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Alacrity is appallingly useless for healers.

STAR WARS: The Old Republic > English > PvP
Alacrity is appallingly useless for healers.

Daex's Avatar


Daex
02.03.2012 , 04:54 PM | #61
Quote: Originally Posted by Iheamylap View Post
Alacrity for Sawbones is pointless, IMO.

It benefits ONE special. Reducing it by maybe .2-.3 seconds.

In order to Benefit ONE special, you are having to have Crit and/or Surge reduced. Therefore, all the rest of your heals that are NOT even in the slightest benefited by Alacrity are doing less healing.

:\

Pointless, yes it is ALL OVER end-game and Artifact grade Smuggler wear >_<

Alacrity needs to do more, or be removed from Scoundrel clothing. Period.
They could make HoT ticks tick faster with alacrity or something.

ErrantMercenary's Avatar


ErrantMercenary
02.03.2012 , 04:58 PM | #62
Quote: Originally Posted by vrok- View Post
Thinking you can quantify something that is inherently unquantifiable is silly.
I cant seem to unglue you from this ridiculously backwards notion. If the numbers that drove the game engine didn't matter, I would be equally effective naked as I am with gear. Obviously this is not the case. PvP is not necessarily quantifiable, but a great deal of what happens in PvP boils down to predictable, measurable numbers. You press a button and you do X damage/healing. Certainly the circumstances surrounding what led you to press that button are nebulous, but the impact your stats have on X aren't. Optimizing your stats matters no matter what segment of the game you play, and if you would like to pretend otherwise, boy howdy do I have some property down by the river for you.
Don't worry guys, my motorcycle safety course was three whole days.

vrok-'s Avatar


vrok-
02.03.2012 , 05:07 PM | #63
Now you're not even reading and just selectively quoting. I can do that too.

Quote: Originally Posted by ErrantMercenary View Post
PvP is not necessarily quantifiable
Finally you realize this. PvP, and hence the benefits of alacrity, because of the unmeasurable benefits of the time gained because of it, is unquantifiable. The rest is just nonsense no one was arguing in the first place.

Blasphemerr's Avatar


Blasphemerr
02.03.2012 , 05:12 PM | #64
Quote: Originally Posted by Skaarrj View Post
Why in the world....do I want to be able to cast my heals more quickly.....yet also run out of my resources THAT much faster? Healing spells, to my experience, cast quickly enough as a commando healer (without taking the alacrity skills) to where I just want to stack power, crit, and surge.

I cringe when I see alacrity on my gear. I don't want it. Stop giving it to me.
"Casting faster is bad cuz uh you go out of resources faster"

Clearly, we need to add Apathy as a stat. The apathy stat makes you cast slower, giving you much more resources.

Genius.
Something pretentious.

Astarica's Avatar


Astarica
02.03.2012 , 05:17 PM | #65
Quote: Originally Posted by Blasphemerr View Post
"Casting faster is bad cuz uh you go out of resources faster"

Clearly, we need to add Apathy as a stat. The apathy stat makes you cast slower, giving you much more resources.

Genius.
What about a chance for the heal to have no effect and consume no resources? That way you've a chance to gain resources while casting a heal.

ErrantMercenary's Avatar


ErrantMercenary
02.03.2012 , 05:35 PM | #66
Quote: Originally Posted by vrok- View Post
Finally you realize this. The rest is just nonsense no one was arguing in the first place.

I never once said "All of PvP is measured by numbers". I'm not that delusional. There are however, two different parts to PvP. There's intuitive advantage, where being smarter, having better battlefield awareness and a firmer command of class mechanics will give you the edge because you make better, more informed decisions more often. Alacrity DOES offer you some intuitive advantage because it naturally feeds into your response and reaction times.


The issue I've been raising over, and over and over and over and over is in regards to the other side of the coin: Mechanical advantage. This is the advantage offered by playing within the rules of the game system. You can be leagues smarter than your opponent, but sometimes they will just outright hit you with numbers that are too big and you will die. It cannot be avoided. In short, while it is theoretically possible for an undergeared level 49 whatever to beat a level 50 Battlemaster using intuitive advantage, mostly, that level 50 just has to faceroll some buttons and his opponent is going to lose because of the confines of the game system. His numbers are bigger, plain and simple.

My problem is that in the present model Alacrity works against you in the field of mechanical advantage, and even if you DO benefit, it's mechanical benefits are laughable when compared against literally every other healing stat. The gulf is so wide mechanically that I'm willing to sacrifice intuitive advantage because the result is a mechanical advantage so large as to be unfair.

The worst part of all this? Everyone wants so desperately to be right on the internet and silence me that they don't even understand my aim in all this: I want BioWare to MAKE ALACRITY BETTER. It is not well designed or thought out, and to rub salt in the wound BioWare crams it down your throat even if it offers literally no benefit to your class. It makes optimizing mechanical advantage very very boring and stupid.

Keep that in mind: The thing I'm arguing for is to take the stat you have more of than me, and make it even better. Someone's trying to put you ahead in the footrace! Better sock that guy in the mouth!
Don't worry guys, my motorcycle safety course was three whole days.

vrok-'s Avatar


vrok-
02.03.2012 , 05:54 PM | #67
Quote: Originally Posted by ErrantMercenary View Post
Spoiler
Well that's all fine and somewhat subjective. I can pretty much agree with most of this but no one is saying to only stack alacrity just like no one is saying to only stack surge or crit or power. Flawed logic doesn't prove any points though and that's what I took issue with.

sfryman's Avatar


sfryman
02.03.2012 , 05:59 PM | #68
There's a lot of blah blah blah in this thread over trivial points.

Bottom line, alacrity is an inferior stat especially for non-sorc and this deserves to be looked at by BW.

zeroburrito's Avatar


zeroburrito
02.03.2012 , 06:00 PM | #69
my 2 second heal goes off in 1.6 seconds. not useless for pvp.

Delkerramak's Avatar


Delkerramak
02.03.2012 , 06:04 PM | #70
Quote: Originally Posted by lexiekaboom View Post
Why are you trying to heal (or for that part PVP) if you are not a sorc?

No mana management issues at all and they heal better then you.

It's not BIOWARE'S fault you didn't pick the only class they feel we should be playing.
Interrupt the first tick of Innervate and you will run the sorc into the ground very quickly. If you are with a friend ... have one of you with the longer cd interrupt do innervate and the other one do dark infusion... dead sorc.

For those of you that dont know ... the ability of a sorc to not worry about resources hinges on getting a crit tick off the Innervate channel ... if you interrupt it ... you will oom the sorc fast.
============================================
On the subject of alacrity ... its worth about a fourth of what crit surge power is worth for my dps tree and the god forsaken stat is on everything.

As for its value to sorc healers... its valuable but at the same time I feel like if opportunity presents you should go power surge over alacrity power... having healed for a while as sorcerer it just feels like you are healing people so much easier with the extra crit surge power over alacrity.