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Critable orange gear undermines intent of removable epic base mods

STAR WARS: The Old Republic > English > General Discussion
Critable orange gear undermines intent of removable epic base mods

sakshale's Avatar


sakshale
02.04.2012 , 06:08 PM | #11
Quote: Originally Posted by Kromden View Post
This, exactly. Almost 30 points of a stat vs. "looks" of an item? Guess which one serious players will go for. Please do something like this poster suggests and allow all the many different armor sets you've created to actually be used by serious gamers.
Agreed.
Hokey religions and ancient weapons are no match for a good blaster at your side.

Jivefenix's Avatar


Jivefenix
02.04.2012 , 06:25 PM | #12
crit oranges are going to be dirt cheap because they do not require biometric alloys to make. What other gear are you wearing right now that isn't tier gear thats right none, so everyone is wearing the exact same thing. This way your getting so many more options than just that one set of gear, how is this a bad thing. Yeah you'll lose the tier gear look. Minus one look for many different sets I'll take that any day of the week. Of course I might be biased since I hate my tier set look.

TrailArnizay's Avatar


TrailArnizay
02.04.2012 , 07:03 PM | #13
Quote: Originally Posted by Jivefenix View Post
crit oranges are going to be dirt cheap because they do not require biometric alloys to make. What other gear are you wearing right now that isn't tier gear thats right none, so everyone is wearing the exact same thing. This way your getting so many more options than just that one set of gear, how is this a bad thing. Yeah you'll lose the tier gear look. Minus one look for many different sets I'll take that any day of the week. Of course I might be biased since I hate my tier set look.
The point is that quest/vendor bought orange gear will be useless along with tier gear, because they'll not have augment slots.

I was really looking forward to using a low-level quest orange jacket on my Juggernaut, but I'll have to settle for a crafted piece that I only kind of like the looks of just because it'll have an augment slot.

Jivefenix's Avatar


Jivefenix
02.04.2012 , 07:18 PM | #14
Quote: Originally Posted by TrailArnizay View Post
The point is that quest/vendor bought orange gear will be useless along with tier gear, because they'll not have augment slots.

I was really looking forward to using a low-level quest orange jacket on my Juggernaut, but I'll have to settle for a crafted piece that I only kind of like the looks of just because it'll have an augment slot.
They are useless now I don't see the problem with it

Karniel's Avatar


Karniel
02.04.2012 , 07:34 PM | #15
You dont think they will add the ability to make orange gear of all the stuff already avaible? Seriously? In time I can see them defiantely doing that, maybe not right out of the gate. but in time.

Ganrax's Avatar


Ganrax
02.04.2012 , 08:38 PM | #16
Quote: Originally Posted by Jivefenix View Post
They are useless now I don't see the problem with it
It's because there isn't exactly a huge variety of orange gear that is craftable either. When I was armormech I didn't see a single piece of orange armor that I actually liked that was craftable, all the ones I liked were drops and commendation gear, and I went through a lot of schematics before I dropped it for Biochem. Allowing us to remove the armoring(and hopefully set bonus or it's kinda pointless anyway) is a great step in allowing us to customize our look, but adding the augment slot to crit orange gear is just trading one pigeon holed set of gear for another couple sets.

They need to do 1 of 2 things. They can allow crafters to Reverse Engineer any orange and epic piece of gear and obtain the schematic for it, allowing all of the commendation gear/quest rewards/loot to be crafted and crit with an augment slot. The other option would be to do the OP's suggestion and create a way for crafters to add augment slots to already existing gear. Honestly I think creating a way to add augment slots to existing gear is a much better way and adds a reason to keep whatever crew skill can do it.

And on another subject, none of this matters at all anyway if they don't allow us to move the set bonus as well. Making it attached to the Armoring slot would be perfect. I don't know about your sets but an augment slot on each of my pieces doesn't equal up to 15% crit on my most used attack and making another one free.

TrenchcoatJesus's Avatar


TrenchcoatJesus
02.04.2012 , 08:54 PM | #17
The only 'fair' solution I can forsee for adding augment slots (if it is indeed necessary and current orange and epic gear does not gain augment slots by default) is to make 4 different consumable items for each base class, much the same way unassembled gear is handled now.

Make a Consular/Insquisitor and Jedi Knight/Sith Warrior "Add an augment slot to a piece of armor" item which is crafted by Synthweaving, and whose recipe is either learned at the npc or gained through some manner of pve content. BH/Trooper and Smuggler/Agent item crafted by Armormech; and so on and so forth for Artifice, Armstech, Biochem, and Cybertech (For Lightsabers, Guns, Implants and Earpieces respectively). Using this item to add an augment slot then restricts that piece of gear to its specific base class, ensuring one trade skill does not rule them all; and giving new life to Armormech, Armstech, Artifice and Synthweaving.

Anything less will be a sad conundrum of trading one less than desirable "everyone must wear this costume" look for another, and defeat the purpose they are trying to achieve altogether.

-TcJ

MaxDeeps's Avatar


MaxDeeps
02.04.2012 , 09:17 PM | #18
Quote: Originally Posted by Jivefenix View Post
They are useless now I don't see the problem with it
If you don't you either didn't read or understand my OP or just based your response on the title of the thread. Looking at your first post I'd guess the latter.
Crassus Arkana
50 Powertech - Daragon Trail

Fonil's Avatar


Fonil
02.05.2012 , 03:00 AM | #19
Good job BW lets nerf one tradeskill into oblivion while making another responsible for crafting all of our gear for an augment slot. Do yall even think about nerfs / buffs before you implement them because as of now they seem willy nilly as long as you stay silent on any nerfs you implement. Being the silent type is no longer an acceptable response.
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(1.0) .......... (1.2)
Patch #

Save your game BW dont be dumb.

Zatanic's Avatar


Zatanic
02.05.2012 , 04:10 AM | #20
Quote: Originally Posted by Avia View Post
I think this is honestly the only solution. As it stands, we will go from being forced to wear tier, to being forced to wear whatever crit-crafted orange we can get our hands on.
This is what will happen.