ops vs. 8-man Ops, which is freakin LoL.
Immorality: The morality of those who are having a better time. ~H.L. Mencken

lexiekaboom's Avatar


lexiekaboom
02.05.2012 , 12:49 PM | #5
Couldn't agree more.

Been doing 8 man EV for a while now and did our first 16 man this week. Flat out SHOCKED by how much harder it was. It's not even in the same ball park. Hell hard EV 8 man is easier then easy EV 16 man.

wifeaggro's Avatar


wifeaggro
02.05.2012 , 12:55 PM | #6
Quote: Originally Posted by Unixx View Post
Hello Bioware,

this is some sort of open letter to you. Hopyfully I won't get flamed too much and hopefully there is a chance that you guys read it and welcome my feedback.

This letter is about raiding in Star Wars: The old Republic in 16 man operation groups.
We are a 4 year old raiding guild with our roots in a well-known MMO which suddenly has pandas

We converted to SW:ToR and love the game. We hope that raiding will bring more joy than other MMOs do, and we are willing to invest much time and many ressources into the guild organisation and putting up a decent raid pool.

Since the beginning of January, we have been running 8 man and 16 man operations. We think that the raid dungeons are fun and are very much looking forward to seeing the new content in March.

But what surprises us is that Bioware seems to have no interest in supporting guilds who run 16 man operation groups. The loot is the same, and it is more difficult to kill the encounters than in the 8ppl mode - although it is the same level of difficulty.

Since players see no advantage in going 16 man dungeons, they split up into many small guilds and go 8 man only. They clear the dungeons in hard and nightmare mode and are confident with the loot.

We, as one of the few 16 man raiding guilds on Darth Revan's Mask, now encounter huge problems because of this. It is very hard to find more players for our raids, and, in addition, our existing players move away to smaller guilds. Not because we are not good enough, but because they want to have nightmare raids, which are not possible in 16 ppl raids (at least not for us).

So, our dilemma... people leave because of various reasons, and others have no interesting in joining for 16 man raids.

In our opinion this situation destroys the efforts to establish a culture of raiding in larger group, and players are not rewarded for their efforts when joining 16 man raids.

This is an attempt to wake up Bioware and to make them think. Hopefully there is a chance that you hear us and that you begin to ask yourself if you want to let the larger raiding guilds die.

Maybe I am being to overdramatic, maybe I am even "whining" in your eyes. But still there is some truth in my report here.

Thanks for reading.

Best regards
Unix

PS: Constructive criticism is welcome.
90 % of the problem lies in how poorly itemized this game is. there is no rare items it is only set gear . there is zero discovery and is entirely what one would call welfare epics. there is no indivuality the end of the line is rakata . the only reason to do 16 mans is more aquistion which is negated by bringing more people. currently the endgame needs more flexibility and items that drop on rare occasion which are better then set pieces.
I

lexiekaboom's Avatar


lexiekaboom
02.05.2012 , 02:29 PM | #7
Quote: Originally Posted by wifeaggro View Post
90 % of the problem lies in how poorly itemized this game is. there is no rare items it is only set gear . there is zero discovery and is entirely what one would call welfare epics. there is no indivuality the end of the line is rakata . the only reason to do 16 mans is more aquistion which is negated by bringing more people. currently the endgame needs more flexibility and items that drop on rare occasion which are better then set pieces.
Yeah, it's such an easy fix.

Rare drops (maybe 30% overall drop rate on each boss) on the 16 man and not on the 8 man and the problem is gone.

Unixx's Avatar


Unixx
02.05.2012 , 04:00 PM | #8
I really appreciate your feedback. Yes, this issue is easy to fix in our eyes.


Possibility #1
Add random epic drops.

Possibility #2
Add a whole 16 ppl dungeon which can not be made with 8 ppl.

Possibility #3
Let the encounters drop better gear in 16 man operations.
Semi-Hardcore-Gilde:
http://www.galactic-senate.org

Jadeor's Avatar


Jadeor
02.05.2012 , 08:11 PM | #9
So, in the end, why do you go for operation? fun or loot? anwser that question after thinking about it for a couple of mins, i think the anwser who should come up is fun (if not, its sad)... so if 16man is more fun (often more challenging = more fun), thats the reason to do 16man

Valan's Avatar


Valan
02.05.2012 , 08:22 PM | #10
You're right, except the vast majority of people will take the path of least resistance to the greater reward, which is causing their recruitment problem. He said in his post right away that he likes 16 mans better, but you can't raid by yourself
Tactician, Operative of Rapture
a 16 player Operations guild on The Shadowlands