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Upcoming Sith Inquistor Changes

STAR WARS: The Old Republic > English > PvP
Upcoming Sith Inquistor Changes

triangulate's Avatar


triangulate
02.02.2012 , 04:18 AM | #131
Quote: Originally Posted by KorwinOfAmber View Post
Everyone was calling for OP nerf, and for a good reason.

Remind me what exactly was a complaint about assassins?...
Uneducated people where calling for Op nerf because as a burst class they could destry people with worse gear than them. People of equal gear only died in the opener because of Biochem abuse. Its biochem that should have been fixed first.

And no, they wherent QQing about assassins, but guess what happens when you remove one "perceived" overpowered class from the game... another class becomes perceived to be Op and no amount of reasoning with the vocal forum minority will stop them from demanding nerfs to any class that beats their green armor wearing fresh lvl50.

Neamhan's Avatar


Neamhan
02.02.2012 , 04:20 AM | #132
Quote: Originally Posted by Bakarn View Post
All they've done is put you in line with the same mechanics that Jedi Knights have. Nothing more. We lose all focus when switching stances.
Actually, it's much worse than what Knights have to deal with. The stances of a Knight don't actually cost anything to switch, you just lose all the focus you happen to have when you do it. This is important because it means you can switch stances regardless of whether you have 10 focus, 4 focus, 1 focus or no focus at all. You can potentially lose nothing if you time it when you're already low or out of focus.

On the other hand, it will cost a Shadow 100 force to switch stances. That means a Shadow cannot switch stances at all unless they let their force regenerate all the way up to 100, then they lose all that and have to regenerate more again just to be able to do anything useful.

Now you tell me how that's 'in line'.

Sathid's Avatar


Sathid
02.02.2012 , 04:31 AM | #133
Im thinking Bioware is doing something like this.

They already had some adjustment issues planned but wanted to see how the numbers came out after a month of people playing.
Im sure that the crys for nerf bumped the Operatives up sooner and the reasoning is because they obviuosly did not see the stacking issue.

Now that they are done with that they are watching the numbers and maybe even select players of all classes in Wz's to measure a norm or baseline,not the best players and not the worst a happy medium if you will.

Now they are going back to the timetable that was planned and adjust some along the way if something odd crops up,so in essence every class will see some changes over the course of the next two months,i have no doubt in that,people should give this some time and let the chips fall where they may and when all is said and done (That never happens in mmo's) then we can debate the class roles etc.

triangulate's Avatar


triangulate
02.02.2012 , 04:35 AM | #134
erm.... let me see
Assassin vs Concealment Op

Stealth
Sin - yes
Op - yes

high burst from stealth
Sin - NO
Operative - NO

high sustained DPS
Sin - YES
Op - NO

Knockback
Sin - Yes
Op - NO

Gap closer
Sin - YES
Op - NO

30M stun
Sin - YES
Op - NO

30m Slow
Sin - YES
Op - NO

Healing
Sin - NO
Op - YES

And people should feel sorry for you why exactly?
Operatives could only do burst, that is all they had and it was taken away in one patch.
You guys can still run the ball, DPS, ranged CC, knock back.

lol

Neamhan's Avatar


Neamhan
02.02.2012 , 04:37 AM | #135
Quote: Originally Posted by Adzzy View Post
I wonder if that might cause a small flashlight to go on that baseless complaints are completely ignored regardless of their numbers?

E.g. is you think static barrier is overpowered, then you're way undergeared (which is being addressed elsewhere), it goes down in 1 (decent hitting skill) crit or 2 hits from the people i play with including myself, yet there are pages on it.
And yet a non-Kinetic Shadow has the same armor as a Sage, doesn't get the bubble and has to be in melee range of their target. The reason why there are so many Kinetic/X hybrids and why nearly ever spec of Shadow stays in combat technique in pvp is because they have the survivability of wet tissue paper. This patch does nothing to address the survivability problem; it only forces people to either spec tank or endure the least survivable specs in the game.

Clazzi's Avatar


Clazzi
02.02.2012 , 04:42 AM | #136
Quote: Originally Posted by ImSaved View Post
Personally I don't play an Assassin so I can't speak to the changes, but I find it interesting that out of every class, Sorcerer / Sage is complained about more than anything else, and it's basically the only class that didn't recieve any changes.
Because, if every class was changed based upon forum qq then every mmo that comes out will bomb completely. Although, we all know every class is going to get nerfed and buffed over and over again. True balance is hard to come by. Oh well, best we can do is see what hand they'll deal next because all this crying and over exaggerating makes us as a community look like little babies....

Hypernetic's Avatar


Hypernetic
02.02.2012 , 04:44 AM | #137
Tank changes are a buff not a nerf lol.

Hypernetic's Avatar


Hypernetic
02.02.2012 , 04:46 AM | #138
Quote: Originally Posted by triangulate View Post
erm.... let me see
Assassin vs Concealment Op

Stealth
Sin - yes
Op - yes

high burst from stealth
Sin - NO
Operative - NO

high sustained DPS
Sin - YES
Op - NO

Knockback
Sin - Yes
Op - NO

Gap closer
Sin - YES
Op - NO

30M stun
Sin - YES
Op - NO

30m Slow
Sin - YES
Op - NO

Healing
Sin - NO
Op - YES

And people should feel sorry for you why exactly?
Operatives could only do burst, that is all they had and it was taken away in one patch.
You guys can still run the ball, DPS, ranged CC, knock back.

lol
We don't have a 30m slow, it's 10m. Unless you count using recklesness in conjuction with force lightning which has a 90s CD and shouldn't really be used for the slow effect.

Sathid's Avatar


Sathid
02.02.2012 , 04:46 AM | #139
Quote: Originally Posted by Clazzi View Post
Because, if every class was changed based upon forum qq then every mmo that comes out will bomb completely. Although, we all know every class is going to get nerfed and buffed over and over again. True balance is hard to come by. Oh well, best we can do is see what hand they'll deal next because all this crying and over exaggerating makes us as a community look like little babies....
Five star friend,five star,people here should be discussing strat and zones and class counters not asking which class to nerf next,noone complaining on this forum has any power to change the course of the changes in this game,if something is so unbalanced it can be discussed in a mature well reasoned fashion.

I have already started putting the "L2P" one liner posters here on ignore,i suggest the rest of the community do so too,make those that troll speechless.

Sikihiro's Avatar


Sikihiro
02.02.2012 , 04:52 AM | #140
Quote: Originally Posted by triangulate View Post
high burst from stealth
Sin - NO
Operative - NO

high sustained DPS
Sin - YES
Op - NO
op still has an opener we dont
post nerf Smuggler out of stealth dps without opener is higher than shadow's infiltration spec 2/31/8
http://ru.justin.tv/computerlame/b/307206920