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If you rely on gear, you're not a PVPer...

STAR WARS: The Old Republic > English > PvP
If you rely on gear, you're not a PVPer...

deltaminus's Avatar


deltaminus
02.02.2012 , 11:04 AM | #71
Quote: Originally Posted by Wingfoot View Post
And if the gear had just increased regular stats you wouldn't have the disparity you do now due to the expertise differences that increase damage done AND decrease damage received. How does a FPS game suit my needs because of a company making a poor decision with their PvP gear? I played Warhammer for a couple years and was pleased with their gear progression. It was based on renown (valor) level and had increased regular stats not some stupid crutch pvp stat that makes bads good...
Wait wat? Increased stats aren't an advantage in Warhammer... yet they are in SWTOR? Ok, whatever you're smoking, I want some.

Wingfoot's Avatar


Wingfoot
02.02.2012 , 11:06 AM | #72
Quote: Originally Posted by deltaminus View Post
Wait wat? Increased stats aren't an advantage in Warhammer... yet they are in SWTOR? Ok, whatever you're smoking, I want some.
Apparently you can't read. Increased REGULAR stats are definitely not the same type of advantage when comparing an increase in expertise. If you think that, then there is no point in trying to convince you of that...

Snaex's Avatar


Snaex
02.02.2012 , 11:07 AM | #73
What are you bads going to blame next on your lossing when they nerf expertise?

MadcatGTs's Avatar


MadcatGTs
02.02.2012 , 11:08 AM | #74
Quote: Originally Posted by KronikInsomniak View Post
Eve is not about skill.
Sorry that the skill in that game is different and beyond that of a theme park mmo. Don't ever expect carebears to understand.

Yogurt's Avatar


Yogurt
02.02.2012 , 11:09 AM | #75
Quote: Originally Posted by -Fenix View Post
You're a carebear that wants to be a PVPer. The coming changes are welcomed by the actual PVPers.
Your a scrub if you PvP in WoW before BC you would understand. I am not going to sit on my *** even more for PvE gear to be on par with already raiding players. It is a even playing field already.

PvE people choose to PvE first before grinding PvP. Fresh 50's need to be allowed to collect bags from the get go turn everything into tokens. Add vanity pets, vehicle, dyes, or anything else as a nice gift instead of the piece. Allow level 10's to open the bags from the start.

WoW pvp Warlord grinding was the worst I ever played. If Shadowbane was not point and click and actually patched it would rain supreme for PvP games. Put in a SWG crafting system I do not care but do not take my time I invested slamming my face in the grind even more so as a sentinel and maradur cause of their crappy laggie melee system to become even par with a range class.

If the change to PvE is the best loot I am out.

Peace.

Olympic's Avatar


Olympic
02.02.2012 , 11:11 AM | #76
Everything is equal in this game. Everyone has equal opportunity to obtain the same weapons and armor as every other player. That right there is "fair".

The speed by which a person obtains it is an individual issue, not a game issue. Though this idea will go right over many heads.

The gap between different levels of gear should certainly be tuned to such a degree that higher level gear does give some level of "advantaage" stat wise, but should not be as such that it completely makes a lower level geared player have zero chance to compete. However, a new level 50 with mix matched gear SHOULD have an uphill battle against a Valor level 60+ with better gear. Not an impossible climb, but the advantage gear wise should have some limited factor.

One of the issues I see is that "war zone warriors" can't see past Huttball. To them that IS PvP, when to many of us, it is just a better grind for gear than questing mobs over and over. When you get into larger scale PvP in Ilum the gear difference gets smaller by virtue of numbers and teamwork. Focus on what can be done 1 vs 1 and you will always be pissed off, focus on what a team can do, happiness follows.

deltaminus's Avatar


deltaminus
02.02.2012 , 11:12 AM | #77
Quote: Originally Posted by Wingfoot View Post
Apparently you can't read. Increased REGULAR stats are definitely not the same type of advantage when comparing an increase in expertise. If you think that, then there is no point in trying to convince you of that...
How is expertise not a regular stat? Oh right it's just as regular as the others doing what it must as it was designed to do. You seem to think that the way things where done in Warhammer is the be all and the end all, while the way things are being done here is in some way some sort of sacrilege.

You your self are indeed stating both had an increase in stats. They are not the same game, thus different stats have been increased. Hence if anything the only thing you don't seem to like is the fact that the stat is called Expertise as opposed to say Endurance or Armor etc, etc.

Kissmylightsaber's Avatar


Kissmylightsaber
02.02.2012 , 11:14 AM | #78
Think of it as a sports analogy. An elite athlete puts years into honing his skills and body to be uniquely suited to the particular sport which he endeavors. The Skill is just as important as his physique when it comes to dominating.

Physique = gear
skill = skill

The gear and the time invested to get said gear is akin to the years spent in the weight room and the track perfecting your physical dominance which goes hand in hand with your skill dominance.

pondz's Avatar


pondz
02.02.2012 , 11:18 AM | #79
All i hear is Nerf Nerf Nerf ....... I dont actually know what they going to do as I cant find any good info on it ? (links anyone?)

They could use this as a realy good opertunity , they dont need to nerf expertise or any pvp gear , all they need to do is bridge the gap .

Wouldnt flashpoints be a little more fun if you had a slight chance of an item dropping with a little expertise in it?

Wouldnt cratfing and the economy be much better is master crated items also had a % chance of expertise ?

im sure there are other ways to boost the game like this , im not saying give newly lvl 50's what took other time and hard work to earn , just let them earn it in a different way to make the divide between a fully equiped battlemaster/champ and a new lvl 50 that atm can barely get up and running on turning lvl 50.

Its going to happen anyway so use it as an oppertunity to boost many areas of the game rather than Nerfing.
Life is what you make it.........so lets make it right

blackadda's Avatar


blackadda
02.02.2012 , 11:18 AM | #80
Quote: Originally Posted by Solonius View Post
"reduciing the gear related power difference" is certainly open to interpretation. would i be shocked if that meant a PvP gear nerf? absolutely not, but it could mean other things.
Yeah like BETTER lowbie pvp gear would fit that goal without nerfing anyone.. while also keeping PVE raid gear out of PVP

dont know why anyone assumes its going to be a nerf to the high end stuff when a buff to the low end would close the gap without making PVE raid gear the way to go ...

Sounds like those who think its gonna be a nerf either have gear envy or want to PVE RAID for their "PVP" gear instead of PVPing to earn it.

Hidden agendas anyone ?

"Real" PVPers dont mind PVPing to earn their gear
"It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles"

-Sun Tzu