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I can't take the pointless travelling between planets...

STAR WARS: The Old Republic > English > General Discussion
I can't take the pointless travelling between planets...

Saurakk's Avatar


Saurakk
02.02.2012 , 01:30 PM | #101
Quote: Originally Posted by Bowlan View Post
Early SWG...10 minute shuttle waits to get to the next planet...missed the shuttle? You're SOL.
Personally and some others agree by reading the posts, I would rather have one long wait with knowledge of how long I have to wait than multiple loads with unnecessary but required clicks of the mouse in between.

I can go walk the dog, get a beer, stretch, check a web site for hockey scores, etc.

This system you have to sit there and wait 5 seconds, click, run some, click, wait 30 seconds, click, run some click, wait 1 minute click, run some...

Nothing like immersion!

To each their own I guess, but hopefully the devs will give options to those who do not want to be immersed in loading screens and empty hallways to air locks and runs across empty hangers to the ship.

ThatIrishLad's Avatar


ThatIrishLad
02.02.2012 , 01:32 PM | #102
Quote: Originally Posted by Atomicfb View Post
Personally I don't see what the big deal is. Honestly it doesn't take that long and I am not sure where you are getting these orbital stations at because as far I am aware I have only encountered those traveling to Ord or Tython and they don't take that long to transit.


Travel times add to the feeling of expansion in the universe. If you could always pop to where you wanted more and more people would complain that the verse felt to small.

Seriously it isn't as bad in other games and actually I feel it strikes a good balance.
How do you enjoy travelling? Its pointless and boring. I dont see why we cant just teleport to different planets instead of the constant 10min journey

Despairity's Avatar


Despairity
02.02.2012 , 01:33 PM | #103
What I don't like about the long travel times is that it is a disincentive to help other people who need help with quests. "I'd like to help you but I don't want to spend 5 mins getting there and weaving my way through the maze that is the orbital station - hangar - spaceport."

I do like the fact that you have to do it though because I feel like I am really going through the travel experience, actually board my cool-looking ship.

I don't like a CD to quick travel to your ship.

I do like the idea of having a dedicated shuttle that would take you to/from your ship's hangar just like there is a shuttle that picks you up for quick travel on a planet. It would allow you to bypass the orbital station - spaceport maze and speed up arrival. But if this were implemented we would need a compelling reason to visit the orbital station which could be, say, that is the only location you can buy advanced ship parts, mods, etc.

Satanski's Avatar


Satanski
02.02.2012 , 01:40 PM | #104
Quote: Originally Posted by Bowlan View Post
Early SWG...10 minute shuttle waits to get to the next planet...missed the shuttle? You're SOL.
That system actually was immersive and i liked it. I could talk to other people while waiting or just stand there watching people go by. I could even go to my destination on foot. The system in TOR is just tiresome waste of time. Im all for immersion but can find it here. My starship has almost no functionality, planet textures are *********** ugly, 2 seconds travel itself looks idiotic and and running through series of empty, lifeless corridors is just boring.

They have to put _much_ work in current system or jus let us travel without going into the ship.
It would be great if i can walk around my ship, talking to comapnions and doing crafting while planet is loading for example.

DarthKhaos's Avatar


DarthKhaos
02.02.2012 , 01:44 PM | #105
Quote: Originally Posted by Despairity View Post
What I don't like about the long travel times is that it is a disincentive to help other people who need help with quests. "I'd like to help you but I don't want to spend 5 mins getting there and weaving my way through the maze that is the orbital station - hangar - spaceport."
I'm so glad you're not my friend. You see I would travel for 30mins to help a friend. Why? BECAUSE THEY ARE MY FRIEND.
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F2P? NO THANKS
CANCELLED
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MGriffith's Avatar


MGriffith
02.02.2012 , 01:44 PM | #106
Quote: Originally Posted by Goretzu View Post
10 mins of loading screen per day is probably a vast underestimate for many people too.
No really.

Loading screens take between 5 and 10 seconds. Let's average it out and say 12.
That means 5 loading screens to get a miute, and 50 loading screens to get to 10 minute.

Are you really saying that you are switching planets TWENTYFIVE times a day?

...

In related news: Exagerating much?

And that is ignoring the fact that one way or another you WILL have loading screens. They are a necessary artifact of the current state of computers.
No single computer can contain all planets, all NPCs all mobs, all instances, combat and dialoge that is going on. That would be required to do away with loading from the server side.

Even if you manage to load out a server with a couple of terabytes and 2000 processors to handle the load, there is no chance at all that any player has a gaming rig that comes even close to being able to load up the entire universe. Again, your computer will have to load only parts of the game world and inevitably be forced to load different parts. Thus load screens.

Then there is the pesky issue that for responsiveness and that whole multiplayer part a server can only handle a (very) limited number of players simultaneous, which means more instancing and sharding, and dividing the game world into discrete fragments, which once again inevitably leads to loading screens and 1-5 second black screens while your character is transfered from one computer to another.

