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PvP Healing is Imbalanced

STAR WARS: The Old Republic > English > PvP
PvP Healing is Imbalanced

Tillycat's Avatar


Tillycat
02.02.2012 , 12:47 AM | #21
Quote: Originally Posted by belthazaar View Post
Healing is outrageous right now in PvP. Now I know I'm going to get a lot of L2P comments here and a lot of people saying dont nerf my class. This isnt what my goal is.

For example:

I play a Marauder and I am in full champion gear(not yet lvl60 valor) and in a recent wz me an another person sat on this Commando healer. Using my 20% healing debuff and interupting every 8 seconds causing a 4 second lockout of the spell and hitting consistantly for 2-4k roughly every second, the Commando was able to stay around full hp for a good 15-20 seconds before we got killed by other players.

This is not intented to be singling out Commando healing, but instead all healing in Pvp.

As we all know, if one side of a wz has no healers and the other side has even 1 to 2 healers 9/10 the side with the healers will dominate. As far as I know healers can crit for up to 6k(highest I have seen so far) but considering that we have around 16k hp in full champion gear give or take 1-2k, that one heal is over 40% hp and has a 3 second cast pre alacrity/haste. The cast time isnt unreasonable but the ammount is a little bit much.

As it stands now, without extremely well placed CC and burst it is near impossible to kill a healer that only has to stand in place and cast. Now if a healer is on the run and doesnt stand and cast and you continue the attack there is a much better chance of killing them. I want to hear other peoples opinions on this subject.

Do not leave L2P or any other insulting comments.
Video or it didn't happen.

I am calling BS on those numbers, 3-4k a second and you couldnt down the healer even though there was 2 of you?!?!

As I said video to prove it please otherwise it's not a L2P issue, you are just plain lying.
Dark or Light..... I can't decide!

Lord_Indomitus's Avatar


Lord_Indomitus
02.02.2012 , 12:59 AM | #22
Quote: Originally Posted by belthazaar View Post
Further proving my point about how rediculous it is for even my class to have trouble with it. Keep in mind on many occasions Ive rolled through 1v2 and came out above 50% without a healer, so Im definetly not bad at my class, wouldnt say Im amazing either thought.
The PvP is group based, if you think it's not balanced concerning group play, we can discuss. If you think it's not balanced at 1vs1 or 1vs2, then your point may be valid but means nothing.

Quote: Originally Posted by Tillycat View Post
Video or it didn't happen.

I am calling BS on those numbers, 3-4k a second and you couldnt down the healer even though there was 2 of you?!?!

As I said video to prove it please otherwise it's not a L2P issue, you are just plain lying.
hmmm, does this seem strange to you? Unless it's 2 good players using interrupts/stuns in a proper manner, they won;t be able to kill a decent trooper, decent... not good.
Peace is a lie.

Mikeni's Avatar


Mikeni
02.02.2012 , 01:35 AM | #23
Quote: Originally Posted by belthazaar View Post
the Commando was able to stay around full hp for a good 15-20 seconds before we got killed by other players.

In a 1v1 situation do you consider it imbalanced if you, a DPS specced player, couldn't take on another equally geared equally skilled player and be able to kill them?

That's what it's like to be heal specced. You can't kill ANYONE who is specced to kill things. You either heal yourself until you run out of energy/force/ammo/whatever or you run away and die while being beat on.

If you think being able to stand there and do nothing more than blow all of your ammo/heat on desperately keeping yourself alive with heals vs. 2 attackers is overpowered, then you should consider the following.

Instead of actually being able to take them on and possibly CC one and drop another down low before your friends show up for an easy kill, healers have one choice. Stand there and take a beating while spamming heals on themselves. If you take that away from them, they're left with no choices. Absolutely none.

If a healer wants to take an objective, he/she needs help even vs just 1 defender in most scenarios. Whereas a DPS specced player might just be able to take that objective by themselves without aid of others.

Saying a healer, the TANKIEST healer on the Republic side at that - is overpowered because they can stand there spam healing themselves for 15-30 seconds while reinforcements arrive is absurd (When you see the reinforcements running up, that's usually a good time to flee toward your other teammates so that you don't die).

This ability to hold a node until help arrives is what makes them a great defender. If they aren't a great defender, or a great objective capturer, then what are they?

Are all healers supposed to be forced into following other players around and heal spamming them and making them impossible for you to kill? Or is that overpowered too?

Do you think because a Tank specced player can hold off attacks from 1 or 2 players (assuming he/she can even get them to target him over the healer or dps) it makes them overpowered too?

Even though they lack the DPS to drop even the squishiest of classes 1v1 before being killed themselves?

Also even if they could kill the enemy, it takes a long long time to do so. In that time period take a guess at what is going to happen. Enemy reinforcements are going to show up. So technically they're in the same boat as you are. They didn't capture the objective, and they died while the defender gets to live.

It's frustrating, believe me I know. There is a simple solution though. Just bring more people with you to capture the node.

You know reinforcements are coming. So come prepared for them. If it doesn't work out with a solo cap attempt, bring another guy. If that doesn't work out, bring 3 or 4 guys and see how they like them apples. You'll cap the node faster and 1 or 2 can stay behind to defend while you move onto greener pastures.

You should think about these things before complaining. If that Commando were a Scoundrel or a Sage (post heal bugfix) do you think they could have tanked both of your sustained damage for such a prolonged period of time? Probably not.

Scoundrels even if heal specced have other choices in PvP. They can ninja cap nodes, or trick an enemy into engaging a teammate in 1v1. The enemy player thinks they have the advantage or a fair chance to get a kill/capture, and then you pop out of stealth just in time to see the look on the enemy's face when he realizes he just screwed up and is going to die without even getting a kill.

