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How was DAoC pvp more "skill" based than other games?

STAR WARS: The Old Republic > English > PvP
How was DAoC pvp more "skill" based than other games?

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Javacup
02.02.2012 , 01:07 AM | #51
My most memorable moment was the often confused "you stole my cloudsong", was in the vent when it happened, hilarious until people thought it was wow related.

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Saerol
02.02.2012 , 01:21 AM | #52
DAoC made PvPers keep playing despite any reward besides the combat itself for years even after they had hit the rank caps. Gear was a means to an end to most players, building the "right" combination of dropped and crafted/spellcrafted items to make the most out of your character.
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Konraxhatred
02.02.2012 , 01:25 AM | #53
Quote: Originally Posted by Saerol View Post
DAoC made PvPers keep playing despite any reward besides the combat itself for years even after they had hit the rank caps. Gear was a means to an end to most players, building the "right" combination of dropped and crafted/spellcrafted items to make the most out of your character.
THIS is why this game is still alive, if someone had a better temp then you, you couldn't beat them but for them to have that temp took LOTS of time, tons of farming and plat to do so
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Konraxhatred
02.02.2012 , 01:25 AM | #54
I also love the fact is when a spellcrafter is crafting there was a "SMALL" chance of him blowing up and dieing lol
<The Valkyrie Knights>
We Knights don't just fight for peace, we fight for Honor and Glory among all.
Strength, Honor, VICTORY my sisters!

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jockekanske
02.02.2012 , 01:52 AM | #55
the synergy between 8ppl vs 8(or more) needs more skill then anything ive played so far and for a diffrent goal, not gear or anything(as i saw realm rank more as a bonus for my character), but the thrill for another awsome 8vs8 fight!

totally miss all the good grp vs grp fights that could drag on for a long time aswell and the joy to beat that high realm rank group with excellent teamwork, all the kiting, interupting, assisting etc love it !

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Kyoshir
02.02.2012 , 02:27 AM | #56
Thing i like alot about daoc was getting gear to pvp was easy and also stealthers were fun climbing keep walls killin casters nuking ur realm outside also rvr u took keeps for relic made a point to go out and pvp. The realm rank made a point to pvp then just gear as it is nowadays. ALSO FFA SERVER BEST IDEA EVER.

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Powerr
02.02.2012 , 02:35 AM | #57
http://vnboards.ign.com/ywain/b23441/115921849/p2

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TheEvilreaper
02.02.2012 , 02:40 AM | #58
DAOC for the most part got rid of your gear is better than mine so I win in PVP. It was not and still is not hard to get your character templated with a set of weapons/armor.

There was a grind for Realm Ranks in which you got some increase to your character like higher crit chance or more Hit points and also some ablities on cooldowns. Realm Ranks played a roll in PVP very much so and Usually someone 3 or 4 Realm Ranks higher you could not kill or it took some work. Realm Ranks where a grind mind you though.

But more than anything the PVP actually meant something. You had battlegrounds you did not have to queue for that had a central keep to try to control that was always in conflict 24/7 as long as people where in it.

You had Realm bonuses or Side bonuses to all the characters for Fighting and taking certain keeps in Open World PVP. DAOC did PVP right bottom line.

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Hypernetic
02.02.2012 , 02:45 AM | #59
Quote: Originally Posted by TheEvilreaper View Post
DAOC for the most part got rid of your gear is better than mine so I win in PVP. It was not and still is not hard to get your character templated with a set of weapons/armor.

There was a grind for Realm Ranks in which you got some increase to your character like higher crit chance or more Hit points and also some ablities on cooldowns. Realm Ranks played a roll in PVP very much so and Usually someone 3 or 4 Realm Ranks higher you could not kill or it took some work. Realm Ranks where a grind mind you though.

But more than anything the PVP actually meant something. You had battlegrounds you did not have to queue for that had a central keep to try to control that was always in conflict 24/7 as long as people where in it.

You had Realm bonuses or Side bonuses to all the characters for Fighting and taking certain keeps in Open World PVP. DAOC did PVP right bottom line.
All I hear is "more time played = some sort of advantage" which is pretty much the same in any mmo. So it wasn't gear that gave you an advantage in DAoC, it was realm rank? What is the difference?

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TheEvilreaper
02.02.2012 , 02:52 AM | #60
Quote: Originally Posted by Hypernetic View Post
All I hear is "more time played = some sort of advantage" which is pretty much the same in any mmo. So it wasn't gear that gave you an advantage in DAoC, it was realm rank? What is the difference?
It was an actual grind to achieve a realm rank advantage kinda like the time people have put into EVE online. Also Realm Ranks gave you stats or bonuses it did not make your character always win, stats kinda like Datacrons and bonuses kinda like stims or adrenals if they are down for cooldown timers which are long than most any of the ones in the game right now it was still a pretty even match.

Ever game will always have certain classes that kill other ones with ease, but sometimes and very true in DAOC you could compenstate for that with skill to a degree.

Heck even at 49 right now if a level 10-15 gets on me I /laugh and roll him thats not fun to be honest so I usually end up running into a group of 2-4 and see what I can do test my limits and try to get better for the 50 brackets.