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Linearity and Easyness is getting annoying

STAR WARS: The Old Republic > English > General Discussion
Linearity and Easyness is getting annoying

Chromiie's Avatar


Chromiie
02.05.2012 , 11:28 AM | #101
Quote: Originally Posted by Metajedi View Post
I agree completely... ok yeah in wow you have two or sometimes even 3 choices of where you want to run from town to town and accept new quests to kill 20 boars, or 20 spiders, or 20 wolves, 20 fluffy bunnies etc etc etc .

who cares?

People keep complaining the game is Linear...every single theme park based MMO is linear, WoW is very Linear...

1-10 zone 10-20 zone 20-30 zone etc etc etc it doesnt matter which zone you decide to do they are all filled with the same quests and inevitably for me.
Same in ToR both quests and linear progression except it's worse.

http://www.oldrepublic.net/digitalvb...epublicnet.png
Quote: Originally Posted by DamionSchubert View Post
We don't have friendly fire in The Old Republic for a simple reason: a lot of players are, well... idiots. I don't mean you, of course, dear reader

darthjerro's Avatar


darthjerro
02.05.2012 , 11:33 AM | #102
Baldurs gate and nwn where my all time favs amongst the wizardry series.

I love BW, so im truelly stunned and without words as to what went wrong here with this mmo.

Its exactly how you say, easy and boring. Havnt they learned that nothing easy is ever fun!!!

Shame, cause star wars rocks. Sadly , this mmo doesnt......
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Scrutment's Avatar


Scrutment
02.05.2012 , 11:35 AM | #103
Quote: Originally Posted by Shadyne View Post
WoW didnt have this problem. With no one else to compete against they could make leveling as slow as they wanted. So they had time to add stuff in. And when you add once again no one to stand against them, even if they didnt people had no other options.
Just adding to this:

Everquest subscriptions peeked at 450,000
Dark Age of Camelot subscriptions peeked at 250,000

World of Warcraft, with it's followers of Warcraft, Starcraft, and Diablo with far superior marketing sold 240,000 copies, and rose to 5,000,000 the following year. The first expansion not even being released until a whole year later.

3 years on the market before the first expansion, gaining over 5 million people by the time the expansion was released playing the same thing for a solid year with only a few raids introduced in it's entirety. Yet here we are complaining about the lack of content in a game that is about a month and a half old.

I don't know what people remember about WoW when it was released, but it wasn't all that amazing. It took them what was probably a month to fix server stability issues that would have people screaming "FIX THIS OR I QUIT" immediately with games these days. It's sole reason for raiding difficulty due to the extremely unoptimized loot for every class, which is evident now that people take a tiny fraction of the time to full clear new content.

World of Warcraft has brainwashed you. I'm not saying it was never a good game, because I enjoyed what time I played of it. It is not the best MMO, and it never was. Why anyone would want to attempt to argue that vanilla WoW was anywhere near the quality of game SWtoR is at the present is way beyond me. Maybe you just have fond memories that block out all the really, really bad ones.

This game has flaws. A lot of them. It can be frustrating and annoying. If you can't accept that out of a month and a half old game then you shouldn't have to; simply quit. Please just stop putting WoW up on the pedestal. It's success was wildly due to it's previous followers and marketing. I only wish a game like DAoC could of had Blizzard's resources.

darthjerro's Avatar


darthjerro
02.05.2012 , 11:37 AM | #104
Quote: Originally Posted by Kaphik View Post
Yeah, I'm pretty sure that BioWare will never, ever add new content for leveling up, like new quests and new planets.

Sure they will, but they will be more of this faceroll we currently have here. Not fun for real gamers ( ie competetive ) im afraid. Sorry.
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blikkONE's Avatar


blikkONE
02.05.2012 , 11:39 AM | #105
Wait so we are all saying dont compare TOR to Vanilla WoW because that was SOOO many years ago and MMOS are different (Higher Benchmark) but now people are complaining that Leveling should take as long as it did in Vanilla?

Screw this, I give up. These forums are doomed.

SithZigg's Avatar


SithZigg
02.05.2012 , 11:41 AM | #106
Just because you find the game easy, does not mean everybody will find the game easy. I myself, find the game to be challenging enough. Different players have different levels of gaming skills.
I'm a Sith Enchantress, I do evil Sith dances! And when you look into my eyes, I'll put you in trances! And you know what I'll do? I will make a Sith brew! And finish you off with force lighting too! Soooooooooooo, watch out!

Scrutment's Avatar


Scrutment
02.05.2012 , 11:47 AM | #107
Quote: Originally Posted by blikkONE View Post
Wait so we are all saying dont compare TOR to Vanilla WoW because that was SOOO many years ago and MMOS are different (Higher Benchmark) but now people are complaining that Leveling should take as long as it did in Vanilla?

Screw this, I give up. These forums are doomed.
The thing is that leveling speed gives more time for newer content to be pushed out. I don't even remember how long it took me to reach cap level in Everquest. It was a really long time, that's for sure. DAoC took me what was probably a month or something. (Now it takes like 1 day or something, but at least it had superior PvP waiting for you)

Now it takes a matter of days, and less than that for the true poopsockers. That doesn't really give a lot of time for content to be delivered. People get cap level, they raid the hell out of everything they can, and then they want more.

Not saying leveling should take a month, because I have played far too many Korean MMOs to ever want that kind of crap again, but a matter of days or less? That doesn't give them time to really do anything, and that's honestly their fault for the lack of insight. It's tough to please everyone though, and I know the majority doesn't want to spend too long on the leveling process this day in age.

