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G4-B3 Heavy Fabricator 8man to many droids ?


Guiken's Avatar


Guiken
02.04.2012 , 12:35 PM | #41
Im gonna have to agree, this fight on normal is over tuned. Our group is columi and rakata gear, every person at least has the 4 set bonus, some are in near full rakata (myself included as the tank).

We did down this boss on normal but there was ZERO room for error. Right-mid-right-mid is what we did, 2 people up top on the puzzle solving it very quickly, everyone dpsing hard down at the bottom.

With everything going just right the boss still enraged at 4% as was tanked until dead.

This is a NORMAL mode fight, it should not be HARDER than the Hard mode fight (which it currently is)

We went on to do a HM clear next and laughed the whole way through at how much easier it was in HM.

For those guys in our guild who only have a couple pieces of columi and are sitting in 126 gear for their other pieces we now fear this content may be out of reach for them in it's current state.

Fumanchu_Fow's Avatar


Fumanchu_Fow
02.04.2012 , 01:25 PM | #42
Quote: Originally Posted by Sirson View Post
uh it's not a simple boss? Thanks for the unhelpfull reply. We got into the bosses enrage every time, maybe we're not doing it right I don't know, but please don't act like this boss is balanced on normal, it's like the hardest boss in the game now on that difficulty. Is that really inteded?
It is a simple boss. 3 ranged up top to kill the proximity mines when they drop and solve the puzzle. By the time the tank gets him to the next spot the top should be cleared as well as the puzzle being solved. Not to mention you don't even need to kill all the mines up top. There are ways of getting rid of about half that will save you time.

Acyu's Avatar


Acyu
02.04.2012 , 02:14 PM | #43
Quote: Originally Posted by Guiken View Post
Im gonna have to agree, this fight on normal is over tuned. Our group is columi and rakata gear, every person at least has the 4 set bonus, some are in near full rakata (myself included as the tank).

We did down this boss on normal but there was ZERO room for error. Right-mid-right-mid is what we did, 2 people up top on the puzzle solving it very quickly, everyone dpsing hard down at the bottom.

With everything going just right the boss still enraged at 4% as was tanked until dead.

This is a NORMAL mode fight, it should not be HARDER than the Hard mode fight (which it currently is)

We went on to do a HM clear next and laughed the whole way through at how much easier it was in HM.

For those guys in our guild who only have a couple pieces of columi and are sitting in 126 gear for their other pieces we now fear this content may be out of reach for them in it's current state.

it's ridiculous how much harder it is on normal mode.

Iwipe's Avatar


Iwipe
02.04.2012 , 03:17 PM | #44
You guys arguing how easy it is and people need to L2P (seems like the common theme of most posts here), are missing the key issue here.

The normal mode diffculty is not balanced - hardmode/nightmares actually slightly easier

Gerudan's Avatar


Gerudan
02.04.2012 , 03:28 PM | #45
This can't be intended. Yes, for a decent group with good equip (like full columi + a few rakata pieces on most members) he is still killable after a few strategy changes, but for a new group that just cleared EV and starts with karaggas palace, this can easily be a content blocker, while the group would clearly be able to kill Karagga without any problems.

Rookss's Avatar


Rookss
02.04.2012 , 04:57 PM | #46
My guild has killed this guy on both Normal and HM.

The Normal fight is significantly harder for us. We one shot HM. Normal this week we wiped 3 or 4 times. The prox mines up top seem to be hitting harder, and if you avoid some of them they seem to spawn on top of eachother - this was our main problem.

I was running between the left and middle console - in jugg defense form with a shield - to make it easier on our healers.. This is our standard setup for all modes. We had a ranged DPS on the right console. I would pop the proximity mines that spawn in front of the middle and left console on purpose and soak the damage. I'd avoid the mine that spawns between the two. After a few times running back and forth I got sloppy and popped that mine. I went from 90% health to dead (about 18k hp.)

I am almost positive the only way this happened was more than one mine had spawned on top of another, and they both exploded causing a LOT of damage. I was also targetted by the boss and took a missle, which didn't help either.

