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922k healing and 3 medals, plz add a 600k and 900k medal

STAR WARS: The Old Republic > English > PvP
922k healing and 3 medals, plz add a 600k and 900k medal

Airoper's Avatar


Airoper
02.02.2012 , 08:01 PM | #151
step 1 stand at door
step 2 target self
step 3 self heal
step 4 watch everyone die around you as the aoe kills everyone but you
step 5 wait for team to rez as you are still at door self healing
step 6 repeat previous steps

WilhelmScream's Avatar


WilhelmScream
02.02.2012 , 08:07 PM | #152
Quote: Originally Posted by Airoper View Post
step 1 stand at door
step 2 target self
step 3 self heal
step 4 watch everyone die around you as the aoe kills everyone but you
step 5 wait for team to rez as you are still at door self healing
step 6 repeat previous steps
He doesn't do this ^^^

He does AE heals and helps his team. I know it because I fight against him. He is guarded and very difficult to kill. Yes, there are deep flaws in the medal system.

Airoper's Avatar


Airoper
02.02.2012 , 08:10 PM | #153
seems like his so called help didnt help them win??
all i see is a wasted guard the tank should have guarded other people then they might have won?

Moricthian's Avatar


Moricthian
02.02.2012 , 08:14 PM | #154
As a healer in PvP, the medal system is pretty bad for healers and therefore the group as a whole. By forcing healers to do DPS even just a little bit, they are using time and resources they could be using to keep teamates alive. The people here arguing that healer should just suck it up and try to get kills don't realize that they will die faster if healers take their advice and thus have a greater chance of loozing the warzone. Bioware needs to include more healing medals if they expect healers to gear up at the same rate as everyone else.

I had a match where I healed for around 300k(I was the only healer as well pre-50 bracket) and only got 3 medals. It was rediculous. I was healing constantly and desperately trying to keep my teamates alive. If I would have stoped even for a second to focus on dpsing, people would have died. Even just lobbing a grenade would take up energy that would have been better spent casting heals. We managed to win the match and at the end, everyone else had 5-9 medals because their roles overlap. For instance a tank doesn't have to sacrifice protection points in order to earn dps medals. A healer has to stop healing in order ot acheive some of the other medals available.

It's so frustrating to play such a critical role in your teams victory and be rewarded so sparsely for it. Bioware please understand that if we want to do our job and do our job most effectively, you can't punish us by making us choose between getting medals and healing our team as effectively as possible.

Airoper's Avatar


Airoper
02.02.2012 , 08:16 PM | #155
sadface im Empire & we WZ with no healers you should have won if you had such op heals dont blame healing classes blame players

Puzzlybox's Avatar


Puzzlybox
02.02.2012 , 08:18 PM | #156
Quote: Originally Posted by Airoper View Post
seems like his so called help didnt help them win??
all i see is a wasted guard the tank should have guarded other people then they might have won?
You're thinking about it wrong?

His DPS teammates were so horribly fail and undergeared that they did nothing with the fact that they only died FOURTEEN TIMES in a game where there was enough damage to HEAL 900,000.

He did his job. The tank saving the healer did his job. The DPS didn't do theirs. They didn't wipe out the waves fast enough for the respawns to have to wait by the door.

Healers do alot, but that's also not on them.
Puzzlebox/Pizzabox
<Fifth Element> @ Jung Ma
50 PvP Bodyguard Mercenary
35 PvP Medicine Operative

Airoper's Avatar


Airoper
02.02.2012 , 08:20 PM | #157
oh so its his teams fault?

akunamatata's Avatar


akunamatata
02.02.2012 , 08:22 PM | #158
i agree with more medal for healers, and they are really needed. But medals that all healers could reach , cause 600k and 900k , will be almost only sorcer healers medals. Since your shields count as healing , no other class heal that much!

shield counting as protection is still unfair for other healers.....

Moricthian's Avatar


Moricthian
02.02.2012 , 08:24 PM | #159
I don't know why people keep arguing over whether or not his team should havw won. The point is the guy healed for over 900k and only got 3 medals. This is inexcusable.

If a healer performed that well, they should receive more medals than that regardless of whether or not the WZ was won.

This is actually a significant problem because healers will ultimately gear slower than the other roles as they will consistantly gain fewer medals than them. This will lead to a lack of geared healers in competetive PvP. This problem can be fixed with BW adding just a few more medals for healing. In the pre-50 bracket a healer will most of the time only get 2 - 4 medals by doing their job. They can get more if they stop healing but this is detrimental to the group.

Moriath's Avatar


Moriath
02.02.2012 , 08:26 PM | #160
I play a sawbones healer and have made a similar post. I agree that the medals are stacked against healers and completely disagree with the idiots who tell healers to dps if they want medals. We are HEALERS not DPS'ers, our job is to HEAL not DPS and we SHOULD be rewarded for doing our job.

I have proposed in a diff thread to add in a couple medals for us to mimic the easy to get dps medals but make it so that they are mirrors so to speak. If you get the heal version you can not get the dps version and vice versa..

Medals proposed (of course open to sugestion to change)

Kill blow medal mirrors to healing medal below.
Savior Medal : Heal a player who is under 10% hp with a heal bomb (with cast time)

10k protection medal mirrors to medal below.
Big Heals Medal! : Heal for ##k in a single life (heals on yourself do not count toward this total)

1v1 medal mirrors to the medal below.
Heal a player for ##k health in 1 life (in targets 1 life)

I think something like this would help healers out a lot. as it is I feel like hybriding my build is more beneficial as winning with 3 medals < losing with 9 medals.
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