Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Please, Don't Roll on Items for Another Class in Your Team

STAR WARS: The Old Republic > English > General Discussion
Please, Don't Roll on Items for Another Class in Your Team

uruz's Avatar


uruz
02.02.2012 , 11:55 AM | #111
NEED = need. That item is an upgrade or the mods inside it are an upgrade.
Greed = yeah, I'd like that but I don't need it. I could use the credits.
Pass = I'm a chamillionaire.
"Nothing like slaughtering jedi to make you feel alive..."

racsofp's Avatar


racsofp
02.02.2012 , 11:56 AM | #112
What is this the 5th thread? 6th? How many pages? 300+?

Anyone who thinks there is a consensus on this is not really paying attention or is so self centered they literally believe whatever they think is the ONE TRUE WAY and everyone else is just a group of heretics and trolls.

Discuss the rules with your group before leaving. Most people are used to doing something one way, but if they find out others want to do it a different way they will be more than happy to adjust.

But not saying anything before hand then pitching a fit when someone doesn't do what you wanted them to do is idiotic.
* Illegitimate casual gamer scum
* Those who can, do...those who can't, call everyone else baddies and demand crutches
Quote: Originally Posted by Brasherr View Post
I can't figure out rotations, or spells to use/not use because there is no target dummy, and there is no Recount.

VanorDM's Avatar


VanorDM
02.02.2012 , 11:57 AM | #113
Going to throw another log on the fire here...

Based on the research I have done so far, and I will admit up front that it's not exhaustive, that anyone rolling on a Blue or Green item, when they have a orange item slotted in that location is in fact taking items that are not an upgrade for them.

Looking at a few items it seems that orange items that have all blue mods in them, are superior stat wise to any blue item in the game.

Not just because you can tailor the stats on the item to suit you better, but also because you will get over all a bigger increase to stats with orange items then you can with blue ones. Green ones are even worse, because they have less armor then you can get with a orange or blue item.

So unless someone can somehow refute this, anyone who rolls Need on a blue item, when they have a orange item slotted. They are in fact rolling need on something that isn't an upgrade, which is I believe the classic case of why someone should roll Greed, and not Need.

Setanian's Avatar


Setanian
02.02.2012 , 11:58 AM | #114
Quote: Originally Posted by VanorDM View Post
Going to throw another log on the fire here...

Based on the research I have done so far, and I will admit up front that it's not exhaustive, that anyone rolling on a Blue or Green item, when they have a orange item slotted in that location is in fact taking items that are not an upgrade for them.

Looking at a few items it seems that orange items that have all blue mods in them, are superior stat wise to any blue item in the game.

Not just because you can tailor the stats on the item to suit you better, but also because you will get over all a bigger increase to stats with orange items then you can with blue ones. Green ones are even worse, because they have less armor then you can get with a orange or blue item.

So unless someone can somehow refute this, anyone who rolls Need on a blue item, when they have a orange item slotted. They are in fact rolling need on something that isn't an upgrade, which is I believe the classic case of why someone should roll Greed, and not Need.
The blue item could be for a companion?
What is that baseball bat in your signature? Oh! It's a lightsaber! How cute is that !

Eldren's Avatar


Eldren
02.02.2012 , 12:00 PM | #115
Quote: Originally Posted by VanorDM View Post
Going to throw another log on the fire here...

Based on the research I have done so far, and I will admit up front that it's not exhaustive, that anyone rolling on a Blue or Green item, when they have a orange item slotted in that location is in fact taking items that are not an upgrade for them.

Looking at a few items it seems that orange items that have all blue mods in them, are superior stat wise to any blue item in the game.

Not just because you can tailor the stats on the item to suit you better, but also because you will get over all a bigger increase to stats with orange items then you can with blue ones. Green ones are even worse, because they have less armor then you can get with a orange or blue item.

So unless someone can somehow refute this, anyone who rolls Need on a blue item, when they have a orange item slotted. They are in fact rolling need on something that isn't an upgrade, which is I believe the classic case of why someone should roll Greed, and not Need.
They could roll Need on the blue item because it's an upgrade for their companion, of course. In such a case it qualifies as a need if they place priority on their companions having Flashpoint-quality gear. Not all upgrades go on the PC itself.
<character name> of the <name> legacy, of <guild name>, a <type> guild on <server>
Referral link. Get a frack-ton of unlocks & help me out too! Click me for goodies.

Galbatorrix's Avatar


Galbatorrix
02.02.2012 , 12:03 PM | #116
Quote: Originally Posted by Eldren View Post
The problem now arises that you're using absolute statements like "consensus" as applied to the MMO community, and we've never had consensus as a group of players. We also can't apply (very well at least) rules from previous MMOs that lacked features of this game that inform this game's loot distribution.

