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So the newly 50's expect to be treated like royalty because?

STAR WARS: The Old Republic > English > PvP
So the newly 50's expect to be treated like royalty because?

MightyHalo's Avatar


MightyHalo
02.02.2012 , 05:31 AM | #231
Balance the freaking classes then. This dumbed down crap is a joke. I have been willing to work through the bugs and picking a gimped class hoping it will get better, but this kind of garbage will be my ticket out of here.

My main focus is PVP in this game, and it looks like that is going to ****.

MightyHalo's Avatar


MightyHalo
02.02.2012 , 05:34 AM | #232
How about you merge the servers, get some more balance and you can do gear checks and match the gimps up together??

Idiots.

Asnine's Avatar


Asnine
02.02.2012 , 05:35 AM | #233
Quote: Originally Posted by fungihoujo View Post
Do you know what level 50s do in pve when they hit 50? They do regular mode 50 dungeons, dailies, get crafted gear and do early hardmode FPs. They match the gear they have with the difficulty of the flashpoint.

Do you know what level 50s do in pvp when they hit 50? They have NO CHOICE but to go up against BM players because the only way to get pvp gear is by being stomped over and over and over. Your logic would make sense if there was a matchmaker based on your expertise gear- but there isn't.


This would be a more accurate way of saying it. PvErs- the moment you hit 50, you can do nothing but nightmare modes of operations until you get your gear. That seem fair? Well, that's how the pvp system works right now.

But rejoice! They're nerfing BM/Champ loot drops, so that gap will be even harder to bypass!
Well said.

PvE != PvP, carebears.


But I am curious where you got this nerfing of BM/Champ loot drops?

Jebi's Avatar


Jebi
02.02.2012 , 05:54 AM | #234
Quote: Originally Posted by Vis-Tecum View Post
I would agree for pvp in any game other than a rpg. in a rpg it should be skill and progression. everyother pvp / sport out there is for people who play based on skill only rpgs are about progression. if its a good rpg there will allways be some gear/ability/rank to strive to and yes they will give you some edge over someone without

there are plenty of your "skill" based pvp games out there, leave rpgs alone.

[this in no way implies that rpgs dont take skill or that gear only should make you better, like I said its both]
Sounds to me like you've only played MMO's that have been designed for PVE, and then have had PVP tacked on as an afterthought.

MMO's PVP originally used to be about skill in PVP. They used to quite often required dodging, strafing, jumping, reflexes etc.. just like an FPS. Gear also helped, as did level, but the margins were quite small. They also required tactics, strategy teamwork, politics, world knowledge, resource management, blah blah blah...

Basically they had some of the most complex and involved PVP around.

Then along came WOW, and everything got turned around - dumbed down simpleton PVP, gear grinds, level > skill, instances, minigames, point grinding etc...

So no, how about we take the MMO PVP trainingwheels off again and start making PVP in MMO's actually massively multiplayer again, and the PVP actually be player vs player... instead of, gear vs gear or battle of the grind.

I have a feeling GW2 is going to be massive. People are finally starting to wake-up to this rehashed gear grind nonsense.

aeterno's Avatar


aeterno
02.02.2012 , 06:08 AM | #235
Funny thing is PvP gear is atm actually the ticket into starter mode raiding cos champion pieces are just thrown at you.

Tionese? Please. You get geared to start grinding operations for columni pieces much faster and easier if you pvp than if you grind flashpoints.

Daex's Avatar


Daex
02.02.2012 , 06:11 AM | #236
Battlemaster here, have to say I have no problem at all with gap being lowered. Really, nothing better for PvP in this game than more people playing it. Means they will put more resources into PvP and it will become better.

Abanoth's Avatar


Abanoth
02.02.2012 , 06:15 AM | #237
I got my ***-handed to me because of poorly implemented PvP stats and had to mindlessly grind/farm randoms for over a month---everyone else should go through the same process too!

There is a sense of entitlement here, but it's not at the noobs.
*Derp

Amiracle's Avatar


Amiracle
02.02.2012 , 06:22 AM | #238
Maybe its the solution to all the pvp'rs who are exploiting and win trading their way to free pvp gear.

But hey, let all the new under geared players in with all the exploiters/cheats so they can get wiped repeatedly.

Wont that be a great experience for them?

So great they they will just not pvp and you will be wondering why pvp died.

Safgril's Avatar


Safgril
02.02.2012 , 06:27 AM | #239
Quote: Originally Posted by Amiracle View Post
Maybe its the solution to all the pvp'rs who are exploiting and win trading their way to free pvp gear.

But hey, let all the new under geared players in with all the exploiters/cheats so they can get wiped repeatedly.

Wont that be a great experience for them?

So great they they will just not pvp and you will be wondering why pvp died.
oh and dont forget about the servers shrinking...hehe

to the ones about Rakata.. it doesnt have Expertise...

and about the cent gear... I dont know any 50 who starts out with cent gear... do you?

he has to grind to get cent gear.. in the meantime those BM guys will have fun killing that 50 with ease... not because of skill but because he has better gear...

oh and dont deny it.

orange weapon off the vendor compared to a bm weapon is a HUGE DIFFERENCE... dont tell me BS about a orange weapon barely scratching a BM wearer... not long ago I was one of those players using that orange weapon and now I see the difference with my new weapon.. its NIGHT AND DAY... and overpowered.

Vis-Tecum's Avatar


Vis-Tecum
02.02.2012 , 06:30 AM | #240
Quote: Originally Posted by Jebi View Post
Sounds to me like you've only played MMO's that have been designed for PVE, and then have had PVP tacked on as an afterthought.

MMO's PVP originally used to be about skill in PVP. They used to quite often required dodging, strafing, jumping, reflexes etc.. just like an FPS. Gear also helped, as did level, but the margins were quite small. They also required tactics, strategy teamwork, politics, world knowledge, resource management, blah blah blah...

Basically they had some of the most complex and involved PVP around.

Then along came WOW, and everything got turned around - dumbed down simpleton PVP, gear grinds, level > skill, instances, minigames, point grinding etc...

So no, how about we take the MMO PVP trainingwheels off again and start making PVP in MMO's actually massively multiplayer again, and the PVP actually be player vs player... instead of, gear vs gear or battle of the grind.

I have a feeling GW2 is going to be massive. People are finally starting to wake-up to this rehashed gear grind nonsense.
guild wars was the only pvp i have played without a real gear progression but it did still have a skills [as in abilities] progression so I dont really understand this whole equal thing. but like I said fps games, sports, fighters all have equal playing. rpgs have diffrent classes diffrent abilities diffrent stregnths and weaknesses for characters individually along with diffrent stats and gear so noone is equal. and then there is the trinity, I think this actually makes it more complex with teamwork tactics and stratagy like you said.

the "its just about gear" argument is not looking at the whole picture.

also everyone who thinks gear = easy is just wrong because everyone has gear or will have it eventually
Just go riding right by me on the crest of the new wave