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Upcoming Sith Inquistor Changes

STAR WARS: The Old Republic > English > PvP
Upcoming Sith Inquistor Changes

Ewgal's Avatar


Ewgal
02.02.2012 , 04:56 AM | #141
Quote: Originally Posted by Fritzak View Post
Definitely a nerf to one of the three most lack luster ACs on everyone's list. It's a big nerf to hybrid specs. We will be penalized 100 force for switching stances.
Actually I think it is right for Bioware to put a force charge onto saber charge. Assassin is a bit OP in melee PvP at the moment and it isn't that skilful to play, this forces you to make decisions in play style since you don't get the free saber charge anymore. A progressive step.
May the farce be with you

Opapanax's Avatar


Opapanax
02.02.2012 , 05:09 AM | #142
I apologize for being so good that I made the class look OP on Biowares awesome metric system.

You know first I stop playing my Sith Assassin because of ability delay and how it affected "Maul" (backstab) ability. The sort of fix that so now I find the class playable again.

Then they go and do this, I'm not completely sure how this would effect my build or anything but the odd part is I don't believe I saw/heard many complaints about the Assassins/Shadows.

That's why I have to leave the blame on myself and the other well played Assassins and Shadows out there.

Way to go guys, you had to get so good at your class to compete that you made them look overpowered.

My only explanation for this and how Sorc/Sages and Merc/Troopers weren't looked at before hand. Bioware took the easy way out on this nerf. I'm sure it was coming but was it a higher priority than some other classes that need to be looked at?

Doubt it...

I think March is going to get here very soon, and I'll be gone just as quickly..

-Hubris-'s Avatar


-Hubris-
02.02.2012 , 05:12 AM | #143
Quote: Originally Posted by Laurien-Wriroh View Post
Sith Inquisitor
Energize: This skill now also triggers from Assassinate. It now triggers from damage dealt (rather than ability use) such that each hit of Assassinate, Thrash, and Lacerate have an individual chance to yield the Energize buff. The chance to trigger has been reduced to 30% per hit.
Discuss
This is a nerf imo and completely messes the hybrid spec. Trash and shock are my bread and butter. and now instead of 50% chance we got 30% chance, not mention you can't use assassinate till the target is at it's 30% health and the lacerate is useless skill (low dmg comparing with the cost to use it) death field is far more viable and costs half as much with right points invested.

I honestly don't see why this was needed as i think that assassins were pretty well balanced if you know how to play the class, this just complicates things and not balance anything.

Opapanax's Avatar


Opapanax
02.02.2012 , 05:12 AM | #144
Quote: Originally Posted by Ewgal View Post
Actually I think it is right for Bioware to put a force charge onto saber charge. Assassin is a bit OP in melee PvP at the moment and it isn't that skilful to play, this forces you to make decisions in play style since you don't get the free saber charge anymore. A progressive step.
Free saber charge? It costed like a good amount to switch stances already. And if you did it during combat it sometimes left you in an force whole thats hard to get out of in a tight situation that your trying to keep your damage up.

We can spec for an extra 10 force and we do have an ability to regens force for like 3-5 secs by something and also getting a small buff to regen for after leaving stealth.

This class was very fun to play, I never really topped any damage charts and I dont have any real heals. Except when in Dark Charge you get some sort of heal that was crap anyhow.

Ewgal's Avatar


Ewgal
02.02.2012 , 05:16 AM | #145
I'm sorry, but you are just QQing here. assassins were OP in PvP and this makes them require more skill to actually play.
May the farce be with you

KorwinOfAmber's Avatar


KorwinOfAmber
02.02.2012 , 05:18 AM | #146
Quote: Originally Posted by Ewgal View Post
I'm sorry, but you are just QQing here. assassins were the only balanced class in PvP and required more skill to actually play than most others. Now they are dumbed down and forced to play one specific role in which they dont excel anyway.
Fixed for you.

Batslav's Avatar


Batslav
02.02.2012 , 05:26 AM | #147
Quote: Originally Posted by -Hubris- View Post
This is a nerf imo and completely messes the hybrid spec. Trash and shock are my bread and butter. and now instead of 50% chance we got 30% chance, not mention you can't use assassinate till the target is at it's 30% health and the lacerate is useless skill (low dmg comparing with the cost to use it) death field is far more viable and costs half as much with right points invested.

I honestly don't see why this was needed as i think that assassins were pretty well balanced if you know how to play the class, this just complicates things and not balance anything.
30% chance but per hit no on use of the ability
which means if u use lacerate and u hit 5 targers u have 30% for each of the 5 hits to trigger it also trash does 2 hits x30% chance which is not that bad imo

Ewgal's Avatar


Ewgal
02.02.2012 , 05:36 AM | #148
Quote: Originally Posted by KorwinOfAmber View Post
Fixed for you.

I don't happen to agree, but you are right it will rationalise the role of the assassin in PvP war zones.
May the farce be with you

-Hubris-'s Avatar


-Hubris-
02.02.2012 , 05:36 AM | #149
Quote: Originally Posted by Batslav View Post
30% chance but per hit no on use of the ability
which means if u use lacerate and u hit 5 targers u have 30% for each of the 5 hits to trigger it also trash does 2 hits x30% chance which is not that bad imo
I agree, it isn't bad, but was it needed?
Also using lacerate to get energized buff just isn't worth it. I don't know if you play assassin, but lacerate costs 50 force (half your force) and deals very low dmg.

I just fail to see why this was needed. Its obvious they see it as some kind of high priority issue, since they said they will fix issues according to their priority, i just don't see what the deal with this skill was.

Asnine's Avatar


Asnine
02.02.2012 , 05:38 AM | #150
Basically this destroys hybrid (tank) assasins, while being a tiny, tiny buff for pure dps assasins.


They should've given tanksins a bit of a survivability buff in exchange for losing a lot of dps.