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Please, Don't Roll on Items for Another Class in Your Team

STAR WARS: The Old Republic > English > General Discussion
Please, Don't Roll on Items for Another Class in Your Team

Galbatorrix's Avatar


Galbatorrix
02.02.2012 , 09:28 AM | #41
Do you know what is really funny to me? I've been called greedy, entitled, selfish, etc in this thread because I need what my PC can use and pass on what other players in the group can better use. This makes me greedy/selfish/etc because I expect the same courtesy when something drops tailored for my class.


With that said, the people on the other side of the argument may go through a FP as a Guardian and end up with piece of Willpower gear, Heavy STR gear, Medium STR gear and a double bladed lightsaber due to lucky rolls while the sentinel, shadow and sage get nothing for their contributions that run.


My way, I may get one drop in every 5-10 drops. Their way, they may win 10 drops out of 10 if RNG is with them. And I'm the greedy one.

Darth_Avdima's Avatar


Darth_Avdima
02.02.2012 , 09:29 AM | #42
Quote: Originally Posted by sjmc View Post
That wouldn't work in SWTOR because most people can use armor of all types (main character and companions). By giving companions gear slots, they were able to avoid having to design separate armor sets for them. You are supposed to get gear for companions from the same places that you get gear for your main character. That can include flashpoints.
And this I call a broken concept.

Companions should not gear from the same source as player characters.
Additionally, companions are not as strong as player characters, so would you really need for a lightsaber for your companion, when other player could make much better use out of it?

Vydor_HC's Avatar


Vydor_HC
02.02.2012 , 09:30 AM | #43
Quote: Originally Posted by ChicksDigHarleys View Post
It was "interesting" playing basketball with people that thought they were fouled every...single...time they took a shot, but I preferred to not play with those people in the future, either.
Nope, you don't have to play with anyone. Bioware is aware of how the looting process can generate debate. It's up to the players to come to grips how they will deal with it.

sjmc's Avatar


sjmc
02.02.2012 , 09:32 AM | #44
Quote: Originally Posted by ChicksDigHarleys View Post
No point in arguing with someone that says companions aren't NPCs.
Player - the human being behind the screen that uses the keyboard and mouse to interact with the game
Player-character - characters in the game that are under the control of a player (main character, companions)
Non-Player-Character - characters in the game that are not under the control of a player (quest NPCs, vendors, mobs, base guards, etc.)

I can make my main character walk around and I can make him attack mobs. I can make my companion walk around and I can make her attack mobs. The base guards just stand there no matter what I do (the friendly ones do, anyways). Mobs attack me or not based on their own decision-process (although I can game that decision-process using taunts/detaunts/etc).

Seems pretty straightforward to me which characters in the game are under player control and which are not.

I

Vydor_HC's Avatar


Vydor_HC
02.02.2012 , 09:33 AM | #45
Quote: Originally Posted by Darth_Avdima View Post
Companions should not gear from the same source as player characters.
But they do, and that's how the game was designed.

Galbatorrix's Avatar


Galbatorrix
02.02.2012 , 09:33 AM | #46
Quote: Originally Posted by ChicksDigHarleys View Post
I've never played WoW, and apparently the devs never have either. This is the only way I can explain how the devs could design a loot driven PvE game like this one without restricting who can roll "need" on what. Like I said, I've never played WoW, but have read about the loot drama and disintegration of guilds over loot rolls, so not only does BioWare not improve on the basic need/greed mechanic, they actually made it five times worse by adding 5 companions per player that can all wear the same gear is players. It is truly mind boggling.

Anyone rolling need for gear they can't use or for companions not part of the group without asking get /ignored and either kicked or I drop if the leader doesn't kick them, and have fun fining another tank or healer. I have no desire to group with people that think gearing a NPC that doesn't even get used all the time has priority over a live player actually contributing to the team. I'm not going to argue about it or rage in general...we just obviously have different ideas of how the game should be played and I'd just assume not deal with you.

Honestly, Bioware could easily fix this whole issue by changing companion attributes to something unique. For instance, all companions could use "Comp" as their main stat. Just copy all of the in game armor designs with this new "Comp" stat and no one else would roll need on Aim, WP, STR or Cunning for their companions and everyone could roll on the "Comp" drops because everyone could use it equally.

Eldren's Avatar


Eldren
02.02.2012 , 09:35 AM | #47
Quote: Originally Posted by Darth_Avdima View Post
And this I call a broken concept.

Companions should not gear from the same source as player characters.
Additionally, companions are not as strong as player characters, so would you really need for a lightsaber for your companion, when other player could make much better use out of it?
If companions didn't use the same gear as players this wouldn't be an issue; if they had a companion loot box on each boss' loot table and made all other loot class-specific, people wouldn't be gearing their companions outside of those boxes and quest drops/world drops/GTN purchases.

It's a lot of "ifs" however. The reality is companions do use the same gear as players. As a result, it's a player's choice if they want to gear their companions up with gear from Flashpoints or Operations, or just use quest rewards and purchases (commendation or GTN). That's what we're advocating: let the player decide their own criteria for need, and not have to justify it to other players.

Which is the way the system is: each player can determine their own needs and roll accordingly. Yes, it means sometimes (often, in fact) someone is going to lose out on something they really wanted. Them's the breaks: going into a Flashpoint doesn't guarantee you gear, just a shot at it. People often walk out with nothing. It's been this way for awhile in MMOs. You go in for a chance that you wouldn't have if you didn't go in, but you aren't guaranteed anything.

What someone does with their winnings is up to them. No other player has the right to decide it for them, nor does a player have the right to tell another player their Need roll "isn't valid" just because the first player has different priorities.
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sjmc's Avatar


sjmc
02.02.2012 , 09:38 AM | #48
Quote: Originally Posted by Darth_Avdima View Post
And this I call a broken concept.

Companions should not gear from the same source as player characters.
Additionally, companions are not as strong as player characters, so would you really need for a lightsaber for your companion, when other player could make much better use out of it?
Why is it broken? Armor is armor - why should there be two parallel sets designed when one set can serve everyone?

My companion doesn't use lightsabers, so I wouldn't need on those. She uses techstaffs and my previous companion used blasters. In any event, she carries the highest quality weapon possible because she generates much of the dps of my solo "team".

If your companion isn't very "strong" then maybe he/she needs better gear. +presence gear on yourself can help a lot too.

If a good techstaff drops, you bet I will be needing.

chumeniuk's Avatar


chumeniuk
02.02.2012 , 09:39 AM | #49
I've not really seen this as a big deal in levels 0-49. The game is easy and my companion naked could still win 99.99% of the battles. If you are having this problem is operations or hard flashpoints, then it's up to the guild leader to rectify. If the guild is not on board with your idea of looting, then move on to a group of lick minds.

sjmc's Avatar


sjmc
02.02.2012 , 09:41 AM | #50
Quote: Originally Posted by chumeniuk View Post
The game is easy and my companion naked could still win 99.99% of the battles.
I found this to be true up to around level 30. Then the mobs started hitting hard -- without good gear my companion took damage faster than I could heal it. I think it was Alderaan where I really noticed a big difference in mob power.