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Linearity and Easyness is getting annoying

STAR WARS: The Old Republic > English > General Discussion
Linearity and Easyness is getting annoying

Avia's Avatar


Avia
02.05.2012 , 10:23 AM | #91
Quote: Originally Posted by Touchbass View Post
I keep reading this more and more and it's getting me worried as I'm approaching level 40.
I don't understand how people compare this game to vanilla wow and said SWTOR has more. It took me and my guild a few months to reach max level in WoW, the first raid tier out of 4 took us well over a year to beat and it felt like a strong accomplishment. I don't get that feeling from anyone who's posted.

I tried leveling an alt but it's the exact same thing, WoW had tons of different leveling paths to take and you could get away with doing parts of zones. In SWTOR there are literally like 35 quests a zone it feels like it, it's too easy to do 75% of them ;( The only way to get a different leveling experience is to roll the opposite faction
Because when WoW was released the whole concept of an mmo was foreign to most people. No-one had any clue how to properly organize raids, and the itemization was awful, which lead to stonewalling at certain encounters due to bad dps/healing. Take off the rose-tinted glasses. Also, just because your guild took a year (and was probably pretty bad in the grand scheme of things), does not mean that the average guild did. I think any guild that took a year to clear MC/BWL probably did not consider themselves true raiders anyways, or if they did, they were deluding themselves.

Chromiie's Avatar


Chromiie
02.05.2012 , 10:30 AM | #92
Quote: Originally Posted by Avia View Post
Because when WoW was released the whole concept of an mmo was foreign to most people. No-one had any clue how to properly organize raids, and the itemization was awful, which lead to stonewalling at certain encounters due to bad dps/healing. Take off the rose-tinted glasses. Also, just because your guild took a year (and was probably pretty bad in the grand scheme of things), does not mean that the average guild did. I think any guild that took a year to clear MC/BWL probably did not consider themselves true raiders anyways, or if they did, they were deluding themselves.
It sure as hell took longer to finish MC/BWL then Nightmare mode EV Karaggas Palace.
Quote: Originally Posted by DamionSchubert View Post
We don't have friendly fire in The Old Republic for a simple reason: a lot of players are, well... idiots. I don't mean you, of course, dear reader

juleanden's Avatar


juleanden
02.05.2012 , 10:30 AM | #93
Quote: Originally Posted by Avia View Post
Because when WoW was released the whole concept of an mmo was foreign to most people. No-one had any clue how to properly organize raids, and the itemization was awful, which lead to stonewalling at certain encounters due to bad dps/healing. Take off the rose-tinted glasses. Also, just because your guild took a year (and was probably pretty bad in the grand scheme of things), does not mean that the average guild did. I think any guild that took a year to clear MC/BWL probably did not consider themselves true raiders anyways, or if they did, they were deluding themselves.
yup onyxia was killed on us servers before game was release in eu

Turkman's Avatar


Turkman
02.05.2012 , 10:42 AM | #94
I don't think that it's too easy right now. Sure, it's easy to quest and kill stuff solo, but tell me any (modern) mmo that isn't that way.
People want to be able to solo the majority of quests and for the rest they implemented the heroic quests which normally are the ones I enjoy doing the most.

I don't like running around solo and killing stuff. I like to be in a group and do more challenging content, like a flashpoint before you outlevel ist.
But as looking for a group is quite incompatible with leveling, as most of the people haven't discovered the player-made global lfg channels and therefore going to the fleet and spamming the general chat is the only viable solution to find a group if friends are not in the same level-range or offline.
And that just sucks.
In WoW I could lvl almost entirely through instances if I chose to do so. I would love to have a Dungeonfinder in this game, so that I really could do what I want in a reasonable time. Because lfg in low-mid lvl range is really a pain and takes for ever. More so if you are a dd.

To the linearity: Yeah this is something that's really bad in SWTOR too. I wasn't expecting that. First time through I always thought that the "new" class quests would be enough to keep me happy twinking. But that's just not the case. I've started a few alts now and to me it's getting stale really quickly. The VO's are already dull the second time through. And as I have a good memory and sadly tend to remember such trivial stuff like quest-stories really easy, twinking gets old even more quickly.
I think what's the real bummer in SWTOR when it comes to twinking is that you are taken through completely the same zones every single time (Faction change not included, but as far as I've read here earlier there don't seem to be so many differences either).

I don't know how it's nowadays in WoW, but when I played you had at least a little choice(2-3 zones per 10lvls as far as I remembered), where you played. At least prior to lvl 60. Granted, the quest's stories are better in Swtor than they were in WoW.
But it would really have been great if they added a few more planets for each lvl-range (or at least two), so you could have more choice. With the class quests this could have worked in a way as it did in Witcher 2, where you decided which path your toon would choose after chapter 1 and could really play most of the game twice without redoing the same stuff.
But I hope they'll add something like that in the future. Together with really meaningful choices in the stories. Because the stories might be good, but other than getting ls/ds points (which is a stupid system anyways imo) there is little choice in the story. You can't really create a different outcome, other than killing or not killing a npc, which is completely irrelevant because you never encounter them again anyways.
These changes might take a lot of time and money though, so I'm not too optimistic about seeing such stuff in the near future.

Vlaxitov's Avatar


Vlaxitov
02.05.2012 , 10:44 AM | #95
Quote: Originally Posted by Dalex View Post
I realize WoW is the same now, but in Vanilla it took time to get to 60, it felt like an accomplishment.

