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PvP Healing is Imbalanced

STAR WARS: The Old Republic > English > PvP
PvP Healing is Imbalanced

Zsargrieb's Avatar


Zsargrieb
02.02.2012 , 04:10 AM | #51
As an Assault Specialist Spec Commando, I kinda feel the pain that the OP is talking about. There are many times I have seen 2 other people along with myself beating on a well geared Mercenary only to have them out heal our dps. Especially since alot of mine are dot based and the ability to finish cooldown on high impact bolt with charged shot. I generally have no trouble with BH's or Sorc healers. But against Mercenaries, it is always tough especially with their 2 cc's they get. But I do think alot of the others are right and that he is doing it wrong too. In most warzones, I will go directly after a healer first just to disrupt them from healing other players. I am even making a list of the Imp healers on my server so it makes it easier to figure out who the healers are quickly.

Rabbitofdoom's Avatar


Rabbitofdoom
02.02.2012 , 04:51 AM | #52
Quote: Originally Posted by Makhbet View Post
So all this forums complaining how healers suck in pvp, trauma kills everything etc etc, and suddenly a couple days later they are op? Man, the PvP section is just a joke.
Ill give you a hint gear difference. I would say slight opnes of healers is caused by expertise favoring healers. 100dps at 10% expertise is still 100 dps vs equaly geared player. 100hps at 10% expertise is 110hps vs anyone. This causes snow ball effect on healers stacking unless dps is high enough to alpha target.
I suspect that trauma value was balanced around 0 expertise players if it wasnt some value pulled out of a... by someone developing pvp.
Battlemaster Doomsong Skyburner "This is not the bountyhunter grapling peoples in to acid pits you are looking for."
23/16/2 Iron Fist
http://www.torhead.com/skill-calc#30...MboMZrcrroZb.1

-sasori's Avatar


-sasori
02.02.2012 , 05:02 AM | #53
Quote: Originally Posted by Rabbitofdoom View Post
Ill give you a hint gear difference. I would say slight opnes of healers is caused by expertise favoring healers. 100dps at 10% expertise is still 100 dps vs equaly geared player. 100hps at 10% expertise is 110hps vs anyone. This causes snow ball effect on healers stacking unless dps is high enough to alpha target.
I suspect that trauma value was balanced around 0 expertise players if it wasnt some value pulled out of a... by someone developing pvp.
I don't agree. It's the other way around.


Equal Base values, or relative percentages "seem" out of order. But you assume HPS and DPS is equal which is not the case.

It's more like 150DPS + 10% VS (100HPS+10%+10%Defense).

From my personal expirience it get's worse with higher expertise because when you factor in Buffs, the base value of DPS is even more favored.

Low base Value of Defence doesn't add up as much as healing and DPS does either.

15% Expertise stim is less for 100HPS than 15% on top of 150DPS.


Expertise favors DPS not Heal.

The reason most high Expertise Healers start to survive is their HP pool get's big enough to survive bursts. In the end, Expertise + larger HP Pool is what shifts the free kill status of healers to though cookies.

And DPS despite getting stronger need to start thinking and use different tactics than just to chain cc and burst initially.
What, wait - I don't even...

Lord_Indomitus's Avatar


Lord_Indomitus
02.02.2012 , 05:12 AM | #54
Quote: Originally Posted by -sasori View Post
Your class archetype of all can hit up to 6k in one gcd on geared full champ targets.
+Dots. A single healer can't possible out HPS that. They need to place pre-heals, hots and regular heals as much as shields to counter that. In short, they are all out and spend many GCDs not healing. If not they are going down.
You explain what I said some posts ago...

MARAUDER complaining about how OP healing is in this game is the punchline of a Joke.
Peace is a lie.

Zanistir's Avatar


Zanistir
02.02.2012 , 05:18 AM | #55
I am Jayess from Infinite Empire, come at me bros
http://farm8.staticflickr.com/7169/6...a66fd3f4_b.jpg

Lord_Indomitus's Avatar


Lord_Indomitus
02.02.2012 , 06:23 AM | #56
Quote: Originally Posted by Zanistir View Post
I am Jayess from Infinite Empire, come at me bros
http://farm8.staticflickr.com/7169/6...a66fd3f4_b.jpg
and that proves what?
Peace is a lie.

Krionic's Avatar


Krionic
02.02.2012 , 09:15 AM | #57
Quote: Originally Posted by Zanistir View Post
I am Jayess from Infinite Empire, come at me bros
http://farm8.staticflickr.com/7169/6...a66fd3f4_b.jpg
All i saw is the big red DEFEAT. I'm impressed you were able to hide behind a pillar and heal yourself for nearly 1m. NICE job.

Twidgette's Avatar


Twidgette
02.02.2012 , 09:31 AM | #58
Quote: Originally Posted by belthazaar View Post
Not going to lie I saw one other healer casting. I naturally assumed that 2 people beating on one healer should be able to out do 2 healers freecasting.
No one else caught this? There were two healers healing. So one healer was targeted and healing when he could, while another was free to cast. You assumed wrong my friend. If you had CC'd the commando and focused on the other healer, once he dropped you would have taken out the commando no problem.

Choppinrockz's Avatar


Choppinrockz
02.02.2012 , 10:03 AM | #59
Quote: Originally Posted by belthazaar View Post
Healing is outrageous right now in PvP. Now I know I'm going to get a lot of L2P comments here and a lot of people saying dont nerf my class. This isnt what my goal is.

For example:

I play a Marauder and I am in full champion gear(not yet lvl60 valor) and in a recent wz me an another person sat on this Commando healer. Using my 20% healing debuff and interupting every 8 seconds causing a 4 second lockout of the spell and hitting consistantly for 2-4k roughly every second, the Commando was able to stay around full hp for a good 15-20 seconds before we got killed by other players.

This is not intented to be singling out Commando healing, but instead all healing in Pvp.

As we all know, if one side of a wz has no healers and the other side has even 1 to 2 healers 9/10 the side with the healers will dominate. As far as I know healers can crit for up to 6k(highest I have seen so far) but considering that we have around 16k hp in full champion gear give or take 1-2k, that one heal is over 40% hp and has a 3 second cast pre alacrity/haste. The cast time isnt unreasonable but the ammount is a little bit much.

As it stands now, without extremely well placed CC and burst it is near impossible to kill a healer that only has to stand in place and cast. Now if a healer is on the run and doesnt stand and cast and you continue the attack there is a much better chance of killing them. I want to hear other peoples opinions on this subject.

Do not leave L2P or any other insulting comments.

<--- Battlemaster Sage Seer.
6k heal crit? I've never see that high of a number. 30% heal debuff in pvp is the reason... You have 7 other players on your team.... use them.... If healing is so pivotal, then reroll a healer and stop the crying... I for one get frustrated as a healer when my team sucks too... But I dont come on the forums and post about it....

Choppinrockz's Avatar


Choppinrockz
02.02.2012 , 10:06 AM | #60
Quote: Originally Posted by Krionic View Post
All i saw is the big red DEFEAT. I'm impressed you were able to hide behind a pillar and heal yourself for nearly 1m. NICE job.
FYI.... You cant get those numbers by healing just yourself.... Its only by spamming salvation (aoe heal) with most of the team being in range of it, and every other heal you have the whole match.... Nice try though with the trolling Krionic...