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Why are so many people against Arena in Swtor?

STAR WARS: The Old Republic > English > PvP
Why are so many people against Arena in Swtor?

ursuul's Avatar


ursuul
02.04.2012 , 06:33 PM | #521
Quote: Originally Posted by Westlywillis View Post
I respect your post, but basically are you saying everyone should have equal gear based on who can grind more in illum or in war zones? Are you saying there should be NO rank based system to reward people who are better than others? And handing our RP pets and 'outfits' is a terrible idea IMO. I dont play this game to play Barbie with my char. i play to get better gear and to advance my char.
i think he's saying he never wants to lose a fight and say to himself "i wonder who would have won if his gear didnt have a noticeable stat advantage", again though im just worried about the worst case scenario where people get tired of losing due to gear disparity and just quite the game.
Two there should be; no more, no less. One to embody the power, the other to crave it.

Swaggz's Avatar


Swaggz
02.04.2012 , 06:35 PM | #522
Quote: Originally Posted by Westlywillis View Post
I respect your post, but basically are you saying everyone should have equal gear based on who can grind more in illum or in war zones? Are you saying there should be NO rank based system to reward people who are better than others? And handing our RP pets and 'outfits' is a terrible idea IMO. I dont play this game to play Barbie with my char. i play to get better gear and to advance my char.
Thats fine and so did most, but rated Arena's as the ONLY way to go about this isn't the answer for it, especially with how comp's matter more patch to patch than anything else. Yes, in WoW you had a better chance by being able to respec from one FOTM build to the next within your class, but with 2 AC's per class, you'd pigeon hole a good majority of players who can't switch from one AC to the next. The easiest way to implement Arena play would be how I, and others stated above. There's just way too many variables in game right now to make it more fair/skill based than FOTM based.

Implementing Arena's with non-gear rated rewards always opens up the door to adding gear based rewards at a later date when other aspects of the game have been ironed out, ie dual specs, AC respecing, better balance between DPS classes, etc. Compromise is always better than nothing in the end....

Noctournys's Avatar


Noctournys
02.04.2012 , 06:38 PM | #523
Quote: Originally Posted by Imer View Post
http://users.telenet.be/mmodata/Charts/Subs-1.png
http://mmodata.net/


11 milions people playing a game with high-end pvp based on arenas.

We love arenas.

You dont like them? Dont play, but we are a lot of people that enjoy them, so please, enough.
and yet only about 250,000 of them PvP above the 1700 rating bracket.

I trust you have a point, other than reinforcing the fact that people who care about competitive deathmatch (or any kind of competitive PvP, because ratings can now be gained through BGs) are a tiny minority of players.
entia non sunt multiplicanda praeter necessitatem
Also, 'cause im tired of talking about it:
http://www.swtor.com/community/showt...222960&page=11

Kaliem's Avatar


Kaliem
02.04.2012 , 06:38 PM | #524
http://hydramist.tv/movies/hydra5/ Comp matters yo, in the most broken bracket filled with as people have said, a lot of druid warrior(and druid variations in general), on the best battlegroup in Europe, in the top 10 for the entire season, priest warrior, what was the representation of that comp? anyone care to find it for me?. So whats his excuse for getting so high with such a unused comp?

The reason there are so many of a particular comp is because the ease of it. Druid warrior and Druid anything really, could make more mistakes and turn around matches, but were not un-beatable. People just got on the bandwagon of "Fotm" pushing the statistics every season to silly numbers for particular comps, you'd still find druid warriors (again just using this as an example) far below 1500. and you'd still find special snowflake comps far above 2k.

Xenthum's Avatar


Xenthum
02.04.2012 , 06:44 PM | #525
Quote: Originally Posted by Noctournys View Post
and yet only about 250,000 of them PvP above the 1700 rating bracket.
So you're saying that attracting and keeping 250,000 people (that's 12%, at absolute minimum, of SWTOR's playerbase btw) is a bad thing?

Swaggz's Avatar


Swaggz
02.04.2012 , 06:44 PM | #526
Quote: Originally Posted by Noctournys View Post
and yet only about 250,000 of them PvP above the 1700 rating bracket.

I trust you have a point, other than reinforcing the fact that people who care about competitive deathmatch (or any kind of competitive PvP, because ratings can now be gained through BGs) are a tiny minority of players.
SO...with those numbers, that means only 2.3% of the 11 million PvP above 1700. Hmmm. Thats a HUGE percentage. :P

Xenthum's Avatar


Xenthum
02.04.2012 , 06:46 PM | #527
Quote: Originally Posted by Swaggz View Post
SO...with those numbers, that means only 2.3% of the 11 million PvP above 1700. Hmmm. Thats a HUGE percentage. :P
They're closer to 8 million. But anyway, 2% there is more than 10% of our players.
Scoff all you want. Blizzard doesn't care how much you laugh at their billions upon billions of dollars, frankly.

Swaggz's Avatar


Swaggz
02.04.2012 , 06:47 PM | #528
Quote: Originally Posted by Xenthum View Post
So you're saying that attracting and keeping 250,000 people (that's 12%, at absolute minimum, of SWTOR's playerbase btw) is a bad thing?
Actually, if you use the same percentage (250k out of 11m) and apply it to SWTOR numbers then you're only talking 39100 out of 1.7m.

Xenthum's Avatar


Xenthum
02.04.2012 , 06:50 PM | #529
Quote: Originally Posted by Swaggz View Post
Actually, if you use the same percentage (250k out of 11m) and apply it to SWTOR numbers then you're only talking 39100 out of 1.7m.
No, we're talking about attracting those players to this game. So adding 250,000 to our 1.7 million.
Obviously some are already here and some wouldn't stay, but adding half of that is a 6% increase in subs. Nobody is going to leave over additional, optional PVP content as long as the gear is the same or lesser to currently available gear. So it's 100% win situation.

ADDING PvP CONTENT IS NEVER BAD. End of story. It's how you implement it.

Ezzem's Avatar


Ezzem
02.04.2012 , 06:50 PM | #530
Arena creates another dimension to an MMO, its highly competetive and if Bioware wants PvP in this game to get any kind of recognition, huttball aint gonna cut it, sry. PvP in this game as it stands is careface u just do them to get valor/gear thats all. Winning or loosing who cares aslong as u get ur medals.

arenas in wow was a giant success, and i bet it kept 100's of thousands of people interested in the game.

It also creates a separate community around it, people can upload theyr pvp movies from huttball as much as they want, but they dont mean anything at all. But a good arena movie ul see some skills and i bet it would get more people interested in the game aswell.