Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Nerf tracer missle now


il-jumper's Avatar


il-jumper
02.02.2012 , 03:33 AM | #411
Quote: Originally Posted by Boheiman View Post
lol. sure.
I'm sorry but 3 Aimed Shot/Snipe gets you OUT OF ENERGY, you can can spam to oblivoin and even have Reload/Vent Heat

Quote: Originally Posted by Cegenaus View Post
lolwut? TM stacks 4% armor debuff 5 times. lets see, 4 x 5 = 20, 20%.

we have two ranged stuns, like every class...

you are worried about our heals? we heal for 1400-1800 per 2.5 secs. i cant out heal a single classes damage, if i stop to heal i am dead

next argument plz

Lets compare other skills. Reduce 20% armor and does only 500 damage max.


2 Range Stuns, tell me when a Gunslinger/Sniper gets ONE range stun.

Buddhalux's Avatar


Buddhalux
02.02.2012 , 03:33 AM | #412
Quote: Originally Posted by Ssfbistimg View Post
I'm Sorry but when all 5 attacks Crit for double regular attacks because of Crit/Surge relic, then the OPness is in the Relics/Stims not the actual abilities.
I tried mentioning that too but too many freshly nerfed OPs are frothing at the mouth and can't see reason at all.
Matala 50 Merc
Matael 50 Marauder
Mataz 3x Jugg
Matazi 2x Sniper

LoL-K-Noob's Avatar


LoL-K-Noob
02.02.2012 , 03:33 AM | #413
Quote: Originally Posted by Ticklepink View Post
Seriously TM can only be cast while standing still (unless you use the next skill cast is insta) talent.
Casting TM 3 times is six seconds standing in one place not being noticed..literally being ignored.
BHs can't hide..we can't stealth..we can't run away we can't super jump past fire or super run past obstacles. The second we fire a missile we might as well wear a HUGE neon sigh that says "I haz Bombs Kill me plz"

We have a turret mode that puts out respectable dps if we are willing to sit like a duck on a carnival shooting range waiting to be noticed..or we have roughly 5 instas that we can cast on the run that do laughable dps.

If a BH is wreaking havoc to your team ,9 times out 10 its probably your fault. Yes 1 match out of 20 Ill get a healer..woohoo..I'm a GOD! I have a healer.!!!one one
Um no kid, 3 Tracers = 3 X 1.5 = 4.5 seconds. Then after your debuff you shoot an instant attack or 2 that can do 5k+. ALL IN 5 SECONDS. You also have the second best knockback in game. Its also not hard to hide behind your team or close to a pillar to not draw attention. This is a complete troll post from a Mercenary spreading misinformation to keep his OP one key wonder class from getting nerfed.

Buddhalux's Avatar


Buddhalux
02.02.2012 , 03:36 AM | #414
Quote: Originally Posted by LoL-K-Noob View Post
Um no kid, 3 Tracers = 3 X 1.5 = 4.5 seconds. Then after your debuff you shoot an instant attack or 2 that can do 5k+. ALL IN 5 SECONDS. You also have the second best knockback in game. Its also not hard to hide behind your team or close to a pillar to not draw attention. This is a complete troll post from a Mercenary spreading misinformation to keep his OP one key wonder class from getting nerfed.
Add in the finisher aka Unload son. Oh my, now we're up to 6 seconds!!! Nice reading attempt though. Keep on working with the Reading Rainbow group!
Matala 50 Merc
Matael 50 Marauder
Mataz 3x Jugg
Matazi 2x Sniper

Jonie's Avatar


Jonie
02.02.2012 , 03:37 AM | #415
Or you can put a geared marauder or sentinel that has a clue how to play his class on any commando, bounty hunter and watch how helpless we are to beat them. Only time I can take them on (The good ones) is if I'm spec'd pyrotech and just kite and dot them all day long.

LoL-K-Noob's Avatar


LoL-K-Noob
02.02.2012 , 03:38 AM | #416
Quote: Originally Posted by Buddhalux View Post
Add in the finisher aka Unload son. Oh my, now we're up to 6 seconds!!! Nice reading attempt though. Keep on working with the Reading Rainbow group!
How cute a fellow lying apologist for his nerf main class backing up his fellow liars. Thanks for letting me quote you on supporting one of your fellow liars who says 3 tracer missiles take 6 seconds to fire off.

Jetflair's Avatar


Jetflair
02.02.2012 , 03:38 AM | #417
Quote: Originally Posted by Taramriel View Post
Learn to interrupt

Bioware intended you to use your skills against human players instead of pretending like you're grinding NPC mobs.
I don't know, but sort of suspect that since its ranged ability average BH won't plan to stand next to you when he is spamming it.

They mostly stand back row and spam from there in my experience. If you don't have any kind of leap, like most troopers don't, it can be bit hard to reach them before more than half of health is gone. Ofc one can throw cry grenade if its not in DC.

And this ofc. only works too if there is no CC directed at you from any other source that would slow you down or incapacitate. If there is you're pretty much screwed.

Keinhoran's Avatar


Keinhoran
02.02.2012 , 03:38 AM | #418
Quote: Originally Posted by il-jumper View Post
Sorry but Tracer Missle/Grav Round is broken.

* It Hits for 3k EACH

If it crits.

* Its TECH Damage, thus not migated or deflected

Same as elemental or force damage. And can be resisted.


* It reduces armor by 50%
Are you sure that the armor penetration ammo and armor debuff from grav round effects are addiditve?

* Spammable without heat/ammo problem
That means the ammo/heat bar never ends.

* Gives back Heat/Ammo on crit
1 ammo if it crits with an internal cooldown of 3 seconds. Not helpfull enough with allacrity.


Interupts last only 4 seconds.
More than enough to get out of range and force them to move in a position that you favor.

Merc/Commando Wear heavy armor so hard to kill, and sport heals too.
Champion provides about 35% damage reduction and their heals can be iset back with all attacks.


Lets not add they have a RANGE STUN.
That can be broken on damage or from cc removal.










Give me 1 skill that can compare to that. Why even bother rolling Gunslinger/Sniper.
Every class has its weaknesses find them.
Trooper Commando LvL 50 Valor 8x
Server: ToFN.

Pulpp's Avatar


Pulpp
02.02.2012 , 03:38 AM | #419
I usually swap between a full healing spec and a hybrid spec (CM/Assault). Been a long time since I've done gunnery. I still run into at least a few nubs a day that cry "grav noob" or somesuch. ("Psst, it's called Charged Bolts, nubs")

People are morons. This thread is not doing much to change that opinion.

Snipers/Slingers are sick dps when geared and played properly. I guess the same can be said for any class, to a degree, but most people play snipers/slingers poorly. Gunnery/Arsenal differs in that it is very EASY to get some decent performance with minimal effort against your average moronic PUG. It's ranged, it's auto face, it's stationary.

That doesn't make it OP, it simply not great design. In fact, Gunnery/Arsenal is one of the weakest 1v1 classes.

LoL-K-Noob's Avatar


LoL-K-Noob
02.02.2012 , 03:39 AM | #420
Quote: Originally Posted by Jonie View Post
Or you can put a geared marauder or sentinel that has a clue how to play his class on any commando, bounty hunter and watch how helpless we are to beat them. Only time I can take them on (The good ones) is if I'm spec'd pyrotech and just kite and dot them all day long.
Sadly, that is the only way to stop your team from getting slaughtered. Everytime I hear that tracer missile noise I immediately target the Merc 24/7 in the warzone. If I dont, I look at my OPs frame see my teammates health spike every 1.5s to death in a matter of seconds.