There are some games that give the appearance of not having loading screens. Unfortunately it is just an appearance. The loading screens are still there, they are just cleverly disguised as your character running across an empty stretch of land while in the background your computer swaps in new geometry and texture data like mad and two servers work out how to synchronise your character between them. This approach has some stability issues and it requires that the size of each zone, the detail in geometry and the size and amount of texture data is small enough that even at the low end of the specs a computer can swap it in in the time it takes to run across that empty land. In other words, you can do away with loading screens if you make your zone small, the geometry resemble lego and the textures have a distinctly low level cartoonish quality. Or you can have only marginal difference between the zones so the game world changes only slowly and generally has a lot of reused geometry and textures. You also need much higher minimum specs to get away with it. And there still will be loading screens even if you do not recognise them as such.

Loading screens are a bit 1990s, but they are a simple and robust technology where very little can go wrong regardless how fast client computers and eternet connections are. Not being a bioware employee I have no idea what exactly the reasons were for the decisions to go with load screens, but you can be certain it was debated and the pros and cons came out favouring the current solution. It is after all the kind of thing that system designers look carefully at other games (and alternatives) for, and that system programmers try to get right (it is after all kind of annoying if your character falls between the cracks in the world while zoning, or starts rubberbanding like crazy while transitioning from one zone or server to another).

Dechomai's Avatar


Dechomai
02.02.2012 , 01:50 PM | #107
Could someone help me up please? I just tripped over this dead horse, see, and...

Saurakk's Avatar


Saurakk
02.02.2012 , 02:41 PM | #108
Quote: Originally Posted by Dechomai View Post
Could someone help me up please? I just tripped over this dead horse, see, and...
I am not sure what you tripped over but it is definitely not a dead horse.

That would assume there was some official resolution or statement regarding the concerns.

Maybe I missed it, but could you be so kind to provide that link to the official statement.

Thanks!

MGriffith's Avatar


MGriffith
02.02.2012 , 02:53 PM | #109
Quote: Originally Posted by ThatIrishLad View Post
How do you enjoy travelling? Its pointless and boring. I dont see why we cant just teleport to different planets instead of the constant 10min journey
Basically, it would no longer be -star- wars. Traveling from one planet to another kind of is part of the lore of the start wars universe after all.

Regarding the long walk. If you look at world maps you will see that each and every instance actually exists as geometry in the zone. Even if it is locked behind a class quest curtain.
You may also have noticed that your space ship is not exactly a tardis. It is not bigger on the inside. All of which means that it requires 4 pretty massive hangars in the game, and a bit of a run to and across get to said hangars. It also explains why some planets have space stations rather than hangars. If for lore reasons there is no space port on the planet itself there need to be four hangars somewhere, and a single shuttle to the planet. Since the game does not share instances between classes.

Of course the game could have been done without all that. It could have been without those pesky animations too. Just a static screen, the words 'A challenger has arrived' flashing on the screen and then you are off 'fighting' your opponent pressing the left or right mouse button for combos ...

Snark aside, take Taris as an example. You arrive at the planet for the first time and undertake the unbearably time consuming quest to run across the hangar and space station. At that point you will encounter a quest giver who directs you to the governor. That's another run as long as the one you just wheezed through since while not huge the taris city is not small either. The governer then sends you to three locations and that run will easily be several times as long as the one from your ship to the city. Do you want to do away with that run too? Just be teleported to a place in the game where you have to do something as soon as the quest is accepted, and of course back once it is completed? Why is some of the walking acceptable while the other leads to unbelievable hyperbole (I mean 'dreading' the run? Really? Dreading as in 'existential fear'?)

I really don't care about the hangars and the run to and from it. It happens infrequently enough, and even if it does it is not remotely a hardship to me. Even if doing only a simple delivery or pick up on a planet I find I spend much more time on that than on the run to and from the hangar. I find it adds some atmosphere to the game, showing you that the world is big and an attempt is made to inject a little realism (as in: consistency with expectations). There's plenty of quick travel options in the game. going anywhere on the planet every 30 minutes. Going to the fleet from anywhere once a day. Shuttles to the fleet for quick access to flashpoint at or near every hub, and/or near the dailies droids regardless where they are in a world. And they happen to be near a taxi stop always as well, so if you feel the need to go to Fleet, it is a matter of a taxi ride and taking a shuttle.

Of the things that could use some fixing this issue is waaaay down the list, and likely to stay there for a long time.

GellonSW's Avatar


GellonSW
02.02.2012 , 02:55 PM | #110
Quote: Originally Posted by Despairity View Post
What I don't like about the long travel times is that it is a disincentive to help other people who need help with quests. "I'd like to help you but I don't want to spend 5 mins getting there and weaving my way through the maze that is the orbital station - hangar - spaceport."

.


Uh, what the heck kind of a friend feels 5 minutes is more important than helping someone? Maybe you should re-evaluate what a friend means and for the record I have no problem traveling through a dozen loading screens because I'm helping a FRIEND here.