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922k healing and 3 medals, plz add a 600k and 900k medal

STAR WARS: The Old Republic > English > PvP
922k healing and 3 medals, plz add a 600k and 900k medal

Airoper's Avatar


Airoper
02.02.2012 , 08:43 PM | #171
then my advice is stop self healing & help the team.
All this post shows is i did 900k healing but we lost & my team died heeps but i lived so reward me!
oh yeh it wasnt me it was them!!!!! it must have been i did 900k healing??

Lycandresden's Avatar


Lycandresden
02.02.2012 , 08:45 PM | #172
Quote: Originally Posted by Jarfunkz View Post
Exactly... Either choose to get medals (being versatile) or choose to only do one thing.

It doesn't take that much time away from healing if you tab, hit an aoe on a bunch of players, retarget who you are healing.

That is right... what I am saying is if you want medals, you need to do some more damage.

10 kills
25 kills
75k damage
death blow

these are pretty easy to get, even for healers. I realize everyone has a soft spot for healers, I do too... Just telling you guys what to do in order to obtain more medals, since no one else is helping.
wizzle wazzle
Those who use the darkside are also bound to serve it. To understand this is to understand the underlying philosophy of the sith

Moriath's Avatar


Moriath
02.02.2012 , 08:47 PM | #173
Quote: Originally Posted by Acyu View Post
you don't deserve more than 3 medals if that is all you did.

The medal system encourages people to do more than tunnel vision, this applies to healing too
really?

Healing 6/18

Medic – 2.5k healing from a single heal
Trauma Surgeon – 5k healing from a single heal
Healer - Healing 75K
Savior - Healing 300K
Defender – Earning 1k Defender Points
Warden - Earning 3k Defender Points

DPS - 10(13)/18 medals (some classes, like the sentinel, can also attain the 75k healing medal)

Demolisher – 2.5k damage from a single attack
Anihilator - 5K damage from a single attack
Combatant – Dealing 75k damage
Destroyer - Dealing 300K damage
Assassin – Killing a player in a one-on-one fight
Quick Draw – Getting a killing blow on one player
Commando – Killing 10 enemy players
Soldier – Killing 25 enemy players
Defender – Earning 1k Defender Points
Warden - Earning 3k Defender Points

Tanking - 14(17)/18 medals

Shield – 5k Protection
Protector - 50K Protection
Guardian – 2k Protection since last death
Paladin – 10k Protection since last death
Demolisher – 2.5k damage from a single attack
Anihilator - 5K damage from a single attack
Combatant – Dealing 75k damage
Destroyer - Dealing 300K damage
Assassin – Killing a player in a one-on-one fight
Quick Draw – Getting a killing blow on one player
Commando – Killing 10 enemy players
Soldier – Killing 25 enemy players
Defender – Earning 1k Defender Points
Warden - Earning 3k Defender Points

Utilizing possible exploits such as the one found here : http://www.swtor.com/community/showthread.php?t=265183

add another 2-3 medals to dps and tanks.

So tunnel vision isn't rewarded? looks like anyone who focuses on dps (tunnel vision!) gets the most reward.

All medals listed below


Medic – 2.5k healing from a single heal
Demolisher – 2.5k damage from a single attack
Trauma Surgeon – 5k healing from a single heal
Anihilator - 5K damage from a single attack
Quick Draw – Getting a killing blow on one player
Combatant – Dealing 75k damage
Destroyer - Dealing 300K damage
Healer - Healing 75K
Savior - Healing 300K
Defender – Earning 1k Defender Points
Warden - Earning 3k Defender Points
Assassin – Killing a player in a one-on-one fight
Shield – 5k Protection
Protector - 50K Protection
Guardian – 2k Protection since last death
Paladin – 10k Protection since last death
Commando – Killing 10 enemy players
Soldier – Killing 25 enemy players
$DO || ! $DO ; try
try: command not found

Moricthian's Avatar


Moricthian
02.02.2012 , 08:53 PM | #174
Quote: Originally Posted by Moriath View Post
really?

Healing 6/18

Medic – 2.5k healing from a single heal
Trauma Surgeon – 5k healing from a single heal
Healer - Healing 75K
Savior - Healing 300K
Defender – Earning 1k Defender Points
Warden - Earning 3k Defender Points
Not to mention Trauma Surgeon and Savior are extremely difficult if not impossible to get in the pre-50 bracket. That means you can only get 4 medals by doing your job before you hit 50. The only way to get more medals is to stop healing and dps. If a healer does this, it is detrimental to the team. This is very problematic.

andytheape's Avatar


andytheape
02.02.2012 , 08:56 PM | #175
900k healing... Hats off to you sir.

