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Upcoming Sith Inquistor Changes

STAR WARS: The Old Republic > English > PvP
Upcoming Sith Inquistor Changes

chillblade's Avatar


chillblade
02.01.2012 , 10:47 PM | #31
Quote: Originally Posted by dirtyboxer View Post
Cause your AC should be the only one that can hybrid.... now i get it.
Assassin is the only one that need to hybrid. now go spam your tracer missile.

dirtyboxer's Avatar


dirtyboxer
02.01.2012 , 10:47 PM | #32
Quote: Originally Posted by Husanak View Post
No they all should be... back in beta It was nice to hear Bio state they would work too make all classes better... not handicap others.

Yes Assassins and Shadows can now hybrid spec just as effectivly as the rest of the ACs... seriously Bioware is in for a very depressing sub retention rate. There class system is one of the most simplistic boring systems every devised for an mmo...

I had hope that the cool synergies in the Inq / Cons trees where the design goal and that future patches would make every class interesting too play. Obviously that is not the design goal....
Not everyone is going to like every MMO. Those not happy with the game will leave and be replaced by others that will either stay or leave. Noone cares and you all are not scaring anyone with your threats to leave. Youll be replaced and life will go on.

Husanak's Avatar


Husanak
02.01.2012 , 10:53 PM | #33
Quote: Originally Posted by dirtyboxer View Post
Not everyone is going to like every MMO. Those not happy with the game will leave and be replaced by others that will either stay or leave. Noone cares and you all are not scaring anyone with your threats to leave. Youll be replaced and life will go on.
You are very right many that are unhappy will leave. Just so you understand I have 4 level 50 toons... one of which is an Assassin. Yes it is was a nice class to hybrid spec with... it was fun to have options that where not all bad. After this patch every class will have 2 real options for spec. The shared Trees are all terrible. Well accpet the Sorc cause they are not handicaped into a charge / ammo / stance requirement that removes there ability to hybrid.

Its all good though your right... there are other games out there and my life will go on. :P

Cleavy's Avatar


Cleavy
02.01.2012 , 10:56 PM | #34
Quote: Originally Posted by Sherpova View Post
It really is the kind of answer I expected, unfortunately. Hyperbole abound.

Anyways, as for why you have light armor, you're trading utility for it. AoE and Single Target Taunt, a Gap Closer, Guard, and a 3 second Saber Guard. These are only baseline abilities, of course. If you want a higher armor rating with less utility, roll an operative.
So where exactly juggernaut/guardian trade those utility for less survivability ?
Gap closer ? Check
Single and aoe taunt ? Check
Guard ? Check
3 seconds saber guard ? They have 2 and a 10 second -40% to all, not stupid 50% parry

So think again.

Razot's Avatar


Razot
02.01.2012 , 10:59 PM | #35
A strange nerf really.

Sin is one of the last classes i thought i would see a nerf on..

Sabbathius's Avatar


Sabbathius
02.01.2012 , 11:02 PM | #36
Patch notes made me giggle. They took an already not too popular class nobody complained about, and nerfed the heck out of its hybrid specs. Woo. Good thinking. Meanwhile, Sorcerers and Mercs, classes everyone plays and there's tons of complaints about continue to do what they do.

You know, I have a sinking suspicion devs are all playing Sorcerers and Mercs. It's just too obvious now. Operatives wrecked both - nerf Operatives.

Sherpova's Avatar


Sherpova
02.01.2012 , 11:10 PM | #37
Quote: Originally Posted by Cleavy View Post
So where exactly juggernaut/guardian trade those utility for less survivability ?
Gap closer ? Check
Single and aoe taunt ? Check
Guard ? Check
3 seconds saber guard ? They have 2 and a 10 second -40% to all, not stupid 50% parry

So think again.
They're trading heavy armor and utility for lack of damage.

I think you're grasping for staws at this point.

Alaron's Avatar


Alaron
02.01.2012 , 11:10 PM | #38
The problem that they should be addressing is the fact that the top tiers of these trees are very lackluster. To my mind, the proper way to address that isn't to make any alternative non-viable, but to improve the pure trees themselves to at least be on par with the hybrid builds.

Looking at other threads in this forum, no one is complaining that assassins are overpowered in their hybrid specs. In fact, most people rank them at the bottom, or just above the bottom of the pack for PvP. In light of that, it seems unlikely that a buff to bring the pure tree up to the level of the current hybrid specs would be much of a problem.

I had actually thought that the synergy between trees was one of the few redeeming qualities about this AC, and I will definitely be sorry to see that go. To my mind, the decision to put points into the top tier abilities should be something that you look forward to, rather than something you do because there are no better alternatives.

Grene's Avatar


Grene
02.01.2012 , 11:19 PM | #39
hug has a gap closer true, but on a 15 sec cd, all sorcs need to do is knock back with thier root and never get hit again till the jug is dead.

Sirolos's Avatar


Sirolos
02.01.2012 , 11:26 PM | #40
So...they change the one AC..that already is hard to play vs its ranged counterparts...Awesome Bioware..

Now all you have to do is kill hybrid specs for EVERYONE
and you will have achieved ruining your own balance...

GG
Quote: Originally Posted by Modecrypt View Post
Sorcs really need to be looked at. They have 7 knockbacks, 5 stuns, , they can cross guard each other
Quote: Originally Posted by Kholvan View Post
Don't make me gouge you with my purple origami horns.