Anyways had to rant this out, sorry, but.... thoughts?
Outside of not having about a couple decades of experience playing games in this genre, taking longer to level in vanilla didn't involve anything positive. One of the main reasons it took longer to level in vanilla was the lack of an arrow on your minimap leading the way. I missed massive amounts of questlines while I leveled in vanilla just because I never knew they were there. So maybe if this game removed its quest tracker and quest helping tools from its minimap we could all feel accomplished that we leveled despite not knowing where half the game is.

http://www.youtube.com/watch?v=6FHpCo1bqwc

Zolotoya's Avatar


Zolotoya
02.05.2012 , 10:54 AM | #96
Quote: Originally Posted by Touchbass View Post
... It took me and my guild a few months to reach max level in WoW, the first raid tier out of 4 took us well over a year to beat and it felt like a strong accomplishment. I don't get that feeling from anyone who's posted.

I tried leveling an alt but it's the exact same thing, WoW had tons of different leveling paths to take and you could get away with doing parts of zones. In SWTOR there are literally like 35 quests a zone it feels like it, it's too easy to do 75% of them ;( The only way to get a different leveling experience is to roll the opposite faction
Your experiences were vastly different then mine. In Wow, my guildmates and I were max-level in one week. We beat Molten Core before they separated BWL gear from MC stuff... taking a full year to beat MC? I'd never had believed anyone took a full year to beat any tier of WoW, until I read your post.

My leveling of a mage was exactly the same as my leveling a hunter which was exactly the same as leveling anything else in WoW.

In SWTOR, my experience has been much better then yours.

Metajedi's Avatar


Metajedi
02.05.2012 , 10:59 AM | #97
Quote: Originally Posted by Zolotoya View Post
Your experiences were vastly different then mine. In Wow, my guildmates and I were max-level in one week. We beat Molten Core before they separated BWL gear from MC stuff... taking a full year to beat MC? I'd never had believed anyone took a full year to beat any tier of WoW, until I read your post.

My leveling of a mage was exactly the same as my leveling a hunter which was exactly the same as leveling anything else in WoW.

In SWTOR, my experience has been much better then yours.

I agree completely... ok yeah in wow you have two or sometimes even 3 choices of where you want to run from town to town and accept new quests to kill 20 boars, or 20 spiders, or 20 wolves, 20 fluffy bunnies etc etc etc .

who cares?

People keep complaining the game is Linear...every single theme park based MMO is linear, WoW is very Linear...

1-10 zone 10-20 zone 20-30 zone etc etc etc it doesnt matter which zone you decide to do they are all filled with the same quests and inevitably for me I kept going to the same level up zones over and over because I found either the quests easier or grouped up in coser areas or I liked the scenery lol.

I enjoy the choices I make, and I especially enjoy the follow up letters in the mail because those do change depending on how you react I have plenty of run running through all the convos over and over again doing different choices. I think your problem OP is that your just impatient.
You will pay the price for your lack of vision!

Zolotoya's Avatar


Zolotoya
02.05.2012 , 11:03 AM | #98
Quote: Originally Posted by Uben View Post
I... What about the guys who came here for the all-mighty story drive and could care less to pvp OR raid. What are THEY doing for end game?
...
They are still experiencing the stories for the first time, playing different characters on different factions at different times! These are the people that will get the most out of this game because they KNOW to take it slow, to advance through the storylines at the same progression with their different characters.

They will be the ones that get all new content to play around with once they do reach 50 because they realize it take time for writers to write, voice actors to record and animators to animate new story arcs for them.

Liquidacid's Avatar


Liquidacid
02.05.2012 , 11:20 AM | #99
Quote: Originally Posted by Metajedi View Post
I agree completely... ok yeah in wow you have two or sometimes even 3 choices of where you want to run from town to town and accept new quests to kill 20 boars, or 20 spiders, or 20 wolves, 20 fluffy bunnies etc etc etc .

who cares?

People keep complaining the game is Linear...every single theme park based MMO is linear, WoW is very Linear...

1-10 zone 10-20 zone 20-30 zone etc etc etc it doesnt matter which zone you decide to do they are all filled with the same quests and inevitably for me I kept going to the same level up zones over and over because I found either the quests easier or grouped up in coser areas or I liked the scenery lol.

I enjoy the choices I make, and I especially enjoy the follow up letters in the mail because those do change depending on how you react I have plenty of run running through all the convos over and over again doing different choices. I think your problem OP is that your just impatient.
I hate fluffy bunnies
"bibo ergo sum" ( I drink, therefore I am)

Teamwork is essential; it gives the enemy other people to shoot at.

Ultrazen's Avatar


Ultrazen
02.05.2012 , 11:21 AM | #100
Quote: Originally Posted by Blackardin View Post
What?

Wow leveling is horrid, redundant, booring as hell.


There is only one way to level in wow, that is to use recruit a friend, run three box three accounts and have a main blast them through levels, at 350% xp and just get through it. That game is all about getting to end game as fast as is possible because the rest of it is horrid. This game, leveling is almost not noticeable because it is a strong part of the game....unless you are racing to 50 as you did in wow. Wrong game for that.


Look, you can argue that you hate this game (though I have no idea why anyone would stick around to rant about a game they obviously find inferior to a game they are not playing), but to argue that leveling here is worse then wow is, well, quite frankly, its ridiculous.
As someone who just leveled a new WoW character from scratch to 85, I couldn't disagree more with your statement. The revamped zones are fantastic now, the quest strings completely different, and many of them are not only well done, but funny and fun to boot. The revamped WoW is currently the best MMO leveling experience to be had by a huge margin.

The entire WoW debate is moot though, WoW has nothing to do with how boring SWTOR is. SW will sink or swim on it's own merits, and currently, it's a very shallow and repetitive game.

Time will tell.