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Alacrity is appallingly useless for healers.

STAR WARS: The Old Republic > English > PvP
Alacrity is appallingly useless for healers.

Iheamylap's Avatar


Iheamylap
02.03.2012 , 12:29 PM | #11
Alacrity for Sawbones is pointless, IMO.

It benefits ONE special. Reducing it by maybe .2-.3 seconds.

In order to Benefit ONE special, you are having to have Crit and/or Surge reduced. Therefore, all the rest of your heals that are NOT even in the slightest benefited by Alacrity are doing less healing.

:\

Pointless, yes it is ALL OVER end-game and Artifact grade Smuggler wear >_<

Alacrity needs to do more, or be removed from Scoundrel clothing. Period.

lexiekaboom's Avatar


lexiekaboom
02.03.2012 , 12:30 PM | #12
Why are you trying to heal (or for that part PVP) if you are not a sorc?

No mana management issues at all and they heal better then you.

It's not BIOWARE'S fault you didn't pick the only class they feel we should be playing.

defileabowl's Avatar


defileabowl
02.03.2012 , 12:30 PM | #13
The math is pretty simple if you are chain casting heals for 30 seconds straight with 10% alacrity you will get 30 seconds worth of healing in 27 seconds. So not only are you casting faster you are getting more heals in the same amount of time and more times then not 1 extra heal could have saved the group from a wipe.

sfryman's Avatar


sfryman
02.03.2012 , 12:31 PM | #14
Alacrity is less valuable than other stats, but it does have some value for pvp healers. Still I agree I take power, surge or crit over alacrity any day.

ErrantMercenary's Avatar


ErrantMercenary
02.03.2012 , 12:39 PM | #15
Quote: Originally Posted by snaplemouton View Post
Alacrity is the best stat for healer in PvP. Hands down.
For PvE it is still extremely good but pure power is better.
Hahahaha. You're cute. I can't wait to heal circles around you by itemizing properly.

Alacrity is better in PvP than it is in PvE because of the frenzied nature of battle but it's still a bad stat across the board. It doesn't affect the GCD of instants or HoTs which means no Operative/Scoundrel will touch it with a 50 foot pole, and yet it's baked into all of their healer PvP gear.

Similarly, for Commandos/Mercs it INCREASES the Effective Cost of casting the abilities it DOES affect. I'm going to quote RuQu here because he's done the math, and also put together an excellent spreadsheet found here. In essence, Alacrity FORCES you to use Hammer Shot/Rapid Shot to regenerate ammo/heat.


Quote: Originally Posted by RuQu View Post
If we take Adv. Medical Probe as an example, it has a base cast time of 1.5 seconds, and costs 2 Ammo. Its base Effective Cost is 2 - 1.5*0.6 = 1.1 Ammo, assuming it is used when you are in the max regen zone.

Now, use Alacrity to reduce it to 1.2 seconds (easily done with lvl 51 gear). Now the Effective Cost is 2 - 1.2*0.6 = 1.28 Ammo.

Similarly, reducing Medical Probe, with the proc to make it cost 1 Ammo) from 2 seconds to 1.6 seconds (the same alacrity as for AP above) changes the EC from a GAIN of 0.2 Ammo to a loss of 0.04 Ammo.

Sages and Sorcerers maximize benefit from Alacrity, so it's not completely awful for them, but Alacrity still PALES in comparison to the throughput offered by literally any other healing stat.


You're playing with your gut, not good math. Stop falling for the groupthink gut reaction nonsense that plagues this entire forum.THINK, ANALYZE, and then speak. You want to heal well in PvP crit, surge and power for big heals will save more lives for less cost than Alacrity ever will.
Don't worry guys, my motorcycle safety course was three whole days.

ErrantMercenary's Avatar


ErrantMercenary
02.03.2012 , 12:41 PM | #16
Quote: Originally Posted by defileabowl View Post
The math is pretty simple if you are chain casting heals for 30 seconds straight with 10% alacrity you will get 30 seconds worth of healing in 27 seconds. So not only are you casting faster you are getting more heals in the same amount of time and more times then not 1 extra heal could have saved the group from a wipe.

Wrong. Alacrity does not affect the Global Cooldown for instants or HoTs. Particularly in the case of Scoundrels/Ops it's entirely possible to not benefit once in 30 seconds from Alacrity. In addition because of the small very management intensive resource pool of two of the three healing classes, Alacrity actually makes your abilities cost MORE than they otherwise would've.
Don't worry guys, my motorcycle safety course was three whole days.

belialle's Avatar


belialle
02.03.2012 , 12:43 PM | #17
I wouldn't say that it's useless. I just value crit/surge a lot more. Perhaps as gear continues to improve, we'll start finding ourselves with more opportunities to add more alacrity to our builds.

Skaarrj's Avatar


Skaarrj
02.03.2012 , 12:45 PM | #18
Quote: Originally Posted by ErrantMercenary View Post
Hahahaha. You're cute. I can't wait to heal circles around you by itemizing properly.

Alacrity is better in PvP than it is in PvE because of the frenzied nature of battle but it's still a bad stat across the board. It doesn't affect the GCD of instants or HoTs which means no Operative/Scoundrel will touch it with a 50 foot pole, and yet it's baked into all of their healer PvP gear.

Similarly, for Commandos/Mercs it INCREASES the Effective Cost of casting the abilities it DOES affect. I'm going to quote RuQu here because he's done the math, and also put together an excellent spreadsheet found here. In essence, Alacrity FORCES you to use Hammer Shot/Rapid Shot to regenerate ammo/heat.



Sages and Sorcerers maximize benefit from Alacrity, so it's not completely awful for them, but Alacrity still PALES in comparison to the throughput offered by literally any other healing stat.


You're playing with your gut, not good math. Stop falling for the groupthink gut reaction nonsense that plagues this entire forum.THINK, ANALYZE, and then speak. You want to heal well in PvP crit, surge and power for big heals will save more lives for less cost than Alacrity ever will.

Thank you. I knew that Crit, surge nad power were better, I just didn't do the math for 100% factual proof.

I don't think I can purchase any of the battlemaster set pieces because of all the alacrity it dumps onto you. :\ I got the offset pieces, which are pretty nice, but those set pieces MURDER my other stats.

Ewgal's Avatar


Ewgal
02.03.2012 , 12:45 PM | #19
Yeah, I have to say that for a healer alacrity is really nice stat in PvP. So many heals have a cast time and the shorter the better.
May the farce be with you

dexterryu's Avatar


dexterryu
02.03.2012 , 12:51 PM | #20
Alacrity is very important for PVP healing.

It's not always about output or resource management. As a sage healer alacrity helps me get the heals out to those who need them faster. .3 seconds off of my big direct heal is huge. Having my channeled heal tick faster is huge. That .3 seconds might be the difference of him dying or not. It's not like PVE where you might just primarily be focused on the tank. You need to heal many targets quickly. Alacrity assists with that.

Likewise, my small fast heal is 1.3 seconds instead of 1.5. Not a huge deal, but 1.3 seconds is a bit harder to interrupt.