Scoundrels can also temporarily stealth other defenders at a node and trick the enemy into thinking it is undefended. If an enemy thinks a node is undefended, they'll most likely come alone to cap it.

Going in small numbers to capture nodes isn't a good idea if they're being defended. This is why the Scoundrel's Smuggle ability is so useful.

Sages can't sneak around and ninja cap or do other things the sneaky Scoundrels can do as heal spec. They can't Tranquilize a solo capper from stealth and then toy with them for a few minutes before vanishing and repeating the process, thusly making it impossible for the single player to capture the point in any decent amount of time.

They're not as tanky or damage resistant as a heavy armor wearing Commando. So standing there and just taking a pounding isn't going to be very productive for them either.

Basically what a Sage can do is either follow other players around and heal them, or follow other players around and heal them.

They can't solo defend a node vs 2 vicious Sith death machines for any prolonged period of time. Interrupts and heal debuffs coupled with the Sage's lower HP/Defense stats will make sure of that. Take away good heals and the heal specced Sage is rendered useless.

So if you nerf all healing, because a Commando healer is a GREAT node defender AND a great support class, and because a Scoundrel can do those nasty things they do; then you're screwing over other healing classes inadvertently.

Nerfing heals across the board might balance class A. and slightly nerf class B. but class C. might just get the shaft for no reason at all.

TL;DR Perhaps Commando's heal output needs to be looked at. But for the love of all that is holy do not generalize all PvP healing into your complaint. IF you can't take an objective with 1 or 2 people. Then bring more people to take the objective, or do your team a favor and defend a node.

Sorry for the long post with bad punctuation.
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VictimOfMyRage's Avatar


VictimOfMyRage
02.02.2012 , 01:38 AM | #24
please nub, shut the **** up. healing is a joke compared to dmg some classes dish out (staring at u marauders/sents)

i dunno vs what kind of gimp gear u play, but come back when a 700 expertise mar/sent stabs u in the face and dare to claim healing is OP.

Rulleronaldo's Avatar


Rulleronaldo
02.02.2012 , 01:46 AM | #25
Lets balance the game around 1 vs 1...jeeZ!!!!!! Im sick of ppl like you.

I play a healer and belive me, ppl with brains kill me all day looong - we are actually pretty easy target if you start thinking.

MatchlessGlory's Avatar


MatchlessGlory
02.02.2012 , 01:51 AM | #26
Sorry this is a L2P issue. As a Commando healer I am able to heal through 2-4 Marauders who are undergeared or dont play correctly. However, my brother of equal gear is a Sentinel, watchman, and he is able to solo me. Takes a bit of time because of my cooldowns but I will lose.
Glory
Prepare for Glory!

VictimOfMyRage's Avatar


VictimOfMyRage
02.02.2012 , 01:52 AM | #27
Mate of course you lose to mar/sent ... most op class right now ;D lol unbeatable 1n1 due imba CDs.

Bnol's Avatar


Bnol
02.02.2012 , 02:08 AM | #28
It is funny that your example is a Commando, which is the most durable healer under short term focus fire because of their CDs. Then you extrapolate that to all healing being too powerful. Maybe you should look to your own play first:

Did you stun/CC the Commando when he put the bubble up?
Did you and your friend chain CC to give a burst window?
Did you utilize your CDs, including relics and/or adrenals?
Did you interrupt the fast heal (Advanced Medical Probe) while Super Charged Cells was up?
Alternatively did you interrupt the slow heal (Medical Probe) when super charged cells was not up?

If you answered no to several of these questions you need to improve your play. If you answered yes to all those questions you are either lying/don't understand the questions, the healer had assistance in the form of guard or off-heals, had all of his CDs up, or is one of the best healers to play the game.
Jack'Bauer - 50 Medic Operative - Wound in the Force
Bnol - 50 Shield Tech/AP Hybrid Powertech - Wound in the Force
Bnoll - 50 Combat Medic Commando - Wound in the Force

Eihnlazer's Avatar


Eihnlazer
02.02.2012 , 02:22 AM | #29
To the OP:

Was it me who you guys couldnt kill?



If only 1 or 2 guys are hitting me and my cooldowns are ready i am not going to die for at least 30 seconds to a minute.


This is not because commando is overpowered. It's because used correctly and wearing champion gear we can obtain somewhere in the area of 90% damage reduction for 15 seconds. its a combination of almost all our healing abilities, expertise, and heavy armor.


If i happen to have all my defence up and you blow all your cooldowns at that time then your just out of luck since by the time im back to normal you dont have enough abilities to burn me down.




Also as pointed out, if your healer is focusing on himself, he cant heal his group or dps effectively.
You know what this means.

Inarai's Avatar


Inarai
02.02.2012 , 02:25 AM | #30
Quote: Originally Posted by Eihnlazer View Post
To the OP:

Was it me who you guys couldnt kill?



If only 1 or 2 guys are hitting me and my cooldowns are ready i am not going to die for at least 30 seconds to a minute.


This is not because commando is overpowered. It's because used correctly and wearing champion gear we can obtain somewhere in the area of 90% damage reduction for 15 seconds. its a combination of almost all our healing abilities, expertise, and heavy armor.


If i happen to have all my defence up and you blow all your cooldowns at that time then your just out of luck since by the time im back to normal you dont have enough abilities to burn me down.




Also as pointed out, if your healer is focusing on himself, he cant heal his group or dps effectively.
Plus the healer is, in PvP, the most likely target of Guard and attacking them probably draws Taunts. You should not be expecting to do anything to the healer if there's a tank protecting him.
Quote: Originally Posted by Ashes_Arizona View Post
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