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Gear based PvP is amateur hour

STAR WARS: The Old Republic > English > PvP
Gear based PvP is amateur hour

Ewgal's Avatar


Ewgal
02.04.2012 , 03:37 AM | #331
Some of the worst PvP you will ever encounter is in 10-49 bracket, where gear isn't that critical. AFKers and players who have no idea how to play huttball. Hardly ever see any healing for example. It isn't a golden place of epic skills on display.
May the farce be with you

Cromica's Avatar


Cromica
02.04.2012 , 03:38 AM | #332
Quote: Originally Posted by Grooboggle View Post
Why limit yourself to MMO's.

There are clearly superior skill based PVP games out there right now you only have to buy a console. I play CODMW with my kid frequently so you can get team based elements in there too. You can even get a competitive advantage with having 2 360's in the same room with two tv's.

There are a lot of FPS games out that are much more skill based if you mean hand eye coordination with no gear advantage.
I own all 3 consoles but they collect dust because my PC is better than all of them.
I play battlefield on PC also, but this thread is about mmos.

xxdragonragexx's Avatar


xxdragonragexx
02.04.2012 , 03:40 AM | #333
LOL @ people saying GW2.

People that play that game will play it for a month then quit.
Been there, done that. Did it in GW1 and a lot of games.
Why are people in here and not in GW1 when it doesn't require gear? Same reason that we all quit it.

Without gear progression or character progression = no retention rate.

Khelzar's Avatar


Khelzar
02.04.2012 , 03:45 AM | #334
Quote: Originally Posted by Ewgal View Post
Some of the worst PvP you will ever encounter is in 10-49 bracket, where gear isn't that critical. AFKers and players who have no idea how to play huttball. Hardly ever see any healing for example. It isn't a golden place of epic skills on display.
Nor is the level 50 bracket, really, unless you're in a premade. Otherwise, I've seen the same amount of people making the same usual mistakes in the level 50 warzones that I've seen in the level 10-49 ones.

Cromica's Avatar


Cromica
02.04.2012 , 03:45 AM | #335
Quote: Originally Posted by xxdragonragexx View Post
LOL @ people saying GW2.

People that play that game will play it for a month then quit.
Been there, done that. Did it in GW1 and a lot of games.
Why are people in here and not in GW1 when it doesn't require gear? Same reason that we all quit it.

Without gear progression or character progression = no retention rate.
Actually a lot of people are sick of the hamster wheel and retarded stat grinds, GW2 progression will be about looks and not stats and I and many many others consider that infinitely more fun than what mmos are now.

rchase's Avatar


rchase
02.04.2012 , 03:47 AM | #336
Posted this on the other gear pvp discussion


People who think gear rewards are the standard for PvP probably have only played WoW.

You really think the only way to progress your character is through obtaining better gear?

DAoC rewarded players as they gained Realm Rank by giving them Realm Skill Points, which could be used to buy new abilities, such as "Ignore Pain" which was a self insta heal on a cooldown, or "augmented dexterity" which gave them more dex points if they were at the cap. Some mana heals, higher crit rates, etc. Gear was a non factor because every stat had a cap to it, so there were many ways you could cap your important stats through gear.

Not only that, your realm rank was displayed with your name. So if you saw a Briton Lord running at you, you knew you were about to engage in combat with a player who knew what he was doing because he achieved that realm rank.

Also the people who think that if there isn't gear to chase people wont PvP are sad. If your PvPing for the gear, then there is no talking to you, and you really shouldn't be talking in the PvP forum to begin with.

Xehoz's Avatar


Xehoz
02.04.2012 , 03:51 AM | #337
Quote: Originally Posted by xxdragonragexx View Post
LOL @ people saying GW2.

People that play that game will play it for a month then quit.
Been there, done that. Did it in GW1 and a lot of games.
Why are people in here and not in GW1 when it doesn't require gear? Same reason that we all quit it.

Without gear progression or character progression = no retention rate.
Guild Wars 1 excelled in GvG. Competition. It's still the best RPG pvp ever made. Certainly the most well balanced (i dunno what really happened after the second expansion). Having been selected to play in the european regional championship (first worldwide competition) and finishing the next season in #8 worldwid, as well as working on team builds, I kind know what I'm talking about when I say it was the most balanced RPG ever made. It's true that it was made with PvP in mind, but that's the way things are.

But there's a reason for people leaving GW1... The game is old. Game mechanics, fluid movements, graphics engine. It was awesome when it came out though. Very few games live as long as starcraft or cs. MMOs usually live by introducing PvE content, not by excelling in PvP content (well, other than EvE, but that's ramping PvP to a completly different geopolitical ballgame).

va_wanderer's Avatar


va_wanderer
02.04.2012 , 03:55 AM | #338
Quote: Originally Posted by SourD View Post
.People have been wanting a PvP game that was based on their ability, as opposed to what they wear, for years. This is not it.

PvP'ers (unless you live with Mom) have been looking for this for years. SWTOR is not it.
I believe the words you're looking for here are "First Person Shooter".

Any game designed for PvE in any reasonable amount won't be your "skills" game. Nor should it be. Nor will it ever be.

xxdragonragexx's Avatar


xxdragonragexx
02.04.2012 , 04:00 AM | #339
Quote: Originally Posted by Xehoz View Post
Guild Wars 1 excelled in GvG. Competition. It's still the best RPG pvp ever made. Certainly the most well balanced (i dunno what really happened after the second expansion). Having been selected to play in the european regional championship (first worldwide competition) and finishing the next season in #8 worldwid, as well as working on team builds, I kind know what I'm talking about when I say it was the most balanced RPG ever made. It's true that it was made with PvP in mind, but that's the way things are.

But there's a reason for people leaving GW1... The game is old. Game mechanics, fluid movements, graphics engine. It was awesome when it came out though. Very few games live as long as starcraft or cs. MMOs usually live by introducing PvE content, not by excelling in PvP content (well, other than EvE, but that's ramping PvP to a completly different geopolitical ballgame).
Even if it is old, the mechanics are very different from swtor. We all know swtor will be about gear progression then why are people playing this game and not gw1?
More importantly why are people who want skills and no gear in swtor and not gw1?
Even if it is old. GW1 is still skill based or class based or whatever. It is the gameplay you guys are looking for.

Look at WoW, it came out before GW1. It's old. Older than GW1 and yet people are still playing it. Like I said any game without gear progression = no retention rate.

Xehoz's Avatar


Xehoz
02.04.2012 , 04:01 AM | #340
Quote: Originally Posted by rchase View Post
DAoC rewarded players as they gained Realm Rank by giving them Realm Skill Points, which could be used to buy new abilities, such as "Ignore Pain" which was a self insta heal on a cooldown, or "augmented dexterity" which gave them more dex points if they were at the cap. Some mana heals, higher crit rates, etc. Gear was a non factor because every stat had a cap to it, so there were many ways you could cap your important stats through gear.
That's just another kind of "gear". PvP, properly balanced PvP, that is able to reward skilled players is leveled. If it promotes some kind of (dis)advantage to a team, it does so moderately.

Having ~10-12% damage reduction, damage increase and healing increase is not moderate, especially when some may have 0-5%.

Considering that the warzone expertise adrenal grants you an extra 25% and is very cheap (10 WZ commendations), I'm sure you can picture how 'moderate' advantages are. The PvP adrenal is like a universal adrenal. It effectively reduces the damage you take (defense) and boosts your damage and healing output (power). On a side note, I'm pretty sure most biochemists haven't though this through.