Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Fix LOLSLAM Juggs / Knights

STAR WARS: The Old Republic > English > PvP
Fix LOLSLAM Juggs / Knights

Obie_Wan's Avatar


Obie_Wan
02.03.2012 , 02:10 PM | #91
I say nerf Focus/Rage spec and then proceed to nerf the rest of these Scoundrel and Operatives TO THE GROUND.

Honestly, there is so much crying from these players who acted like they had any ounce of skill and now are crying when reality slaps them across the face and they're brought back into balance.

I've got a Guardian. I don't mind seeing Focus/Rage spec being nerfed. At least I can man up and admit it's over-the-top AOE damage. I've got a whole lot more integrity than you whiny, skillless, Operative/Scoundrel players who thought a 3 second knockdown and having enough burst damage to kill tanks within a few seconds is all right and balanced.
Outnumbered on all sides. Inferior version of "mirrored" abilities. Republic players are the real underdogs playing the game on hard mode. Show pride in your tenacity.

http://www.swtor.com/community/showthread.php?t=101553

Kolbenito's Avatar


Kolbenito
02.03.2012 , 02:11 PM | #92
Main reason I don't play Rage is it is a dumb spec that is very easy to shutdown by anyone that is awake. For Rage to do good damage you need to be fighting clueless people. Are we really playing a game where anything that you can't counter completely by accident needs to be nerfed? Wait, don't answer that.
Kolbe - Sith Juggernaut - Jung Ma RP-PVP
Kolben - Vanguard - Jung Ma RP-PVP

ImSaved's Avatar


ImSaved
02.03.2012 , 02:15 PM | #93
Quote: Originally Posted by Obie_Wan View Post
I say nerf Focus/Rage spec and then proceed to nerf the rest of these Scoundrel and Operatives TO THE GROUND.

Honestly, there is so much crying from these players who acted like they had any ounce of skill and now are crying when reality slaps them across the face and they're brought back into balance.

I've got a Guardian. I don't mind seeing Focus/Rage spec being nerfed. At least I can man up and admit it's over-the-top AOE damage. I've got a whole lot more integrity than you whiny, skillless, Operative/Scoundrel players who thought a 3 second knockdown and having enough burst damage to kill tanks within a few seconds is all right and balanced.
Operatives already got nerfed. At this point, if you're a tank and you're dying to an Operative, you should just uninstall the game.

And now that Operatives have been nerfed, everyone is looking to blame another class for their inability to play the game. And who is hitting 6k AoE crits? Guardians.
Improv@Permelian Trade Route
50 Scrapper Scoundrel

Sookster's Avatar


Sookster
02.03.2012 , 02:17 PM | #94
Can you name other high damage specials jugg/guardian has besides smash that does "crazy" damage? These classes are extremely gear dependant, needs good gear to actually put out that kind of damage, force scream is ok and can still do 1300+ damage but most of the lightsaber attacks barely breaks 1000 damage in the 50 bracket. So the complaint is about smash doing 5K damage which has a 15 second cooldown? They're not going to 2-3 shot you like pre-1.1 operatives could.
Now that GoergZoeller is gone, buff operative.
SWTOR going F2P, now playing SWGemu.

Treplos's Avatar


Treplos
02.03.2012 , 02:17 PM | #95
Quote: Originally Posted by Obie_Wan View Post
I say nerf Focus/Rage spec and then proceed to nerf the rest of these Scoundrel and Operatives TO THE GROUND.

Honestly, there is so much crying from these players who acted like they had any ounce of skill and now are crying when reality slaps them across the face and they're brought back into balance.

I've got a Guardian. I don't mind seeing Focus/Rage spec being nerfed. At least I can man up and admit it's over-the-top AOE damage. I've got a whole lot more integrity than you whiny, skillless, Operative/Scoundrel players who thought a 3 second knockdown and having enough burst damage to kill tanks within a few seconds is all right and balanced.

Disregarding most of what you said, by your standards, an Operative/Scoundrel critting someone now for 1k-1.5k opener is more to your liking. lol

Tyrgrimx's Avatar


Tyrgrimx
02.03.2012 , 02:18 PM | #96
Quote: Originally Posted by Treplos View Post
Kinda silly to give tanks high burst, sustained damage, survivability, CC and utility .. and then go nerf the burst of a burst glass-cannon class that has nothing else lol
You can have heavy armor and i can have stealth, deal.

