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Linearity and Easyness is getting annoying

STAR WARS: The Old Republic > English > General Discussion
Linearity and Easyness is getting annoying

Blackardin's Avatar


Blackardin
02.04.2012 , 11:00 AM | #41
Quote: Originally Posted by Uben View Post
By that reasoning there should not be a monthly sub. It may as well be F2P if people are un-subbing after they get to the end and waiting a month or two for new content to re-sub again to complete it and then un-subbing again to play another game in the meantime...

Once again, have you done all there is to do in the end game? Cleared nightmare mode yet?

Criosdh's Avatar


Criosdh
02.04.2012 , 11:06 AM | #42
Quote: Originally Posted by Touchbass View Post
I keep reading this more and more and it's getting me worried as I'm approaching level 40.
I don't understand how people compare this game to vanilla wow and said SWTOR has more. It took me and my guild a few months to reach max level in WoW, the first raid tier out of 4 took us well over a year to beat and it felt like a strong accomplishment. I don't get that feeling from anyone who's posted.

I tried leveling an alt but it's the exact same thing, WoW had tons of different leveling paths to take and you could get away with doing parts of zones. In SWTOR there are literally like 35 quests a zone it feels like it, it's too easy to do 75% of them ;( The only way to get a different leveling experience is to roll the opposite faction
This is true and it's been a problem in the MMO genre for a while now.

MMOs have gotten very linear and for some reason getting to maximum level as fast as possible so you can sit around and do nothing seems to be the current trend.

I have no idea why that is. Except for keeping people out of PvsP (which it doesn't with "bolster" type buffs and warzones) I don't understand why the leveling process should be thought of as a nuisance.

It's almost like people don't even want to play MMOs anymore they just want to "beat the game" as fast as possible and move on. Actually though I think it is a very loud minority that enjoys this kind of gameplay and unfortunately the entire playerbase has to suffer because of it.

Dalex's Avatar


Dalex
02.04.2012 , 11:09 AM | #43
Again, choosing to ignore what I post and say that my point is moot because I haven't cleared it fully is very effective, I fully applaud it.

Thinking that my post was about the endgame when 3/4 of it was about the incredible easyness and linearity of leveling and alts is also amazing... It's ok though, I've yet to read anything refuting any of my points, as much as I wish I had.

It's becoming increasingly clear that the people defending this game have no concepts of MMOs and are becoming the root of the problem.

The only post that actually had something of value is from the player who mentioned seeing TOR as a casualfest to distract yourself while waiting for other games to release content. As sad as that is, that is probably correct.

As for me I'm done, I guess there won't be anyone suggesting anything useful going forward. Hopefully this game is distracting enough to play until Diablo 3 is released.

ArmchairMagpie's Avatar


ArmchairMagpie
02.04.2012 , 11:12 AM | #44
Quote: Originally Posted by Dalex View Post
[...]
So since I still wish to play, I've rerolled (feels like Bioware cheering in the back saying "mission accomplished" for another reroller). It's hard to describe how linear and easy this game is. I'm going to the same planets, doing the same crap in the same exact order... Like my initial playthrough I'm constantly outleveling the zones I go through. Even WoW for all its flaws gave you the possibility to jump to different zones in completely different continents to level.
[...]

This would all be ok if it actually took some time to get to level cap. But it does not, it is incredibly easy to just solo to 50 in a short time. I realize WoW is the same now, but in Vanilla it took time to get to 60, it felt like an accomplishment. On my sith jug I dinged it on Voss... (a planet that I completely outleveled at the time so the content was trivial).

Anyways had to rant this out, sorry, but.... thoughts?
My curious question, what have you solo'd on your Juggernaut. Do you solo as many Heroic 2/4/world champions as I do? Would you classifying soloing say the Taris 4-man heroics being easy? Before you say it's some silly question to ask: it sort of sprung into my mind when I saw the word "easy" so I am rather curious about how far the term would actually be extended to.

Aegeryen's Avatar


Aegeryen
02.04.2012 , 11:17 AM | #45
Quote: Originally Posted by Dalex View Post
You clearly have not played Vanilla WoW or even TBC for that matter. The levelling, although not the main part of the game (as in SWTOR) at least gives you choice.

