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PvP in an MMORPG is Hopeless

STAR WARS: The Old Republic > English > PvP
PvP in an MMORPG is Hopeless

Ipsemeter's Avatar


Ipsemeter
02.03.2012 , 01:39 PM | #51
Quote: Originally Posted by JustTed View Post
I know this is going to be like bailing out the ocean with a bucket, but here goes.

PvP in MMORPGs is terribly broken and always will be for the following reasons:

You can never balance it. MMORPGs are just too complex to be balanced for PvP combat. Against the world, things are largely fine, and imbalances are easier to fix when the target is static (mobs/bosses). But once we pit eight advanced classes with all their talent trees and dozens of abilities against each other, then every small difference can have large, unintended consequences. There’s always some flavor-of-the-month class that’s taking full advantage of these imbalances, until they get nerfed, which just makes way for a new flavor-of-the-month with his own new imbalances. Each new nerf or buff just creates three new imbalances which also need to be fixed, but never will be because the complexity it just too high to account and play test for all possibilities. For each mole you whack, three more pop up.

MMORPGs are about Character Skill, not Player Skill. That is, it’s largely about your gear and about the above mentioned imbalances. After those, then we might be able to talk about player skill differences, for all good it would do. The fight has largely already been won or lost based on classes, gear, and specs, before anyone ever hits a key.

Faction imbalances are impossible to correct for completely. At least, they are in the open world, which is why we have so much instanced PvP and warzones. This just brings up the question “Why not just PvP in a shooter on a 32 player server then? What do I need a Massively Multiplayer Game for if I’m only playing with 40-odd other people?”

Saying “this is why we need open world PvP,” just brings you back to the faction imbalance problem. You can nudge faction imbalances with XP rewards and such, but you can never really eliminate them, only dent them. One side will always be up on the other, so I guess it’s back to those instances so we can have a fair fight… at least by number of players anyway.

I don’t get why you folks don’t play Team Fortress 2 or something. It’s well balanced and there’s gear. And no, I don’t work for anyone in the gaming industry. I’m just genuinely puzzled. MMORPGs provide such a terrible PvP experience I’m baffled as to why anyone would bother.
Untrue. It's a different style of PvP, and for tournaments you create dedicated servers where all players have exactly the same class stats, but being an mmporg there is an added layer of complexity in the form of progression, PvE progression annotates there must be PvP progression, else the twain shall never meet. There is no disgrace losing to someone better geared than you, I don't understand this mentality, being bested is an opportunity to learn and grow, and if your growth takes you gear progression you'll have a better grasp on what MMPORPG progression means.

We are seeing this style of game play everywhere, most specifically in FPS, where one levels through the pvp ranks unlocking abilities and weapons and weapon abilities.

This is a good thing, it adds to the replay-ability of a game, keeps it dynamic, and sets specific goals for players to obtain. I cut my teeth on matched PvP, Half Life, Unreal, Quake, Wolfenstein, and none of those games had the depth and replay-ability what is currently available to us.

It is just more satisfying to level through the ranks and unlock the BFG and have it available when ever I want it, than to spawn camp the weapon's location or run a path of all possible location spawn points until I get it. There is actually less balance in that mode than with this mode.

As for the open world...agree, totally. You can never balance open world pvp unless you control the flow and cap it evenly, but then it's not open world, it's instanced. Ilum should be Instanced. Ilum should be on a timer, to entice people to actually go there. Ilum should be scrapped.

Yfelsung's Avatar


Yfelsung
02.03.2012 , 01:44 PM | #52
Quote: Originally Posted by JustTed View Post
There's a key difference. Forgive me for going back to my favorite example.

I've played a lot of Team Fortress 2 for years and my inventory shows it. I have every weapons for every class. As such, I'm much more potent than someone playing for the first time.