Barzarel's Avatar


Barzarel
02.03.2012 , 02:21 PM | #97
Quote: Originally Posted by TiTaNsFaN View Post
No man it totally makes sense for the heaviest armor classes in the game to do the most burst damage amirite?

inb4 tracer missile qq
You do realise that armor is debuffable, and in fact atm due to the current system at least three seperate character stacks can lay on you, that means if 3 people throw debuff stacks on you armor reduction look like 60% considering how broken rest migitations mechanic is, i wouldn't exactly say our survival is large, at best decent if you specced at least 11points into immortal for invincible which is only really workable migitations juggy has atm aside from unstoppable where you also need to be somewhat spending into vengeance.

Atm shield rating and absorb does little to nothing against anything but certain types of classes that run weapon damage, but majority has most their hard hitting ability on kinetic, energy, force or elemental so majority of attacks does not trip shields, so even if we going into our tanking stance, only real reliable reductions in it is the 6% damage reduction which only about 3% higher that shii-cho form.

Now lets consider that defense rating also only affect certain attacks, and that accuracy heavily counters it. Now lets consider even heavily specced into RAGE talent tree, you still have smash on 12CD, you have force crush on a even longer 21sec or so, then you have force choke on 50min, which for most part built smash up, you telling me this is any better than what other burst classes have, or even healers which has same at times if not better survivability than tanks in pvp?

P.S: Mark my words if you get only real viable DPS tree for juggernaut nerfed, you'll see little to no Juggernaut or gaurdians for that matter in pvp, because what else we suppose to do? Tank get low amount of medals and crappy survivability due to broken tanking system in pvp?

Treplos's Avatar


Treplos
02.03.2012 , 02:22 PM | #98
Quote: Originally Posted by Sookster View Post
Can you name other high damage specials jugg/guardian has besides smash that does "crazy" damage? These classes are extremely gear dependant, needs good gear to actually put out that kind of damage, force scream is ok and can still do 1300+ damage but most of the lightsaber attacks barely breaks 1000 damage in the 50 bracket. So the complaint is about smash doing 5K damage which has a 15 second cooldown? They're not going to 2-3 shot you like pre-1.1 operatives could.
Operatives only 3 shotted people who were under-geared, and when the operatives had full stack of buffs. Only, every other class who did the same were also 3 shotting those people.

But now it's 2 shotting?

AidenPryde's Avatar


AidenPryde
02.03.2012 , 02:24 PM | #99
Quote: Originally Posted by copasetic View Post
The difference between Operatives/Scoundrels doing their insane burst and a Juggernaut/Guardian doing their insane burst is that you can't PREDICT when an Operative/Scoundrel is going to open on you. They are stealthed and can open whenever they want.

Smash/Sweep is very predictable and easy to counter if you know what to look for. In order for a Juggernaut/Guardian to do their burst, they need to get 4 stacks of a buff that can only be gained from Force Choking an enemy for the entire duration or using Force Crush to gain 4 stacks. Force Crush progressively slows you to a crawl so when this is casted on you, CC/knockback the Juggernaut/Guardian and run. Or better yet, use your Knockback the second the Juggernaut/Guardian begins their Smash/Sweep animation and you will take zero damage while their Smash/Sweep goes on cooldown thus wasting their entire buildup.

TL;DR: Stop whining and learn how to predict and counter their Smash/Sweep.
I just owned you.

http://www.torhead.com/skill-calc#10...RhdzZGr0ddbz.1
Through passion, I gain strength.
Through strength, I gain power.
Through Power, I gain victory.
Through victory, my chains are broken.

Treplos's Avatar


Treplos
02.03.2012 , 02:25 PM | #100
Quote: Originally Posted by Treplos
Kinda silly to give tanks high burst, sustained damage, survivability, CC and utility .. and then go nerf the burst of a burst glass-cannon class that has nothing else lol
Quote: Originally Posted by Tyrgrimx View Post
You can have heavy armor and i can have stealth, deal.
If I also get the rest of the perks, why not.