This game gives you a poor illusion of choice. It gets you from planet to planet in the same exact order with no choice in the matter. Even the VO options you read are meaningless and you can choose anything you want.

How exactly did I race to 50 either. I've just gotten there a few days ago and did every single quest while listening to every pointless VO fluff they added. I'm sorry I'm not terrible at leveling to indulge you, but its pathetically easy.
I played WoW from beta , and 5 years of eq before that . And they all were linear as far as lvling goes . This game is a LITTLE more limitted , but only a little . The class story lines and companion lines make the lvling experience here a lot better for me . I frankly dont do every quest available in every zone .

That said in vanilla wow you had maybe 2 choices of zones to level in , and it wasnt that story driven , it was a grind , a continuous grind to lvl 60 . Oh you could break the monotony by going to ungora crater instead of plague lands , but the choices were limmited , to say that 2 choices are hugh difference is really over stating things . Now its exactly the same , and has been since WOLK , you finish one zone and go to the next ... So in my mind the too linear argument is weak .

Honestly what both games lack is the sence of danger that the original Everquest had . Norath was a dangerous place and dying really sucked . Niether WoW nor Swtor has that .

The end game here is not comparable to WoW at launch MC was tough and took a lot of time . Im not seeing that or hearing that from anyone . And honestly BW should be listening to that , and working on correcting that , and I am giving them the time to do that . .

But other than that its the same , some BG's ( warfronts whatever), which vanilla WoW didnt have at first , and a few lvl 50 instances . Endgame instances were easy in WoW if you have experienced gamers who understood what aggro was and how to heal and tank ,that was something that was lacking at the launch of wow ... Retospectively that was kind of funny , now everyone knows what a tank is supposed to do and understands aggro managment, That wasnt really the case when WOW launched .

Basicly I think Bioware did a nice job on the leveling experience . But needs to work on making end game instances more challenging and more complex .

But comparing this game to Vanilla WoW is really a waist they both had real issues , but they are different , todays WOW player would be crying for nerfs in MC , and Bioware need to create more difficulty in thier end game .

But still it feels like a lot of hanging out in your home base talking guild chat , or trade channel , laughing at or complaining about the trolls and waiting for something interesting to come along . Let's face facts there are some pretty mediocre WoW guilds that are working on hard mode DS which says both game companies need to take a hard look at the end game content they are putting out and make it more challenging .

ShonaChaos's Avatar


ShonaChaos
02.04.2012 , 11:18 AM | #46
My cat tried this game and got to level 28 before losing interest.

Criosdh's Avatar


Criosdh
02.04.2012 , 11:20 AM | #47
Quote: Originally Posted by ArmchairMagpie View Post
My curious question, what have you solo'd on your Juggernaut. Do you solo as many Heroic 2/4/world champions as I do? Would you classifying soloing say the Taris 4-man heroics being easy? Before you say it's some silly question to ask: it sort of sprung into my mind when I saw the word "easy" so I am rather curious about how far the term would actually be extended to.
I can't speak for him but leveling to 50 is a really really easy affair. I mean the experience practically rolls in through questing and bonus quests. It's not like you have to stay on top of your gear or anything. You can casually pick up a few pieces with commendations on whatever your planet is on and stay just under the top tier in gear mods (blue commendations vs purple playercrafted) and what have you.

Your companion all but eliminates the risk of death and if you do happen to die you can just self rez and be fully recovered in less than half a minute in the very spot you died at.

By easy I'd say "very little chance of failure" and "very little penalty if you do".

Zannis's Avatar


Zannis
02.04.2012 , 11:21 AM | #48
Quote: Originally Posted by Dalex View Post
As mentioned many times around here the end game is severely lacking and quite boring
So another thread telling us you're still bored and lacking felt like a good idea to you?

sevenex's Avatar


sevenex
02.04.2012 , 11:21 AM | #49
I agree. I miss when a good MMO was about the journey not the destination. I miss getting lost in a virtual world and actually being afraid of getting killed. Perhaps one day we will have that again.

DragonAgeOrgins's Avatar


DragonAgeOrgins
02.04.2012 , 11:22 AM | #50
Run around with no gear. That should make thing's harder for you.