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Fix LOLSLAM Juggs / Knights

STAR WARS: The Old Republic > English > PvP
Fix LOLSLAM Juggs / Knights

Gregory-IRL-Bria's Avatar


Gregory-IRL-Bria
02.03.2012 , 04:07 PM | #171
Quote: Originally Posted by TiTaNsFaN View Post
Umm I saw a ton of 5k+ smashes, what are you seeing?
Im seeing a Guardian beating on people who are less geared than him.

Again this is why videos does not prove anything, There are way to many factors to get an accurate estimate (Between gear, Buffs, and Multiple Targets).

If you truely want to prove how OP this is, go make a video with a Guardian hitting some one with Equal gear. Then you will see if it's truely OP or just a higher geared player beating on lesser ones.

jdnyc's Avatar


jdnyc
02.03.2012 , 04:09 PM | #172
Quote: Originally Posted by TiTaNsFaN View Post
Umm I saw a ton of 5k+ smashes, what are you seeing?
that isn't my point. I'm saying 5k+ 3k+ on a single target one right after the other.
There's actually some 7k ones in that video. Many classes have some major hits in there. Break CC or interrupt or bubble. You have time not to eat the second incoming damage.

But absolutely you can 5k+ aoe damage at level 50. Mileage varies based on gear. But that's the same for every class.

savionen's Avatar


savionen
02.03.2012 , 04:11 PM | #173
Quote: Originally Posted by Gregory-IRL-Bria View Post
Im seeing a Guardian beating on people who are less geared than him.

Again this is why videos does not prove anything, There are way to many factors to get an accurate estimate (Between gear, Buffs, and Multiple Targets).

If you truely want to prove how OP this is, go make a video with a Guardian hitting some one with Equal gear. Then you will see if it's truely OP or just a higher geared player beating on lesser ones.
There was a video a few weeks ago of an Operative fighting a tanking Juggernaut who had 50+% damage reduction. The Operative was hitting for poor damage, didn't get a single crit during the video. The Operative didn't use stims, adrenals, relics, or anything. They ended up supposedly showing "15 seconds of combat" and the Operative didn't even attack during 1/2 of the global cooldowns.

And then it became a 20 page thread on why Operatives didn't need to be nerfed or potentially needed buffs. lol random videos.

mickeyes's Avatar


mickeyes
02.03.2012 , 04:35 PM | #174
http://www.youtube.com/watch?v=BwLo3st0rqg

Every high crit in this video is under effect of rakata adrenal and/or expertise buff, you can even see crits drops to 2k-3k range if they're under "normal" conditions.

jdnyc's Avatar


jdnyc
02.03.2012 , 04:55 PM | #175
Quote: Originally Posted by mickeyes View Post
http://www.youtube.com/watch?v=BwLo3st0rqg

Every high crit in this video is under effect of rakata adrenal and/or expertise buff, you can even see crits drops to 2k-3k range if they're under "normal" conditions.
Here's the exchange on youtube from an operative using this as evidence and the creator of the video responds:

---------------------------------------------------------------------------------------------------
I have been using your videos as anecdotal evidence of why operative burst was fine. I could never break 7k, highest I could get is around 6.2. I was stacking crit/surge mods/enh w/ power adrenal. Currently leveling my Jugg and playing on my powertech in the hopes they don't get nerfed into oblivion. My operative had burst, no knockbacks or charge, and therefore no purpose other than burst. See you on my jugg soon maybe, it was fun/scary to fight you as an operative before the nerf - Flutterspy
---------------------------------------------------------------------------------------------------

Jugg only gets bigger numbers. requires much more 'set up' than operatives, and our burst is really predictable so any decent players can CC / knockback / get away from us

operatives open up from stealth and kill u while ur stunned. we cant do that, people can see guardians so they know theyre coming, so they can prepare and react accordingly. you cant react to operative b/c by the time they open on u, u are probably dead (if they use adrenal, relic

(cont.)

making previous 9~10k video as guardian is was really difficult for me. i had to pick out all 2~3 low lvls in the WZ, know where they are, know when they died (to calculate their res timer). make sure to pick up zerker buff when they HAPPENED to be around, and try to set up and execute my burst. more than half the time i fail and waste my adrenal b/c i get cc'ed or knockbacked by panicked crowd that try to stop me. then i had to wait another 3 minute to get a good crit in.

