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922k healing and 3 medals, plz add a 600k and 900k medal

STAR WARS: The Old Republic > English > PvP
922k healing and 3 medals, plz add a 600k and 900k medal

Aidank's Avatar


Aidank
02.02.2012 , 10:04 PM | #181
Why should healers be rewarded for being "More versitile" though?


Why is it advantageous for a healer to pop all his cds and adrenals, try and find a target w/o pvp gear, then get the 2.5k hit medal? Sure, you can get it, but as a dps I'd much rather the healer save all of those cooldowns for healing in a tight spot.

We've got dps for dpsing, healers for healing, it doesn't really help for healers to be doing dps and to have dps running into acid pits out of combat so they can get the 5k healing medal.

IMO the medal system should be scrapped, it's not an accurate representation of how well you're doing. You should just get a certain amount of valor based on how much damage/healing/protection/objectives you get
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

Moriath's Avatar


Moriath
02.03.2012 , 12:00 AM | #182
Quote: Originally Posted by Acyu View Post
I never said that healers weren't shafted as far as medals go.

But seriously? 3 medals?

You can't tell me it is hard to get the killing blow and 10 kill one. You just can't.

A well timed shock will get you use killing blow and a few rotating dots will get you the 10 kill one easy.

25 kills is not that difficult if the game is long enough.

Voidstar is voidstar. It encourages both tunnel vision healing and tunnel vision DPSing. 900K is nothing compared to the 1.2 mil some guy posted a few days ago.

What is common between these SSs? <10K damage.

Play smarter, and even though you'll still get less medals than DPS, at least you'll walk away with a few more than 3.

I never said it was hard to get those medals. But the poitn is that we shouldn't have to. In some matches stopping healing for even 1 cooldown can mean that a team mate dies, in which case I wasn't doing my job. I admit that currently whenever possible I try and toss out a grenade for splash damage but, as I said I shouldn't have to do that just to get "tap damage" for kill medals.
$DO || ! $DO ; try
try: command not found

Blue's Avatar


Blue
02.03.2012 , 12:05 AM | #183
Quote: Originally Posted by Jarfunkz View Post
please do the other things that get you medals. Pressing three buttons and targeting your own faction isn't skillful.
This guy played like a boss and you are clearly too uneducated to see that.

Way to beast it up OP
Elmdor Hellsing (Lowca) -- Former SWG Pre-CU Smuggler

Moricthian's Avatar


Moricthian
02.03.2012 , 12:12 AM | #184
Quote: Originally Posted by Acyu View Post
I never said that healers weren't shafted as far as medals go.

But seriously? 3 medals?

You can't tell me it is hard to get the killing blow and 10 kill one. You just can't.

A well timed shock will get you use killing blow and a few rotating dots will get you the 10 kill one easy.

25 kills is not that difficult if the game is long enough.

Voidstar is voidstar. It encourages both tunnel vision healing and tunnel vision DPSing. 900K is nothing compared to the 1.2 mil some guy posted a few days ago.

What is common between these SSs? <10K damage.

Play smarter, and even though you'll still get less medals than DPS, at least you'll walk away with a few more than 3.
You're contradicting yourself. Chasing someone down trying to get a killing blow while my teammates are dying is not playing smart. Lobbing a grenade into a group of players when my resource bar should be used to cast heals is not smart. You obviously don't play a healer. If you're wasting time and resources trying to get kills when you should be healing, you at least arn't playing a healer effectively.

Wattser's Avatar


Wattser
02.03.2012 , 12:19 AM | #185
If you want more commendations or valor from healing then get the win.

fungihoujo's Avatar


fungihoujo
02.03.2012 , 12:20 AM | #186
They should make it so you get kill credit for either being in the area of the fighting or for healing someone who killed an enemy- with a million healing, you likely healed just about everyone- if those heals counted towards kills that those you were healing killed, you'd be pretty close to the guys on your team who got 40ish... at the very least, you'd have the three you got plus 2 more. 5 medals isn't bad for just healing.

Moricthian's Avatar


Moricthian
02.03.2012 , 12:22 AM | #187
Quote: Originally Posted by Wattser View Post
If you want more commendations or valor from healing then get the win.
Commendations are determined by how many medals you get not whether or not you win or lose. I played a WZ where I healed for about 300k, won the warzone, only got 3 medals got around 50ish commendations while the dps and tanks had 5-8 medals each. Trust me, I earned way more rewards than I got for that match.

Please think before you post.

Jooji's Avatar


Jooji
02.03.2012 , 12:30 AM | #188
While I do agree 3 medals for 920k healing is pathetic, the OP is missing the bigger picture.

Medals for 600k and 900k would be stupid. If you're facing a half-decent group there's no possible way you can hit 900k because they'll keep a melee on you the whole time.

There just needs to be rewards similar to that of a tank, such as 50k healing in one life, 150k healing in one life, 25-50k healing to another person in one life, etc.