After a few attempts I decided to pop all 3 droids on purpose all the time. This made the healers job up to a little harder, but kept a more organized (and preventative) damage cycle. We killed him no problem after that, although we were pushing dangerously close to the enrage timer.

On HM we had zero problems whatsoever with the encounter. It feels overtuned on Normal to me, regardless of what some of these "LOL MAYBE YOU ARE JUST BAD" people posting in this thread. FYI, we are all full T2 with some Rakata gear - Normal should definitly be easier than this /imo.

Monkeybusiness's Avatar


Monkeybusiness
02.04.2012 , 05:21 PM | #47
Normal needs a review, rest is pretty much fine.

You can't even kill the stun probes with the fire. (tested it myself)

It took us alot of tries (we aren't full columine/rakata, just your everyday retired raider)

We keep the debuff up 24/7 but the dps can't keep up with dealing with all those probes. (else tank gets beating or healer starts doing a dubsteb) + you pretty much lose a dps to it to soak the stun)

In the end we have to spend more time killing the probes instead of killing the boss.
(EU) The Red Eclipse
50 Sniper, Lyoko
50 Sorcerer, Lackus
41 Powertech, Sejani

Eyfel's Avatar


Eyfel
02.04.2012 , 05:31 PM | #48
We were also having troubles with him yesterday (killed him on normal the week before). However we had some fresh 50' in half blue / half tionese items... So we thought this was the issue.

Eventually we killed him by following:

have 2 ranged dps + 1 healer on top pushing buttons, then 1 healer, tank and 3 DPS down knocking the mines when they appear. We had some problems with enrage until we tried another strategy - basically once the dmg increasing debuff is gone and 1st stack of shield appears, we started to build a new tower to fire the droid.. downed him easily.

Monkeybusiness's Avatar


Monkeybusiness
02.04.2012 , 05:38 PM | #49
Quote: Originally Posted by Eyfel View Post
We were also having troubles with him yesterday (killed him on normal the week before). However we had some fresh 50' in half blue / half tionese items... So we thought this was the issue.

Eventually we killed him by following:

have 2 ranged dps + 1 healer on top pushing buttons, then 1 healer, tank and 3 DPS down knocking the mines when they appear. We had some problems with enrage until we tried another strategy - basically once the dmg increasing debuff is gone and 1st stack of shield appears, we started to build a new tower to fire the droid.. downed him easily.
Sacrificing a tank for another dps is a possibility, and seems to be the only way of doing so but a very tricky strategy aswell (if stun probes hit your tank, your healer isn't going to be happy)

BW made this guy a niche boss which is bad for business.
(EU) The Red Eclipse
50 Sniper, Lyoko
50 Sorcerer, Lackus
41 Powertech, Sejani

PhoenixMatrix's Avatar


PhoenixMatrix
02.04.2012 , 07:10 PM | #50
Quote: Originally Posted by Guiken View Post
Im gonna have to agree, this fight on normal is over tuned. Our group is columi and rakata gear, every person at least has the 4 set bonus, some are in near full rakata (myself included as the tank).

We did down this boss on normal but there was ZERO room for error. Right-mid-right-mid is what we did, 2 people up top on the puzzle solving it very quickly, everyone dpsing hard down at the bottom.

With everything going just right the boss still enraged at 4% as was tanked until dead.

This is a NORMAL mode fight, it should not be HARDER than the Hard mode fight (which it currently is)

We went on to do a HM clear next and laughed the whole way through at how much easier it was in HM.

For those guys in our guild who only have a couple pieces of columi and are sitting in 126 gear for their other pieces we now fear this content may be out of reach for them in it's current state.
I'm not going to disagree that if he's harder on normal than on HM, something is wrong (not unlike how IronFist in Esseles is easy, but he's 10x harder than any other HM boss, which is messed up), but....

Your group is in rekata/columi and you hit enrage "when everything goes right"?

We ran a pug with half the group in green level 45~ gears, most never had done a HM flashpoint, no one had rekata aside for the daily commendation stuff, only 1-2 people had full columi, and once we got the hang of it, we rolled the boss. We even had a tank vanguard who was only dpsing (switching tank on normal is a waste of time), and only one ranged dps aside for that (more ranged dps would make it easier). No enrage.