(cont)

on the other hand, making that same video as an operative would be easy as taking candy from a baby. its really easy to plan ahead while in stealth, pick out a gray in the crowd, pick up zerker and burst him with ur cd's completely unopposed.

oh the other hand, making 9k+ crit movie as guardian was hard as taking candy from US government

Xandarous's Avatar


Xandarous
02.03.2012 , 05:06 PM | #176
Quote: Originally Posted by AidenPryde View Post
That is the worst spec I have ever seen.

astrolite's Avatar


astrolite
02.03.2012 , 05:59 PM | #177
Quote: Originally Posted by jdnyc View Post
Here's the exchange on youtube from an operative using this as evidence and the creator of the video responds:

---------------------------------------------------------------------------------------------------
I have been using your videos as anecdotal evidence of why operative burst was fine. I could never break 7k, highest I could get is around 6.2. I was stacking crit/surge mods/enh w/ power adrenal. Currently leveling my Jugg and playing on my powertech in the hopes they don't get nerfed into oblivion. My operative had burst, no knockbacks or charge, and therefore no purpose other than burst. See you on my jugg soon maybe, it was fun/scary to fight you as an operative before the nerf - Flutterspy
---------------------------------------------------------------------------------------------------

Jugg only gets bigger numbers. requires much more 'set up' than operatives, and our burst is really predictable so any decent players can CC / knockback / get away from us

operatives open up from stealth and kill u while ur stunned. we cant do that, people can see guardians so they know theyre coming, so they can prepare and react accordingly. you cant react to operative b/c by the time they open on u, u are probably dead (if they use adrenal, relic

(cont.)

making previous 9~10k video as guardian is was really difficult for me. i had to pick out all 2~3 low lvls in the WZ, know where they are, know when they died (to calculate their res timer). make sure to pick up zerker buff when they HAPPENED to be around, and try to set up and execute my burst. more than half the time i fail and waste my adrenal b/c i get cc'ed or knockbacked by panicked crowd that try to stop me. then i had to wait another 3 minute to get a good crit in.

(cont)

on the other hand, making that same video as an operative would be easy as taking candy from a baby. its really easy to plan ahead while in stealth, pick out a gray in the crowd, pick up zerker and burst him with ur cd's completely unopposed.

oh the other hand, making 9k+ crit movie as guardian was hard as taking candy from US government
If hidden strike were an aoe that could do 10k buffed damage they might have a point.

Treplos's Avatar


Treplos
02.03.2012 , 08:53 PM | #178
Looks like a lot of people are in denial and do not want to admit what they know, or see, despite the videos and screenshots, and the fact that those things happen a lot in warzones.

I don't care if you get nerfed or not, and this is not why I'm here. I do like to set the record straight though, because I hate double standards in principle.

Hoff's Avatar


Hoff
02.03.2012 , 09:13 PM | #179
Quote: Originally Posted by jdnyc View Post
Here's the exchange on youtube from an operative using this as evidence and the creator of the video responds:

---------------------------------------------------------------------------------------------------
I have been using your videos as anecdotal evidence of why operative burst was fine. I could never break 7k, highest I could get is around 6.2. I was stacking crit/surge mods/enh w/ power adrenal. Currently leveling my Jugg and playing on my powertech in the hopes they don't get nerfed into oblivion. My operative had burst, no knockbacks or charge, and therefore no purpose other than burst. See you on my jugg soon maybe, it was fun/scary to fight you as an operative before the nerf - Flutterspy
---------------------------------------------------------------------------------------------------

Jugg only gets bigger numbers. requires much more 'set up' than operatives, and our burst is really predictable so any decent players can CC / knockback / get away from us

operatives open up from stealth and kill u while ur stunned. we cant do that, people can see guardians so they know theyre coming, so they can prepare and react accordingly. you cant react to operative b/c by the time they open on u, u are probably dead (if they use adrenal, relic

(cont.)

making previous 9~10k video as guardian is was really difficult for me. i had to pick out all 2~3 low lvls in the WZ, know where they are, know when they died (to calculate their res timer). make sure to pick up zerker buff when they HAPPENED to be around, and try to set up and execute my burst. more than half the time i fail and waste my adrenal b/c i get cc'ed or knockbacked by panicked crowd that try to stop me. then i had to wait another 3 minute to get a good crit in.

(cont)

on the other hand, making that same video as an operative would be easy as taking candy from a baby. its really easy to plan ahead while in stealth, pick out a gray in the crowd, pick up zerker and burst him with ur cd's completely unopposed.

oh the other hand, making 9k+ crit movie as guardian was hard as taking candy from US government


That was me. Post-1.1 you don't have to get the expertise buffs anymore so setting up the smash is just as easy as it is on an operative. I now have an operative, jugg, and powertech at 50 and I can safely say that they are all easy to set up burst on. Operative is easily the most restrictive of the three and does the least damage.