My record (also in Voidstar) is 630k where I utilized my AOE heal A LOT. I don't see any other classes than sage/sorcerer pulling this off, but would like to be proven wrong.
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Moriath's Avatar


Moriath
02.02.2012 , 08:58 PM | #176
Quote: Originally Posted by Moricthian View Post
Not to mention Trauma Surgeon and Savior are extremely difficult if not impossible to get in the pre-50 bracket. That means you can only get 4 medals by doing your job before you hit 50. The only way to get more medals is to stop healing and dps. If a healer does this, it is detrimental to the team. This is very problematic.
and the 2 defender medals are practically unattainable in voidstar, and both can be difficult in huttball sometimes. Alderaan is the only one I can consistantly get these in.
$DO || ! $DO ; try
try: command not found

islossk's Avatar


islossk
02.02.2012 , 09:10 PM | #177
Quote: Originally Posted by Rambuster View Post
Clearly you havent played a class that can put guard on a target. In a huttball match i have gotten 2k in one life, 10k in one life and the 5k protection medal in a matter of seconds when i would put guard on the ball carrier and the other team just trys to burn him down.
if you think thats bad, you should see what ive done on my FOCUS spec guardian, got the 2.5k damage, 5k damage, killing blow, up to 10k protection, 2.5k heal, 75k damage, before the 1st 30 seconds in huttball

BadNewzzz's Avatar


BadNewzzz
02.02.2012 , 09:46 PM | #178
Self heal shouldn't count, then no one would need a healing medal above 300k

And how many healers is busy standing in acid/fire pits on stunball and heal them self? and then they get a screenshot there they brag about how good they are...

Also it is funny to see ppl brag about how good they are and need more medals for farming pugs with their premaid... Cmon BW i know you don't care about us but pretend and please give us premaid vs premaid and pugs vs pugs.
Also ingame voice would have been great in wz, sure premaid don't need it but it would help pugs a bit. So they can use the same tools premaid is using.
Freedon Nadd
AmunRa Assassin Tank BM (Before 1.1.5)
Shach Sorc Healer BM (Before 1.1.5)

Sylvarine's Avatar


Sylvarine
02.02.2012 , 09:50 PM | #179
The medals for healing definately does need re-working. In the past I was pro-bono towards it. I felt it was just fine where it was. Back then though, we didn't have the 50 brackets and the huge gear gap you see in warzones now. So healers really didn't need to spend all their time healing. They could easily pull 7-10 medals outta any warzone if they were played properly.

The reality of it now is that we have 50 brackets, we have a ton of geared people and the luxury of old is not as viable as it once was. Due to the massive amount of dmg that is going on during warzones, especially if you run with pre-mades... there is very very little time to dps.

If you come up against another pre-made, the only abilities you will be using outside of your heals as a sorc will be your bubble, overload, our stun and our interupt... along with the occasional whirlwind if you actually get enough time to get one off. We don't have time to stop and dps cause if we do, our dps die and we die. These types of matches boil down to which healer can sustain enough of their teamates long enough to wither the other side down.

Anyone saying our dps is still vital during this situations is just a complete moron. Full speced healer dps is so insignificant against champ/BM geared players it's seriously just laughable. The only counter to their dps is keeping your dps up.

At the end of these types of matches, I'll wrack up 400-500k healing with ease and normally still get 5-6 medals if I get lucky enough to get in the killing blow on a player which I usually do. DPS though, they always come out with 8-9, and tanks even more.

So basically in a win, every class did their roles to be victorious while the healer get's f#$ked due to Bioware's ignorance in the medal system.

It's no different in ilum, Bioware once again drops the ball and screws the healers forcing anyone that wants to heal to have to dps if they want credit for kills.

I've been full heal spec since day 1, I love it but I do love to dps and I'll do it every chance I can. Rest assured though when we get into competitive matches in warzones, my job is keeping my team up and every class role should be rewarded rightfully so for it.

Easiest change I can see is make anyone within a certain radius of a player dying get credit for the kill as long as you were in combat during it. Healers at least then would get access to two more guaranteed medals. Maybe add another bracket in for amount of healing instead..or better yet.. make a medal for 75k dmg/150k healing which will be a little extra bonus during some matches do try and encourage healers to do more then chain heals.

As for mpv votes, seriously, people need to get off this boat where "well if you heal, you'll get votes for mpv that make up for it". Seriously f#$k off with that garbage, that happens maybe 20% of the time if your lucky and we don't need pity votes for doing our jobs in warzone matches where dps'ing isn't a viable option. All classes and not just healers should have equal rewards for performing their roles given what ever situation arises in any given warzone.

Either way, you can definately see the trend or I should say the toll of the current healing system is taking on healers in general in the game. With the high respec costs, lack of rewards for healing, a lot of people that would just spec back and forth are staying dps entirely. All I see when I'm on the imp fleet these days is non stop spams from tons of groups looking for healers. At the current rate, if Bioware doesn't get their heads outta their asses and fix this, there won't be any healers left in the game in 6 months aside from the straight up 100% pve folks.

Acyu's Avatar


Acyu
02.02.2012 , 10:01 PM | #180
Quote: Originally Posted by Moriath View Post
really?
I never said that healers weren't shafted as far as medals go.

But seriously? 3 medals?

You can't tell me it is hard to get the killing blow and 10 kill one. You just can't.

A well timed shock will get you use killing blow and a few rotating dots will get you the 10 kill one easy.

25 kills is not that difficult if the game is long enough.

Voidstar is voidstar. It encourages both tunnel vision healing and tunnel vision DPSing. 900K is nothing compared to the 1.2 mil some guy posted a few days ago.

What is common between these SSs? <10K damage.

Play smarter, and even though you'll still get less medals than DPS, at least you'll walk away with a few more than 3.