I completely agree we should get credits for the kills of the people we heal also. Having to throw out sticky grenades and mortar volleys on cd just for medals is kinda dumb, because I'm much better off healing my team with those GCDs.

Moricthian's Avatar


Moricthian
02.03.2012 , 12:34 AM | #189
Quote: Originally Posted by Jooji View Post
While I do agree 3 medals for 920k healing is pathetic, the OP is missing the bigger picture.

Medals for 600k and 900k would be stupid. If you're facing a half-decent group there's no possible way you can hit 900k because they'll keep a melee on you the whole time.

There just needs to be rewards similar to that of a tank, such as 50k healing in one life, 150k healing in one life, 25-50k healing to another person in one life, etc.

I completely agree we should get credits for the kills of the people we heal also. Having to throw out sticky grenades and mortar volleys on cd just for medals is kinda dumb, because I'm much better off healing my team with those GCDs.
Those are great suggestions. Even adding two or three of those medals when mean the world to healers. Bioware, this is a no brainer. The only arguments against healing medals being increased are people who don't understand how healing works.

fungihoujo's Avatar


fungihoujo
02.03.2012 , 12:34 AM | #190
Quote: Originally Posted by Moriath View Post
really?

Healing 6/18

Medic – 2.5k healing from a single heal
Trauma Surgeon – 5k healing from a single heal
Healer - Healing 75K
Savior - Healing 300K
Defender – Earning 1k Defender Points
Warden - Earning 3k Defender Points

DPS - 10(13)/18 medals (some classes, like the sentinel, can also attain the 75k healing medal)

Demolisher – 2.5k damage from a single attack
Anihilator - 5K damage from a single attack
Combatant – Dealing 75k damage
Destroyer - Dealing 300K damage
Assassin – Killing a player in a one-on-one fight
Quick Draw – Getting a killing blow on one player
Commando – Killing 10 enemy players
Soldier – Killing 25 enemy players
Defender – Earning 1k Defender Points
Warden - Earning 3k Defender Points

Tanking - 14(17)/18 medals

Shield – 5k Protection
Protector - 50K Protection
Guardian – 2k Protection since last death
Paladin – 10k Protection since last death
Demolisher – 2.5k damage from a single attack
Anihilator - 5K damage from a single attack
Combatant – Dealing 75k damage
Destroyer - Dealing 300K damage
Assassin – Killing a player in a one-on-one fight
Quick Draw – Getting a killing blow on one player
Commando – Killing 10 enemy players
Soldier – Killing 25 enemy players
Defender – Earning 1k Defender Points
Warden - Earning 3k Defender Points

Utilizing possible exploits such as the one found here : http://www.swtor.com/community/showthread.php?t=265183

add another 2-3 medals to dps and tanks.

So tunnel vision isn't rewarded? looks like anyone who focuses on dps (tunnel vision!) gets the most reward.

All medals listed below


Medic – 2.5k healing from a single heal
Demolisher – 2.5k damage from a single attack
Trauma Surgeon – 5k healing from a single heal
Anihilator - 5K damage from a single attack
Quick Draw – Getting a killing blow on one player
Combatant – Dealing 75k damage
Destroyer - Dealing 300K damage
Healer - Healing 75K
Savior - Healing 300K
Defender – Earning 1k Defender Points
Warden - Earning 3k Defender Points
Assassin – Killing a player in a one-on-one fight
Shield – 5k Protection
Protector - 50K Protection
Guardian – 2k Protection since last death
Paladin – 10k Protection since last death
Commando – Killing 10 enemy players
Soldier – Killing 25 enemy players
Umm... ok, so that's accurate. "Healer list- include only the healing abilities DESPITE THE CLASS BEING ABLE TO GET OTHER MEDALS"

DPS and Tank- include every single medal they can get, even the ones outside of their specific role.

A healer can- kill someone in one blow, kill someone one on one, get kill medals, some can get a hit medal (though, without chain lightning or death field, no sorc/sage is going to get that heal specced since the class lacks burst).

Healer is more like 10/18, 11 if you put in a bit of effort for the 75k, not a hard one to reach.

Will you get it every game? No- but frankly, I play a dps sorc- some games even as a dps sorc I don't get the dps medals but do get the healing medals. Some games of huttball I'm mostly positioning, overload, extricate- and get 2 medals yet am instrumental in 4-5 ball caps. That said, some matches I play very well and get few medals, some I play very poorly and get few medals- some I play very well and also get 7-9 medals.

You can get 7-9 medals while not playing to win- but outside exploiting certain mechanics, you won't get many medals by being bad.


Is the mechanic perfect? Hardly. But it's much better than giving people who afk the same as people who try hard the whole match- which is exactly what WoW's awful system does.

Another thing is, while Voidstar defense is won by healing, Voidstar offence is won by burst- not switching over to burst down low health characters on the offence will cost you.... which I imagine is part of the reason that despite the incredible amount of healing done- only one door was passed.