Powertech simply incindiary missiles, thermal det, rail shot, then proceeds to spam flameburst hoping for rail shot procs. You pop cooldowns right before the incendiary missile goes off (plus they get +25% crit from a buff on top off adrenals/trinkets).

Operative must be in stealth and must make it to the target in stealth (not easy, takes a while if the target isn't standing still, the target must also be on the same z-axis, i.e. not on a catwalk). The operative then pops trinket/adrenal, acid blade/hidden strike, lacerate, debilitate for stun, take cover instantly and pop explosive probe, by now acid blade dot is gone so acid blade/backstab, then shiv, then laceration.

Juggernaut is the most flexible of the three. They can set up their burst on any target. The other two require setting up on the same target they intend to kill. A juggernaut makes for the perfect dps switcher because he can choke/crush one target and then force charge and smash the intended target. To set up juggernaut burst you simply choke/crush a target, charge (while popping adrenal/trinket), then smash. You can also force push, then charge, then smash. The juggernaut set bonus helps this even further by increasing the juggernaut's damage by 10% when he charges and also healing him for 8% health.

My hidden strike can barely break 4k now. I've seen plenty of juggernauts still able to break 7k. Hidden strike is harder to set up and isn't AoE. Hell, my powertech's rail shot hits harder than my hidden strike now and that's used every 5-6 seconds or so, has a 30 yard range, and doesn't require stealth.


TL;DR - If hidden strike was nerfed, smash needs to be nerfed. Juggernauts are the best burst target switchers in the game because their burst doesn't require them to set it up on the intended target first, making it really hard for healers to prepare for it. On top of that it's AoE, also making it hard on healers.

Treplos's Avatar


Treplos
02.04.2012 , 12:44 AM | #180
Quote: Originally Posted by Hoff View Post
That was me. Post-1.1 you don't have to get the expertise buffs anymore so setting up the smash is just as easy as it is on an operative. I now have an operative, jugg, and powertech at 50 and I can safely say that they are all easy to set up burst on. Operative is easily the most restrictive of the three and does the least damage.

Powertech simply incindiary missiles, thermal det, rail shot, then proceeds to spam flameburst hoping for rail shot procs. You pop cooldowns right before the incendiary missile goes off (plus they get +25% crit from a buff on top off adrenals/trinkets).

Operative must be in stealth and must make it to the target in stealth (not easy, takes a while if the target isn't standing still, the target must also be on the same z-axis, i.e. not on a catwalk). The operative then pops trinket/adrenal, acid blade/hidden strike, lacerate, debilitate for stun, take cover instantly and pop explosive probe, by now acid blade dot is gone so acid blade/backstab, then shiv, then laceration.

Juggernaut is the most flexible of the three. They can set up their burst on any target. The other two require setting up on the same target they intend to kill. A juggernaut makes for the perfect dps switcher because he can choke/crush one target and then force charge and smash the intended target. To set up juggernaut burst you simply choke/crush a target, charge (while popping adrenal/trinket), then smash. You can also force push, then charge, then smash. The juggernaut set bonus helps this even further by increasing the juggernaut's damage by 10% when he charges and also healing him for 8% health.

My hidden strike can barely break 4k now. I've seen plenty of juggernauts still able to break 7k. Hidden strike is harder to set up and isn't AoE. Hell, my powertech's rail shot hits harder than my hidden strike now and that's used every 5-6 seconds or so, has a 30 yard range, and doesn't require stealth.


TL;DR - If hidden strike was nerfed, smash needs to be nerfed. Juggernauts are the best burst target switchers in the game because their burst doesn't require them to set it up on the intended target first, making it really hard for healers to prepare for it. On top of that it's AoE, also making it hard on healers.
Thank you. But you know what's funny? I do NOT like any class to feel the frustration that I feel on my operative. I do not think that a mistake of nerfing something that was not broken (or over-nerfing something that needed just a bit of toning down) is corrected by nerfing everyone else. 2 mistakes do not make a right.

I still feels ****** to know the the Devs have double standards.

The most logical and sensible thing for BW is to simply revert 2 of the damage reduction nerfs. The Jarring Strike nerf alone should be enough. But I know that BW does not do anything that is reasonable. I do not have faith in them anymore or in their approach to class balance.