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Seriously assassins?


Tooslick's Avatar


Tooslick
02.02.2012 , 01:16 AM | #21
Don't bother posting to the idiots in the pvp forums. Everyone is looking out for their own class and could care less.

It's too bad though, because what BW has essentially proposed doing to Assassins could have ramnifications to all classes -- forcing players into a specific spec, a specific playstyle, and killing off any potential in hybrid build creativity. They 've just singled out assassins this time around but it's clear they don't like players speccing out of cookie-cutter 31 point mainstream builds.

Assassins are not over-powered. This nerf is not welcome and / or needed and is a huge blow to players that enjoyed the freedom of spending points to accomodate their playstyle....aparrently it's BW's playstyle or nothing.

Panzerbase's Avatar


Panzerbase
02.02.2012 , 02:21 AM | #22
Quote: Originally Posted by Doctorkilljoy View Post
http://img41.imageshack.us/img41/385...2020201200.jpg

Assassin here, just got 13 medals >300k damage in Void Star. Quit crying, learn to play your class.
Anyone who looks closely at your snapshot can plainly see the other 2 assassins specs struggling to keep pace with you, on both sides, yet you alone somehow manage to 300k as a tank? Please smells of another Republic squad rolled on some unbalanced server with your own pockey healer. Next time try to play a spec that takes skill.

You're a tank, of course you welcome a buff, if anything it looks like tanks need to be toned down and the other two trees reworked. You casually claim to have tried the others and say it's ok, right ok champ. The picture proves you are a liar.

Matter of fact 13 medals is impossible for a strict dps pigeon holed spec, but that's ok you're an OP tank right? So how how did it feel rolling another pug Republic team?
Damn you've been sliced in two.

Xinika's Avatar


Xinika
02.02.2012 , 02:25 AM | #23
Quote: Originally Posted by Lokai View Post
uhh assassin is more like an enhance shaman not really pure stealth class, more about sustained damage then burst...was there design ...hence why there stealth tree may not be what you wanted... if you want pure burst stun filled class ala the rogue you may be much happier with an operative.
Incorrect. Sins/Shadows have the highest burst potential in the game. Please stop making these threads: THERE IS 0 NERFS HAPPENING. You are qqing for absolutely no reason.

Doctorkilljoy's Avatar


Doctorkilljoy
02.02.2012 , 02:34 AM | #24
Quote: Originally Posted by Panzerbase View Post
Anyone who looks closely at your snapshot can plainly see the other 2 assassins specs struggling to keep pace with you, on both sides, yet you alone somehow manage to 300k as a tank? Please smells of another Republic squad rolled on some unbalanced server with your own pockey healer. Next time try to play a spec that takes skill.

You're a tank, of course you welcome a buff, if anything it looks like tanks need to be toned down and the other two trees reworked. You casually claim to have tried the others and say it's ok, right ok champ. The picture proves you are a liar.

Matter of fact 13 medals is impossible for a strict dps pigeon holed spec, but that's ok you're an OP tank right? So how how did it feel rolling another pug Republic team?
I play Deception, not Darkness. You can clearly see I have Surging Charge activated on the left side. Hate to break it to you man, but Assassin survivability is just fine. So is our damage. 13 medals, 300k damage, Deception spec breaks your argument. Also, look at the healing done for all the healers. I had no pocket healer, there wasn't even a healer in the game. Everyone has sub 75k heals. At least look at the picture before you try and form an "argument".

EDIT: I also wasn't in a premade. My guild went to reroll Republic for more action in Ilum and while they are busy leveling their Republic characters I get the intense satisfaction from solo queueing and getting teamed up with bads like you, who apparently can't play their class so they make QQ threads.

Doctorkilljoy's Avatar


Doctorkilljoy
02.02.2012 , 02:39 AM | #25
And here is my specific build in case you're curious. Not a single point in the tank tree.

http://www.torhead.com/skill-calc#200ZhGrRkhrbtzZf0c.1

Panzerbase's Avatar


Panzerbase
02.02.2012 , 02:39 AM | #26
Quote: Originally Posted by Doctorkilljoy View Post
I play Deception, not Darkness. You can clearly see I have Surging Charge activated on the left side. Hate to break it to you man, but Assassin survivability is just fine. So is our damage. 13 medals, 300k damage, Deception spec breaks your argument. Also, look at the healing done for all the healers. I had no pocket healer, there wasn't even a healer in the game. Everyone has sub 75k heals. At least look at the picture before you try and form an "argument".

EDIT: I also wasn't in a premade. My guild went to reroll Republic for more action in Ilum and while they are busy leveling their Republic characters I get the intense satisfaction from solo queueing and getting teamed up with bads like you, who apparently can't play their class so they make QQ threads.
I think you lie when it suites you and for your own ends, you assume everyone is a fool and just eats up everything you say, again your own evidence doesn't support what you claim.

Your healing comes from combat stance, so you roll dps and stay in a stance designed for tanks and then turn around and claim to be pure dps? LOLOLOL, I think we've heard enough. You actually proved my point, in order to operate as a dps shadow you need to be prot stance. Care for any more liar?
Damn you've been sliced in two.