Lethality's Avatar


Lethality
02.05.2012 , 12:02 PM | #108
Quote: Originally Posted by Scrutment View Post
World of Warcraft, with it's followers of Warcraft, Starcraft, and Diablo with far superior marketing sold 240,000 copies, and rose to 5,000,000 the following year. The first expansion not even being released until a whole year later.
I don't want this post to sound like I'm defending WoW, or downing TOR, but it looks like it's gonna.



FYI - marketing does not create a smash hit like WoW. A great game creates a smash hit like WoW.

Also, BioWare didn't have equal followers of their IP? KoTOR, Mass Effect, Dragon Age, Baldur's Gate and more?



Quote: Originally Posted by Scrutment View Post
3 years on the market before the first expansion, gaining over 5 million people by the time the expansion was released playing the same thing for a solid year with only a few raids introduced in it's entirety. Yet here we are complaining about the lack of content in a game that is about a month and a half old.
Correction, 26 months. Not 3 years before expansion.

Few raids? Onyxia, Molten Core, Blackwing Lair, Ahn' Qiraj, Naxxramas, World Dragons, Azuergos, Kazzak, etc.


Quote: Originally Posted by Scrutment View Post
I don't know what people remember about WoW when it was released, but it wasn't all that amazing.
Amazing enough to go from 0-5,000,000 paying subscribers before the first expansion, as you pointed out.

Quote: Originally Posted by Scrutment View Post
World of Warcraft has brainwashed you. I'm not saying it was never a good game, because I enjoyed what time I played of it. It is not the best MMO, and it never was. Why anyone would want to attempt to argue that vanilla WoW was anywhere near the quality of game SWtoR is at the present is way beyond me. Maybe you just have fond memories that block out all the really, really bad ones.
I think you need to take off the rose colored classes for a minute. WoW, in fact, raised the bar. Many of the complaints here are that 7 or 8 years later games are still falling short of even that bar, let alone raising it further.



Quote: Originally Posted by Scrutment View Post
Please just stop putting WoW up on the pedestal. It's success was wildly due to it's previous followers and marketing. I only wish a game like DAoC could of had Blizzard's resources.
Hehe, whatever.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

Touchbass's Avatar


Touchbass
02.05.2012 , 12:05 PM | #109
Quote: Originally Posted by Scrutment View Post
Just adding to this:

Everquest subscriptions peeked at 450,000
Dark Age of Camelot subscriptions peeked at 250,000

World of Warcraft, with it's followers of Warcraft, Starcraft, and Diablo with far superior marketing sold 240,000 copies, and rose to 5,000,000 the following year. The first expansion not even being released until a whole year later.

3 years on the market before the first expansion, gaining over 5 million people by the time the expansion was released playing the same thing for a solid year with only a few raids introduced in it's entirety. Yet here we are complaining about the lack of content in a game that is about a month and a half old.
There is a lot of misinformation that is confusing the issue in this post. WoW brought tons of new people like myself into the MMORPG genre and brought it to the mainstream culture. When comparisons between vanilla WoW and SWTOR context must be put into case. WOW grew something like over 1000% percent while SWTOR has already lost 20% of it's playerbase.

When WoW released, it took several months for me and my guild to reach max level. It then took several weeks to craft gear, run instances and recruit a 40 man raid team with the proper specs. Then it took well over a year of hard work to get Tier 1 down. Whatever we did there was always great accomplishment from our entire 40+ man raid roster. There was always something to do, PvP, farm mats, run guildies through instances and what not, it was a busy bustling affair for those who stuck around which dude in great numbers. This was the pinnacle of 'Raid or Die' that plagued the MMORPG.

With SWTOR's release, it's given us a leveling process that is vastly improved but doesn't take very long. Leveling alts can be a viable distraction but the linear structure of the zones turns a lot of people off. Now when people reach end game within the first month there isn't a hell of a lot to do. Bioware has not moved away from the Raid model for progress and that's going to be a serious issue.

The MMORPG population are not serious raiders in volume, probably only 3-7% based on previous activity projections are hardcore raids if that. When building a hamster wheel you need to build it with the creature in mind. That is why Blizzard has been trying to diversify there game with achievements/arena/twinking/collectables/pet pokemon. They honestly can't do much too different because they've structured their game on a dying model, they're doing the best with they got.

SWTOR had an opportunity to do something else and find another hook. They should of expanded the leveling experience to make alts more desirable cause frankly it's just boring hearing the same redundant stuff, at least if it was a different questing path entirely then it would be fine. The space combat is lacking as well, it just becomes too tedious doing the exact same rail mission over and over again. Why didn't they innovate?

You're probably asking why am I playing then, the answer is cause I like the game. This game really only has about 2-3 months of shelf content. We'll see what changes they make cause I bet you that about 500k are teetering on whether or not to subscribe once they've finished enough content. Lets hope Bioware makes some strong decisions, but the outlook isn't so good.
Our lack of a proper LFD tool will black out the sun!
Then we shall cancel our subs in the shade!

Aleeha's Avatar


Aleeha
02.05.2012 , 12:09 PM | #110
Quote: Originally Posted by Dalex View Post
Why can't I kill my companion if I don't like him or if he betrays me?
I pretty pretty freaking annoyed my first time through the game and this happened. Are you freaking kidding me? And not being able to throw that stupid gosh darn annoying f'ing droid out of the airlock? I hate going to my ship.