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How was DAoC pvp more "skill" based than other games?

STAR WARS: The Old Republic > English > PvP
How was DAoC pvp more "skill" based than other games?

TwitchFE's Avatar


TwitchFE
02.02.2012 , 02:53 AM | #61
I miss the actual overall usefulness of crafting in MMO's to date.

VENGENCE
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JobaFat's Avatar


JobaFat
02.02.2012 , 02:57 AM | #62
Quote: Originally Posted by twitchfe View Post
i miss the actual overall usefulness of crafting in mmo's to date.
omg this, and I do have Biochem and had slicing when it was easy profits.

ScootyPuffSenior's Avatar


ScootyPuffSenior
02.02.2012 , 03:13 AM | #63
Quote: Originally Posted by ReddNekk View Post
I remember that all too well. 90% of the time in a one on one "fight" it was "stun-nuke-nuke-nuke-dead". I've never seen such insane CC as there was in that game.
Group(s) vs group(s) PvP is a balancing act between CC power and numbers determining the outcome. You can toss in class imbalances and gear disparity, but as long as those latter two are reconciled (and I think everyone agrees they should be in a good PvP game), then the result is either numbers or CC. For me, while I disliked being CC'd, having the potential of winning despite being pretty outnumbered dwarfed my CC annoyances.

il-jumper's Avatar


il-jumper
02.02.2012 , 03:16 AM | #64
Imma let you finish, but GW has the most skill based and balanced PVP in any MMO

anasa's Avatar


anasa
02.02.2012 , 03:19 AM | #65
This is what made DAoC great too!_!
http://www.youtube.com/watch?v=TIRY8VantWw

8 skilled players crushing the clueless zerg. Only in DAoC. Nostalgia -_-

Safgril's Avatar


Safgril
02.02.2012 , 03:43 AM | #66
ick... GW?

no way... horrible game.

Didnt like GW1 and no way would give GW2 a shot.

the best game that actually TOOK REAL SKILL TO PLAY was and still is....

ASHERON'S CALL

about DAOC... well you can love the game like all the fanboys or you can take a more of an Outside the box looking in approach like me.

I liked DAOC for what it was.. .but it was by far NOT perfect like so many fanboys claim

imbalanced classes... stealth was king in that game... till toa came out

Mythic could just not balance the classes.. .they couldnt do it in DAOC and couldnt do it in Warhammer.

there was always OVERPOWERing classes. There was a saying.. if you play a mythic game... play the worst possible class... it will become the most overpowered later... there were nerfbat extroadinaires.

what you get in DAOC is what we call ELITISM.. it was really bad in DAOC...in order to make some 8 man teams.. there were requirements...

its funny some mention it was friendly and helpful etc. that was the case before WOW came out. And the masses started entering into the genre. Attitudes changed from then on. Rudeness and swearing became more accepted.

in early years of AC, EQ, DAOC... people frowned on swearing in the open channel. And poeple would literally tear you a new one if you swore. helping each other was standard for MMOs... nowadays if you ask a question you will be called noob.. ridiculed for not knowing...

Yeah most games today require gear as the progression in PVP... however DAOC had its own.. it was REALM RANKS... same damn thing.. a RR10.. now its RR13... can easily beat a RR1... 1v1...

a rank 1 just doesnt have the proper tools for PVP like purge which you buy when you rank up...

however, this is Mythics downfall... a new person coming into the game and starting at 50 goes out gets geared up.. thinks cool im competitive to play...

then they wiped fast... they cancel account... this was typical...

maintaining a solid number in daoc's life was hard for them... they had a hard time getting new subs after you had a LOT of guilds that were "ELITE" feeding on the newcomers into the frontiers...

cant tell you how much RAGE you heard in chat over this. But of course, peoples memories tend to fade as years go by.

to me the best game ever that had it all... GOOD PVP and all the other bells and whistles was PRE CU SWG...

this game had its own problems but it tailored to the hardcore pvpers and the casual players and roleplayers.

oh and one last thing about DAOC.. there was NO OPEN WORLD PVP.. it was all instanced...

you entered into a battleground by loading in.. also went into the frontiers loading in... it was a separate area of the world... your homeland was SAFE... always...

I specifically loved the later attitude of taking and defending keeps of oh midgard is taking a keep... blah who cares... we will get it back when they all log off...

this was another problem... wasnt fun taking empty keeps after awhile... especially if your realm was dominating the other 2... of course this is the worst case scenario...

P.S. oh and daoc only has 1 server... yeah its barely running with only the RR13s running around or trying to level up another ...

warhammer about the same.. what are they down to? 2 or 3 servers? exactly why mythic was dissolved...

Zomgasm's Avatar


Zomgasm
02.06.2012 , 05:07 PM | #67
Quote: Originally Posted by Vylettes View Post
Positioning mattered. Casters/Healers couldnt cast at ALL if something hit them, they would get interrupted. I remember the first day of WoW going omg I can cast while people are hitting me!!!!
Haha, I laughed so hard when I saw this in the game. People have no idea what it's like having to play a caster in DAoC. (Coming from a tri-spec cabby)

WoW arena was a cakewalk after all my experience in DAoC. Merc Glad and Multi-Glad, anything after season 4 was garbage too.

Needless to say, I reactivated my account and I've been playing for the last week and having a blast.

StealthStalker's Avatar


StealthStalker
02.06.2012 , 05:15 PM | #68
I don't know that I've ever claimed DAOC was more skillful in any regard, it was just more fun.

I didn't grind my RvR ranks, they just came as I killed people. I could do that in keep defenses, zerg vs zerg relic fights, roaming 8v8, lowbie persistent BG's, or soloing on any character I had for some sweet 1v1 or 1vX encounters.

My RR's eventually let me do one or more things much more effectively, but until then I knew I had to work with others or use my other advantages (skill, terrain, whatever) to their fullest else I'd be defeated.

I never once said, "Man, I need one more win for my daily".
Dual Targeting, any AAA MMO released today should have this included. Don't let your next one release without it.
Quote:
So what exactly is Dual Targeting? You have 2 targets available at all times, one offensive and one defensive. That's it, it's that simple.

Drivex's Avatar


Drivex
02.06.2012 , 05:38 PM | #69
You know what made DAoC more fun?

1- You didnt have to search for gear, once 50 you could get 1 person to set you up in crafted / bought gear and you could pvp and win.

2- It was more based on skill in the fact you didnt have to zerg you could solo and still be effective

3- there was no arenas and rating, just a Rank that gave you more points to use in another tree for pvp purposes.

4- You actually could have 1 v 1 fights and enjoy it.

5- There was a point to holding the different castles in the open world pvp, or the relics ect. What is the point of Ilum seriously?

Ya it had flaws, mostly from morons hacking/cheating. However the game itself was great. I personally wish there was a game with DAoC pvp and WoW pve ... that would be a game
My Schwartz is Bigger then Your's !

Kolbenito's Avatar


Kolbenito
02.06.2012 , 05:43 PM | #70
Quote: Originally Posted by Aidank View Post
I'm just curious, I never played the game but i've seen probably 40 threads about how skill based it was over the past few weeks.


For the most part, they just talk about the gear making it more skillfull or that classes were hard countered by other classes


Neither of those things sound particularly "skillfull"... so are there any other reasons why so many people talk about how skill based it was?
No.

Since the word "skill" is used to mean almost anything on these forums I will elaborate. It is an archaic MMO with an absurd number of classes, overpowered CC, overpowered burst and large group battles. Skill is unlikely to have anything to do with anything that happened in DAoC PVP, I don't doubt that it was fun though.
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