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Critable orange gear undermines intent of removable epic base mods

STAR WARS: The Old Republic > English > General Discussion
Critable orange gear undermines intent of removable epic base mods

MaxDeeps's Avatar


MaxDeeps
02.04.2012 , 03:10 AM | #1
I like that the base mods from epic gear is going to be removable. It will allow people to customize the appearance of their raiding and PvP gear by pulling out the mods and putting them in their preferred set of custom gear.

However, allowing orange craftable gear to crit (adding an augment slot) will undermine this to some extent. Reason being, if people can choose between an orange piece of gear they like the look of and a crafted one with an augment slot they don't particularly like many will choose the latter simply for the extra stats gained from the augment slot.

If you're going to allow orange gear to crit but you also want people to be able to freely choose between sets of orange gear something else needs to change or be added. Perhaps adding a craftable BoE item (to Cybertech maybe) that would add an augment slot to a piece of gear. If not, I strongly believe many people are going to limit themselves to using crafted orange gear because of the availability of the augment slot. That's great for crafters, sure. But if the idea is for people to use whatever set of gear they like the two are working against eachother.
Crassus Arkana
50 Powertech - Daragon Trail

Kunovega's Avatar


Kunovega
02.04.2012 , 04:45 AM | #2
Quote: Originally Posted by MaxDeeps View Post
I like that the base mods from epic gear is going to be removable. It will allow people to customize the appearance of their raiding and PvP gear by pulling out the mods and putting them in their preferred set of custom gear.

However, allowing orange craftable gear to crit (adding an augment slot) will undermine this to some extent. Reason being, if people can choose between an orange piece of gear they like the look of and a crafted one with an augment slot they don't particularly like many will choose the latter simply for the extra stats gained from the augment slot.

If you're going to allow orange gear to crit but you also want people to be able to freely choose between sets of orange gear something else needs to change or be added. Perhaps adding a craftable BoE item (to Cybertech maybe) that would add an augment slot to a piece of gear. If not, I strongly believe many people are going to limit themselves to using crafted orange gear because of the availability of the augment slot. That's great for crafters, sure. But if the idea is for people to use whatever set of gear they like the two are working against eachother.
i dont think augments are going to make up for the set bonuses on raid/pvp sets anyway

that issue aside i dont know why they dont just make it so that crafters can reverse engineer ALL existing armor in the game with a chance to learn its recipe. if you had a piece you wanted the look of a crafter should be able to "remake" that look with an augment slot for you

this should be an armormech perk, as it is, there is currently no reason to keep armormech aside from gearing out alts and even than, not all of them

crafting in this game is so broken it would take me pages to list the current problems
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MaxDeeps's Avatar


MaxDeeps
02.04.2012 , 04:59 AM | #3
Quote: Originally Posted by Kunovega View Post
i dont think augments are going to make up for the set bonuses on raid/pvp sets anyway

...
From what I understand the set bonus is going to be on the Armoring not on the gear itself. So you could conceivably have the tier set bonus on custom gear.
Crassus Arkana
50 Powertech - Daragon Trail

Infighter's Avatar


Infighter
02.04.2012 , 05:23 AM | #4
Very, very good thread. As you say, the way they'll make it like they said they would will only fix half of the problem.

Bumping so a dev can read this.

RamzaBehoulve's Avatar


RamzaBehoulve
02.04.2012 , 05:46 AM | #5
Critable gear already makes non-crit gear irrelevant in most cases.

That crit mechanic in crafting was stupid in Aion, it's still stupid here.

Lyynk's Avatar


Lyynk
02.04.2012 , 05:56 AM | #6
I think there should be crafted items that are applied to armor that allow augments to be added (think belt buckle from wow). Solves the problem and people can wear the type of armor they want!

Avia's Avatar


Avia
02.04.2012 , 09:10 AM | #7
Quote: Originally Posted by Lyynk View Post
I think there should be crafted items that are applied to armor that allow augments to be added (think belt buckle from wow). Solves the problem and people can wear the type of armor they want!
I think this is honestly the only solution. As it stands, we will go from being forced to wear tier, to being forced to wear whatever crit-crafted orange we can get our hands on.

Xontier's Avatar


Xontier
02.04.2012 , 09:13 AM | #8
Quote: Originally Posted by Avia View Post
I think this is honestly the only solution. As it stands, we will go from being forced to wear tier, to being forced to wear whatever crit-crafted orange we can get our hands on.
How do you know that they're not going to add augment slots to tier gear, letting you chose what to put in it? Bioware said they wanted to increase the usefulness of augments and that's a great way to do it.

No one ever said that Augment slots ONLY have to be found on critted craft gear.
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Kromden's Avatar


Kromden
02.04.2012 , 09:23 AM | #9
Quote: Originally Posted by MaxDeeps View Post
I like that the base mods from epic gear is going to be removable. It will allow people to customize the appearance of their raiding and PvP gear by pulling out the mods and putting them in their preferred set of custom gear.

However, allowing orange craftable gear to crit (adding an augment slot) will undermine this to some extent. Reason being, if people can choose between an orange piece of gear they like the look of and a crafted one with an augment slot they don't particularly like many will choose the latter simply for the extra stats gained from the augment slot.

If you're going to allow orange gear to crit but you also want people to be able to freely choose between sets of orange gear something else needs to change or be added. Perhaps adding a craftable BoE item (to Cybertech maybe) that would add an augment slot to a piece of gear. If not, I strongly believe many people are going to limit themselves to using crafted orange gear because of the availability of the augment slot. That's great for crafters, sure. But if the idea is for people to use whatever set of gear they like the two are working against eachother.
This, exactly. Almost 30 points of a stat vs. "looks" of an item? Guess which one serious players will go for. Please do something like this poster suggests and allow all the many different armor sets you've created to actually be used by serious gamers.
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MaxDeeps's Avatar


MaxDeeps
02.04.2012 , 05:53 PM | #10
Quote: Originally Posted by Xontier View Post
How do you know that they're not going to add augment slots to tier gear, letting you chose what to put in it? Bioware said they wanted to increase the usefulness of augments and that's a great way to do it.

No one ever said that Augment slots ONLY have to be found on critted craft gear.
We don't because there is nothing in the patch notes about it. We can only forecast with the information given to us.

Aside from that, you're missing the point. Adding augment slots to tier gear wouldn't solve the problem, either. At that point people are still effectively limited to either tier gear or crafted orange gear rather than having the freedom to choose whichever set they like the most.

If BW wants people to have the freedom to use custom gear by putting PvE or PvP tier gear mods in them there can't be an incentive to use certain sets over others because some have augment slots and others do not. That's the bottom line.
Crassus Arkana
50 Powertech - Daragon Trail