If companions weren't equippable, if we didn't have cosmetic items usable (by armor type) by a variety of classes who can make them class-specific with mods, then sure, we could use old systems reliably. It's time to evolve, I think, and realize we have a new paradigm here that's going to have to develop its own set of rules that incorporate the reality that any given piece of gear, due to how this particular game works, has legitimate use for a much wider span of players than in previous MMOs.



Companions rolls are no different than offspec rolls in other games. The only difference is that after the first instance in TOR, your companion will likely never enter into a flash point again. So, you could almost argue that needing for companions in a group environment in TOR is worse than needing for offspec in games like WoW and Rift because at least you could use your offspec in a group environment later on in those games.

Striker_KOJ's Avatar


Striker_KOJ
02.02.2012 , 12:05 PM | #117
Quote: Originally Posted by VanorDM View Post
Going to throw another log on the fire here...

Based on the research I have done so far, and I will admit up front that it's not exhaustive, that anyone rolling on a Blue or Green item, when they have a orange item slotted in that location is in fact taking items that are not an upgrade for them.

Looking at a few items it seems that orange items that have all blue mods in them, are superior stat wise to any blue item in the game.

Not just because you can tailor the stats on the item to suit you better, but also because you will get over all a bigger increase to stats with orange items then you can with blue ones. Green ones are even worse, because they have less armor then you can get with a orange or blue item.

So unless someone can somehow refute this, anyone who rolls Need on a blue item, when they have a orange item slotted. They are in fact rolling need on something that isn't an upgrade, which is I believe the classic case of why someone should roll Greed, and not Need.
Or it is an upgrade to their orange item that doesn't have mods currently slotted in it that give greater stats than the blue item? So because I have the level 10 orange lightsaber, I should never be allowed to need on a blue lightsaber because the orange saber "has the potential" to have better stats?

So a player should never be allowed to roll on an upgrade to an item because they might later replace that item sometime down the line?
I'm just a man asking questions
Bluu (50 Sorcerer) - Ajunta Pal
Dexterous (50 Marauder) - Ajunta Pal

Retired until such time that BW figures out character transfers.

Eldren's Avatar


Eldren
02.02.2012 , 12:06 PM | #118
Quote: Originally Posted by Galbatorrix View Post
Companions rolls are no different than offspec rolls in other games. The only difference is that after the first instance in TOR, your companion will likely never enter into a flash point again. So, you could almost argue that needing for companions in a group environment in TOR is worse than needing for offspec in games like WoW and Rift because at least you could use your offspec in a group environment later on in those games.
Your premise is flawed, because it assumes an objective authority that isn't present. To you companion rolls are no different than offspec in other games. To another player, who relies heavily on a companion and is leveling (and thus spending more time questing, statistically, than in Flashpoints), gearing their companion is a very present reality, and if they want their companion wearing gear from Flashpoints, their right to facilitate that is the same as yours to choose your companion's gear as a secondary consideration.
<character name> of the <name> legacy, of <guild name>, a <type> guild on <server>
Referral link. Get a frack-ton of unlocks & help me out too! Click me for goodies.

Striker_KOJ's Avatar


Striker_KOJ
02.02.2012 , 12:07 PM | #119
Quote: Originally Posted by Galbatorrix View Post
Companions rolls are no different than offspec rolls in other games. The only difference is that after the first instance in TOR, your companion will likely never enter into a flash point again. So, you could almost argue that needing for companions in a group environment in TOR is worse than needing for offspec in games like WoW and Rift because at least you could use your offspec in a group environment later on in those games.
So the gear that drops in flashpoints is only useable in flashpoints?
I'm just a man asking questions
Bluu (50 Sorcerer) - Ajunta Pal
Dexterous (50 Marauder) - Ajunta Pal

Retired until such time that BW figures out character transfers.

ferroz's Avatar


ferroz
02.02.2012 , 12:08 PM | #120
Quote: Originally Posted by Galbatorrix View Post
Companions rolls are no different than offspec rolls in other games.
No, they're totally different than offspec rolls. the latter requires that you chance spec's for it to actually be useful, and the former is useful in your primary spec as well.

It's closer in analogy to an item that's an upgrade for both your main and off spec in wow (for a boomkin/resto druid, some items fit this).

Quote:
The only difference is that after the first instance in TOR, your companion will likely never enter into a flash point again.
No, I've used mine in several. Not to mention all of the heroics I do with them. And when grouped with someone doing non-instanced content in general, even at level 50.

Quote:
So, you could almost argue that needing for companions in a group environment in TOR is worse than needing for offspec in games like WoW and Rift because at least you could use your offspec in a group environment later on in those games.
This doesn't make any sense at all.
For one, it's not true; as I mentioned above, they are used in group content by people.

Beyond that, your prioritization of instanced group content over all other content is simply your priority; going against your personal priority isn't actually an objectively bad thing, so there's nothing objectively worse about the situation that you have in your example.

This is analogous to saying that people who make chocolate ice cream are better people than ones that make strawberry ice cream, just because you prefer chocolate.