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If you rely on gear, you're not a PVPer...

STAR WARS: The Old Republic > English > PvP
If you rely on gear, you're not a PVPer...

Vegathegreat's Avatar


Vegathegreat
02.02.2012 , 12:06 PM | #131
Quote: Originally Posted by Darth_Philar View Post
Here in these two responses do we find the root of the problem.

PvE is about progression and your character getting better.
PvP is about tactics and strategy and your skill getting better.

You folks are PvE players at heart who want your PvE reward scheme to be applied to PvP. You want to grind and progress and you want that grind and progression to pay off by giving you more power than people who have not grinded or progessed as much as you. You want time=power instead of skill=power.

There is NOTHING wrong with that... in PvE.

There is EVERYTHING wrong with that in PvP.

PvP is NEVER an RPG. That is IMPOSSIBLE! If you have RPG in your "PvP" (which this game does), then you do not have PvP, you have CvC.
But you are wrong, there is nothing wrong with it, skill is a factor and gear is a factor......if you take away gear being a factor then you reduce the power that one char. can have.....

You effectively destroy a huge part of the math equation, all of a sudden everyone's attack hits for 2500, instead of this guy gets 3500 from that attack forcing the other person to adjust his strategy........

And if everyone is the same then pvp becomes....a trade off between abilities. Trying to take on more than one opponent becomes close to impossible since gear wont give you the burst needed to kill 1 of the 2-3 enemies during your cc duration.

I guess what im trying to say is you cant become a hero if you remove gear from the equation and make things equal. Essentially if your fighting someone 1v1 and they get aid while you dont, you will NEVER have the tools to overcome the situation.

Alot of pvper's dont need the gear for lack of skill, the gear is there to create gaps so you can overcome odds that normally would leave you dead. It still takes skill regardless of gear to win 1v3, cc's have to be timed, snares used, defensive cd's timed perfectly, knowing which stun/cc to break, knowing who and when to interupt....there are tons of factors involved that are all on the skill side of it.

Not to mention all melee classes will need a buff if gear becomes less of a factor, burst would decline and melee would be at an even larger disadvantage.....

Krionic's Avatar


Krionic
02.02.2012 , 12:07 PM | #132
Quote: Originally Posted by -Fenix View Post
You're a carebear that wants to be a PVPer. The coming changes are welcomed by the actual PVPers.

they made that game, its called call of duty. While we are at it, why dont we also make everyone have to be the same class so we can truely level the playing field. I mean, how fair is that someone gets to stealth and I don't. And heal? omg, sage heals and dmg all that same time. Lets make it 8v8 warzone all sages. YES! Also, lets get rid of the rng that determines how much damage each shot does, and how much each heal does. I assume you want to get rid of PVE gear from pvp too since currently rakata gear can give you = or better than champ (and I argue i can get rakata faster than champ bags)

This is an mmo. which means its about progression. mmo'ers, inc "real" pvpers, want to progress. If you just want to casually play player vs player. I think call of duty is the game you are looking for. So take your level the playing field qq somewhere else. If someone doesnt have an advantage with gear they will have an advantage with class vs class. The good news is that EVERYONE can get the same gear.

Ancient_karp's Avatar


Ancient_karp
02.02.2012 , 12:08 PM | #133
Quote: Originally Posted by Pulpp View Post
The pvp isn't fun (Illum, Tat or the 3 WZs). In fact, it's mostly broken. And you are wrong. People need a payoff or they don't participate.
People will participate in activities if the design is sound. Sadly, the gaming community has been trained by Blizzard to react in a Pavlovian manner toward any type of in game mechanic.

If you make an activity enjoyable to participate in, players will care less about being rewarded for it in other ways. There are millions of popular games where enjoyment is the only reward. MMO's just cater to a crowd that wants a cookie every time it wipes.

Kelticfury's Avatar


Kelticfury
02.02.2012 , 12:08 PM | #134
Everyone can quit with the panic. They aren't nerfing the pvp gear.

Anastasius's Avatar


Anastasius
02.02.2012 , 12:08 PM | #135
The sky is falling!!!!!

Moriam's Avatar


Moriam
02.02.2012 , 12:09 PM | #136
Quote: Originally Posted by -Fenix View Post
First off:

E-sports = competition.

PVP = killing players / WAR.


Secondly, PVP gear should never have been implemented in the first place. There should have been world bases and such placed on every world past the capital planets and owning those bases should have rewarded rare, one-time-use consumables, increasing in quality over the time it has been owned by a faction. Then there is a purpose to PVP constantly, and out in the open world instead of in warzones and Ilum.
Yea only population imbalance will shoot that idea in the foot.

Lohengrin's Avatar


Lohengrin
02.02.2012 , 12:09 PM | #137
Speaking as primarily a PvE'er, I see almost no reason to run hard-mode FPs when I can get equal level gear running WZs all day. What I don't see a lot of people talking about is the comparison between HMs and PvP - if I die 5 times in a HM FP, that's about a 30k repair bill and a lot of time wasted, whereas now I figure I can do PvP and get equal gear with almost no risk involved. I die 5-6 times in Voidstar and my repair bill is zero; I get mauled in Ilum because we're outnumbered 3-to-1 and my repair bill is zero.
Common sense isn't ...

richardya's Avatar


richardya
02.02.2012 , 12:11 PM | #138
I use my skill to beat people 1 V1.
I use my gear + skill to win 1 V 2, especially in Illum.

I thought i got better gear for the time sink as is common in MMO's.

Vegathegreat's Avatar


Vegathegreat
02.02.2012 , 12:13 PM | #139
Quote: Originally Posted by richardya View Post
I use my skill to beat people 1 V1.
I use my gear + skill to win 1 V 2, especially in Illum.

I thought i got better gear for the time sink as is common in MMO's.
this guy understands it....thank u

i dont care about 1v1's....imma win that anyway with my skill, hell usually i win 1v1's without losing 30% of my health, but gear allows me to take on more than 1 and thats when the real skill comes in.....

Tenthletter's Avatar


Tenthletter
02.02.2012 , 12:14 PM | #140
Quote: Originally Posted by Darth_Philar View Post
The payoff in any MMO is prestige.
On the PvE side, better gear and downing raids bestows that prestige.
In PvP, the rewards should not cause the playing field to award statistical advantages. People will PvP for other forms of prestige, like cosmetic gear, titles, mounts, etc.
People will PVE for cosmetic items as well. See Guild Wars, any game with Mounts, and the upcoming Challenge Mode dungeons in WoW.

In fact, the original design intent in WoW was to have all class gear have equivalent stats regardless of origin (5 mans or raids or whatever) but the only difference would be cosmetic. There was no gear imbalance at max level, but people would still Raid (no organized PVP at this point) for the better looking gear. This was scrapped for the traditional Gear Treadmill during development, but Guild Wars picked it up and was quite successful.

I often wonder if going with that original design wouldn't have been a better choice. Look at how crazy people go for special mounts, pets and tabards, which do absolutely nothing but look cool.