If he comes at me as a Medic and I'm on a Heavy, yeah, it's worse for him. But you know what? He still has a shot, and not a one-in-a-million, all-planets-align shot either. A decent player is always a threat, particularly when we can bring skills like reflexes and aim into this game from others.

Gear matters, but it doesn't make or break encounters. Certain classes are of course the counter-class to someone else, but that cuts both ways, and everyone has a decent shot against everyone else. They're still different, but it's reasonably well balanced.

A level 10 has absolutely no shot against a level 50 until you want to spin me a wild tale.

Gear > Skill. Someone who just hit 50 and is a great PvPer is just going to get curb stomped by someone who's a lousy PvPer, but in all the best gear.

OR... they're a healer. In which case they'll probably get clobbered.

You follow me? There's just too much going on in this genre for this type of competitive game play. You're not competing with me, you're competing with my character. We might as well play Pokemon.
A level 10 on 50 in the world, you're right, there's no chance.

In the Warzones with bolster, my Sniper was dropping 40+'s the minute I started doing warzones at 10.

I mean, ****, my sniper is 25 and I get top damage and kills about 50% of the time, over level 49s.

My Jugg is 50 and has ONE piece of PvP gear and I have got into a nook of getting 8 to 9 medals A GAME and beating VERY WELL GEARED players in 1 v 1s and I even beat a Shadow and Vanguard 2 v 1 (you always remember those ones.)

Hence, sure, world PvP is not balanced, but Warzone PvP is balanced enough that my skill has allowed me to out perform people with better gear and higher levels.

And it's not like ANYONE is calling Immortal Juggernauts or Engineering Snipers OP classes. Many people consider Snipers to be the WORST ranged DPS in the game, yet I kill Marauders and Sentinels in melee range that outlevel me by almost double.
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JustTed's Avatar


JustTed
02.03.2012 , 01:47 PM | #53
Quote: Originally Posted by Ipsemeter View Post
Untrue. It's a different style of PvP, and for tournaments you create dedicated servers where all players have exactly the same class stats, but being an mmporg there is an added layer of complexity in the form of progression, PvE progression annotates there must be PvP progression, else the twain shall never meet. There is no disgrace losing to someone better geared than you, I don't understand this mentality, being bested is an opportunity to learn and grow, and if your growth takes you gear progression you'll have a better grasp on what MMPORPG progression means.
Gear progression isn't "learning" though. It's new stuff, not new skills. At the end of the day, my gear is competing with your gear and our relative class imbalances (which are inevitable with this level of complexity). My skill isn't competing with your skill.

Vydor_HC's Avatar


Vydor_HC
02.03.2012 , 01:53 PM | #54
Quote: Originally Posted by JustTed View Post
I know this is going to be like bailing out the ocean with a bucket, but here goes.

PvP in MMORPGs is terribly broken and always will be for the following reasons:

You can never balance it. MMORPGs are just too complex to be balanced for PvP combat. Against the world, things are largely fine, and imbalances are easier to fix when the target is static (mobs/bosses). But once we pit eight advanced classes with all their talent trees and dozens of abilities against each other, then every small difference can have large, unintended consequences. There’s always some flavor-of-the-month class that’s taking full advantage of these imbalances, until they get nerfed, which just makes way for a new flavor-of-the-month with his own new imbalances. Each new nerf or buff just creates three new imbalances which also need to be fixed, but never will be because the complexity it just too high to account and play test for all possibilities. For each mole you whack, three more pop up.

MMORPGs are about Character Skill, not Player Skill. That is, it’s largely about your gear and about the above mentioned imbalances. After those, then we might be able to talk about player skill differences, for all good it would do. The fight has largely already been won or lost based on classes, gear, and specs, before anyone ever hits a key.

Faction imbalances are impossible to correct for completely. At least, they are in the open world, which is why we have so much instanced PvP and warzones. This just brings up the question “Why not just PvP in a shooter on a 32 player server then? What do I need a Massively Multiplayer Game for if I’m only playing with 40-odd other people?”

