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Fix LOLSLAM Juggs / Knights

STAR WARS: The Old Republic > English > PvP
Fix LOLSLAM Juggs / Knights

DimeStax's Avatar


DimeStax
02.03.2012 , 03:29 PM | #141
This is my point of view of a nasty geared Smash Juggernaut/Guardian as a Gunslinger in all Champ gear with 2 pieces of Battlemaster gear:

-Jugg force leaps to me:
"Hah, another scrub Jugg thinks he can take me. No prob I'll just CC him. Oh crap he's immune to CC because of his ability. Oh well he's a Jugg, he can't hit me that hard.

-Force Sweep hits me and takes me to 70%
"Dam, he hits pretty hard. Oh well, he can't do it again."

-Force Smash hits me
"O snap I'm down to 35% hp, what the heck was that?! I guess it's a DPS race from here..."

-Jugg pops cooldowns and I'm hitting him for 3's and 4's.
"Well I guess I'm done then."

And when if they catch me during those occasions when I have only 1 or no CC's up and no trinket the fight goes something like this:

Force leap to me (I can't take cover for 3 secs)> force sweep > force smash > force push (stunned) > Force leap to me again (can't take cover again) > force smash final tick smashes me > force choke (stun) > I'm at 20% hp or less and haven't even started to fight yet > Finally I start to fight back > Jugg pops invincibility and it doesn't even matter.

Overall this class isn't overpowered, but a geared Jugg/Guardian with this spec with all their cooldowns up is a nasty thing and I don't see how they can lose 1v1.

jdnyc's Avatar


jdnyc
02.03.2012 , 03:30 PM | #142
Quote: Originally Posted by ImSaved View Post
Please just stop posting, you're embarrassing yourself. The fact that you can't watch a simple video, and recognize the skills being used by a class you ACTUALLY PLAY is proof enough of your ignorance.
I recognize everything. And the fact that you see numbers and just assume it's on one person and it's one after the other (which is all I'm concerned about for the topic brought up in this thread) is what I'm challenging. And I'm right. The time you supplied. The guy places himself directly between the two opponents. Damage is done and the damage is over each one of the opponents. You're adding those yellow numbers together and acting as if they are done to the same target. I'm telling you that's not the case. So yeah - LOL go roll that class and find out what we've been saying.

jdnyc's Avatar


jdnyc
02.03.2012 , 03:32 PM | #143
Quote: Originally Posted by DimeStax View Post
Overall this class isn't overpowered, but a geared Jugg/Guardian with this spec with all their cooldowns up is a nasty thing and I don't see how they can lose 1v1.
Geared range DPS that isn't pants on head will give them a run for their money. CC/Slows etc good openers against them.

TiTaNsFaN's Avatar


TiTaNsFaN
02.03.2012 , 03:33 PM | #144
Quote: Originally Posted by jdnyc View Post
Geared range DPS that isn't pants on head will give them a run for their money. CC/Slows etc good openers against them.
Run for it's money? Are you saying no class deserves to beat a jugg 1v1 all else being equal?

Gregory-IRL-Bria's Avatar


Gregory-IRL-Bria
02.03.2012 , 03:34 PM | #145
Quote: Originally Posted by DimeStax View Post
This is my point of view of a nasty geared Smash Juggernaut/Guardian as a Gunslinger in all Champ gear with 2 pieces of Battlemaster gear:

-Jugg force leaps to me:
"Hah, another scrub Jugg thinks he can take me. No prob I'll just CC him. Oh crap he's immune to CC because of his ability. Oh well he's a Jugg, he can't hit me that hard.


-Force Sweep hits me and takes me to 70%
"Dam, he hits pretty hard. Oh well, he can't do it again."

-Force Smash hits me
"O snap I'm down to 35% hp, what the heck was that?! I guess it's a DPS race from here..."
You can not have both what is in the green and the red.

It costs 22 points to get that CC immunity bubble from the force leap. That is not enough points to invest into the focus tree for those huge *** hits.

Please do your research better, kthxbye

ImSaved's Avatar


ImSaved
02.03.2012 , 03:34 PM | #146
Quote: Originally Posted by Ravaran View Post
Of course it happens...it happens when the juggernaut is geared and the person being fought is a new 50 with no pvp gear. You will only see a 4k hit if they are not geared, and it is likely viscious throw (under 30% saber throw).
I never said they were equally geared, I just said it was possible. Someone told me it wasn't, so I provided a video of it happening. That person then went into "denial" mode, called me a troll, and continued to say it wasn't possible.

As for the mentally handicapped individual that is still posting in the thread, I can't make it any clearer for you. It happens in the video, at 6:26-6:28, you either didn't watch it, or you're an idiot. Make it fullscreen, make it HD, and watch it. Till then, tighten up your chin strap and L2P.
Improv@Permelian Trade Route
50 Scrapper Scoundrel

jdnyc's Avatar


jdnyc
02.03.2012 , 03:37 PM | #147
Quote: Originally Posted by TiTaNsFaN View Post
Run for it's money? Are you saying no class deserves to beat a jugg 1v1 all else being equal?
What's this deserves BS? No one deserves anything. I'm saying it will be a great fight if both classes are equally geared. Which is how it should be. Just like Scoundrels/Ops are slippery little buggers going back into instant stealth. Should I deserve to be able to see them because I want to? No I shouldn't.

What's with the entitlement crap?

savionen's Avatar


savionen
02.03.2012 , 03:37 PM | #148
This thread is full of people who don't even know the Jedi Knight skills...

Like the person above saying they got hit by Force Sweep for 4k and then Force Smash for 4k. They're THE SAME ability, from the two mirrors.

TiTaNsFaN's Avatar


TiTaNsFaN
02.03.2012 , 03:38 PM | #149
Quote: Originally Posted by jdnyc View Post
What's this deserves BS? No one deserves anything. I'm saying it will be a great fight if both classes are equally geared. Which is how it should be. Just like Scoundrels/Ops are slippery little buggers going back into instant stealth. Should I deserve to be able to see them because I want to? No I shouldn't.

What's with the entitlement crap?
You're defending proven insanely high burst paired with heavy armor and utiltiy. How is that balanced 1v1?

Darthbarbarous's Avatar


Darthbarbarous
02.03.2012 , 03:38 PM | #150
Quote: Originally Posted by copasetic View Post
The difference between Operatives/Scoundrels doing their insane burst and a Juggernaut/Guardian doing their insane burst is that you can't PREDICT when an Operative/Scoundrel is going to open on you. They are stealthed and can open whenever they want.
I am not saying that I am taking any side here in this discussion, or in this comment i.e. scoundrel/op vs Jugg/guard nerf, but based on what you just said above I would like to know the difference between an op/scound opening from stealth on someone and catching them off guard or a jugg/guard leaping at you from halfway across the map (or from on a different vertical level) and catching you off guard? To me they are pretty much the same in terms of trying to PREDICT when your going to get opened on. More then half the time you never see the jugg/guard because they are on a completely different level or are coming from behind you. Unless its a 1v1 situation on a flat terrain and the Jugg/guard is in your sights, you honestly cant predict that your going to get leap smacked.