Lina_Inverse's Avatar


Lina_Inverse
02.02.2012 , 02:44 AM | #27
Quote: Originally Posted by Xinika View Post
Incorrect. Sins/Shadows have the highest burst potential in the game. Please stop making these threads: THERE IS 0 NERFS HAPPENING. You are qqing for absolutely no reason.
The sky certainly isn't falling, but the class isn't running as much defensive ability or group utility in dps specs any more. I think that counts as a nerf. I also find your claims that the class is capable of the highest burst questionable, as I doubt you have information to support that claim and I find the actual damage comparable to many other classes. The burst is definatly strong, but it takes a fair amount of setup and can be pretty easily healed through at levels of equal gear in between that setup, not to mention easy to see coming and defend against or negate with proper cd management. (Not that I have a problem with it, as I feel the strength of the burst is pretty high in the right settings i.e. against undergeared players and players being controlled by other melee dps or tanks or ranged characters providing assist dps).

If you weren't charge swapping in combat to guard a focus'd healer, or help your healer heal you through sustained damage, I'm sorry but I don't know what to tell you other than if you have played enough with a team there are more than enough opportunities to show skill by doing this.

It was some fun dynamics of the dps spec that are being removed which is sad, because I now find the class not only less useful to the group via the utility guard presented, but also less viable as a team-based offensive dps due to vulnerability to assist training. I know I will certainly find the class less fun to play after these changes are implemented.

My biggest question is why aren't dps powertechs and juggernauts also being changed to reflect the hit to utility and defense that dps assassin is losing?
Alias: CitizenSnipe
Character: Lina (Sith Assassin) on Anchorhead
Sith Assassin PvP/PvE streams @ www.twitch.tv/innverse

Panzerbase's Avatar


Panzerbase
02.02.2012 , 02:50 AM | #28
Quote: Originally Posted by Lina_Inverse View Post
The sky certainly isn't falling, but the class isn't running as much defensive ability or group utility in dps specs any more. I think that counts as a nerf. I also find your claims that the class is capable of the highest burst questionable, as I doubt you have information to support that claim. The burst is definatly strong, but it takes a fair amount of setup and can be pretty easily healed through at levels of equal gear in between that setup, not to mention easy to see coming and defend against or negate with proper cd management.

If you weren't charge swapping in combat to guard a focus'd healer, or help your healer heal you through sustained damage, I'm sorry but I don't know what to tell you other than if you have played enough with a team there are more than enough opportunities to show skill by doing this.

It was some fun dynamics of the dps spec that are being removed which is sad, because I now find the class not only less useful to the group via the utility guard presented, but also less viable as a team-based offensive dps due to vulnerability to assist training. I know I will certainly find the class less fun to play after these changes are implemented.

My biggest question is why aren't dps powertechs and juggernauts also being changed to reflect the hit to utility and defense that dps assassin is losing?
And back on point this is the bottom line, WoW turned into a FOTM MMO due to being forced into strict specs and to a very real extent certain classes could only be counted on to operate in high end environments. This in turn leads to boredom, and sadly this game is mirroring that same design, just at a faster pace.

I find it very troubling that these two MMO's share so many similarities, and not good ones at that.
Damn you've been sliced in two.

JediDuckling's Avatar


JediDuckling
02.02.2012 , 02:50 AM | #29
the dps specs for assasin and shadow are underpowerd were as the tank spec for them are perfectly fine.


the dps specs need a buff not a freaking nerf




look like all the overpowerd scrubs on there BH's and troopers cryed because we could do more than 100 damage to there defenses


and the sorce's/sages cryed because they cant stand there spamming lightning or pebbledashing crap.


seriously ill give this game maybe 2 months if bioware dont stop being fart waffles then this game is going to die.

Xinika's Avatar


Xinika
02.02.2012 , 02:54 AM | #30
Quote: Originally Posted by Lina_Inverse View Post
The sky certainly isn't falling, but the class isn't running as much defensive ability or group utility in dps specs any more. I think that counts as a nerf. I also find your claims that the class is capable of the highest burst questionable, as I doubt you have information to support that claim and I find the actual damage comparable to many other classes. The burst is definatly strong, but it takes a fair amount of setup and can be pretty easily healed through at levels of equal gear in between that setup, not to mention easy to see coming and defend against or negate with proper cd management. (Not that I have a problem with it, as I feel the strength of the burst is pretty high in the right settings i.e. against undergeared players and players being controlled by other melee dps or tanks or ranged characters providing assist dps).

If you weren't charge swapping in combat to guard a focus'd healer, or help your healer heal you through sustained damage, I'm sorry but I don't know what to tell you other than if you have played enough with a team there are more than enough opportunities to show skill by doing this.

It was some fun dynamics of the dps spec that are being removed which is sad, because I now find the class not only less useful to the group via the utility guard presented, but also less viable as a team-based offensive dps due to vulnerability to assist training. I know I will certainly find the class less fun to play after these changes are implemented.

My biggest question is why aren't dps powertechs and juggernauts also being changed to reflect the hit to utility and defense that dps assassin is losing?
Project crits for 4-4.5k
Upheaval crits for around 2k.
Breach crits for around 4.5-5.8k.

This is all within 2-3 GCDs. At this point in time, 8/10 times my opponent is at less than 30% health and out comes a spinning strike for 4.5-5.8k.

(This is not even counting my Claivoyants which crits for 2k back to back reguarly.)

Check my video when it's released. Equally geared opponents seriously dropping in 3 hits.

Tip: Biochem is your friend and most powerful ally. See what I did there?