Saying “this is why we need open world PvP,” just brings you back to the faction imbalance problem. You can nudge faction imbalances with XP rewards and such, but you can never really eliminate them, only dent them. One side will always be up on the other, so I guess it’s back to those instances so we can have a fair fight… at least by number of players anyway.

I don’t get why you folks don’t play Team Fortress 2 or something. It’s well balanced and there’s gear. And no, I don’t work for anyone in the gaming industry. I’m just genuinely puzzled. MMORPGs provide such a terrible PvP experience I’m baffled as to why anyone would bother.
Though you make correct points in your argument, I have to disagree with your conclusion that PvP is hopeless in an MMO. The DAoC model worked and was successful, because they did not attempt to create balance. Instead they used the nature of imbalance in MMO's as a strength allowing under populated realms a chance to over come the odds of being out numbered. Plus, with the odd number of realms available, the players themselves could deal with the population balance issue by forming alliances with each other.

In the end, the system was successful mainly because Mythic didn't try to force balance in the game, they just let the players and their OP classes deal with it.

deltaminus's Avatar


deltaminus
02.03.2012 , 01:54 PM | #55
I love mmo pvp for what it is. I like getting rewarded for my time and efforts and reaping the fruits of my labor. It's more realistic than an organized 5v5 or 10v10 match and is all the funner for it. Some people like vanilla ice cream, I like rocky road.

I like how mmo pvp is more like a war then it is a game of tennis.

Ironically the original Star Wars movies where about a small group of Republic versus a massive Empire, funny how this game seems to have worked out the same way.

Reenolols's Avatar


Reenolols
02.03.2012 , 01:57 PM | #56
Quote: Originally Posted by ShonaChaos View Post
FFXI= best MMO ever (in my opinion)... and there was no PVP.

So to the OP... I concur
Yes there was. Ballista was mine and all my buds focus for 6 years.
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drwolfman's Avatar


drwolfman
02.03.2012 , 02:20 PM | #57
again people who are complaining are just tired of not being good at something. and stop comparing this game or any mmo to Team Fortress or any FPS. Team Fortress in a nutshell sucks and the many times i have played and if the other team had a bunch of better weapons/gear my team would get owned.

PVP in MMO is not all about just who has the best gear, any one who has played on a good team in PVP knows this. People think 1 player sometimes makes a difference, if thats the case then your team should all focus kill him 8 people v 1 person no matter the level or gear will die and will die fast. Then you focus on the next guy all at the same time...oddly this strategy seems like something you would do in PVE world..team work in MMO is key WILL always be key in PVE or PVP.

Kids remember what MMO stands for, and no its not Many Manly Orgies.
If the Dark Side doesn't make you wet for power then you must be destroyed!!

JustTed's Avatar


JustTed
02.03.2012 , 02:29 PM | #58
Quote: Originally Posted by drwolfman View Post
Team Fortress in a nutshell sucks and the many times i have played and if the other team had a bunch of better weapons/gear my team would get owned.
The weapons aren't "better" though. They're side-grades. They'll all ask for some kind of trade-off, melee weapons aside.

If you got owned in TF2, it wasn't due to gear. TF2 is well balanced that way. MMORPG PvP just isn't. It's gear vs gear, with some class imbalances thrown in.

darthmorbous's Avatar


darthmorbous
02.03.2012 , 02:31 PM | #59
GW
Balance in that game was bliss...after many fixes.
I still PvP in that game to remember myself why i love PvP so much.
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RileyBrown's Avatar


RileyBrown
02.03.2012 , 02:33 PM | #60
Quote: Originally Posted by Rhysling View Post
Without PVP any MMO is just, boring. Without even the threat of the opposing faction it gets very stale. And this is Star Wars. The whole story is based around a battle between two sides.

It doesn't have to be balanced, it doesn't have to be epic, but it needs to be there.
Im pretty sure he ment Warzones not open world Pvp, he is saying open world would be better.