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So Why is Threat Invisible?


Nemmar's Avatar


Nemmar
02.01.2012 , 09:47 PM | #51
Guys, guys... he doesnt care about threat mechanics. He only wants a number to stroke his e-peen with. /disregard

To answer to the why questions its simple. Cause its not needed.

Lunasy's Avatar


Lunasy
02.01.2012 , 09:47 PM | #52
How about we go at this in another direction then.

How can you make threat visible? Would you make it visible by a meter similar to Omen from WoW? Would it be a number designation above their heads showing how much of a lead you'd have percentage wise? Would you make a graphic at their feet, around the targeting reticle?

The point being, we have no insight as to WHY threat is invisible because that was a design choice that BioWare actively made, for whatever reason unbeknownst to us.

Next time, instead of attacking people, rephrase the question so that people CAN understand, not attack their intelligence. Secondly, you might want to look at the fact that if 4 pages of forum posting can't understand what youra sking, our reading comprehension skills aren't to be evaluated, but rather your ability to talk to people.
Quote: Originally Posted by GeorgZoeller View Post
(...) Honestly, I'd call that 'not smart'. (...) we don't need you as a tester and you don't need our testing program. (...)

Lord_of_Stone's Avatar


Lord_of_Stone
02.01.2012 , 09:49 PM | #53
Quote: Originally Posted by JustTed View Post
Re-read the thread. Your reading comprehension skills are at fault here. Sorry.
No... You've rejected every answer that opposes what you have established as the right one. Many people are responding to you, all saying the same thing, providing different reasons, yet you continue in your mindless rejection.

You have posted under the false pretense of a fair and educated discussion of a game feature, while providing little to no evidence for your argument, and thus I shall be leaving.

Everyone wants content, which only BW produce. Everyone wants bugs gone, which only BW can fix. A small number of people want a specific tool, which any half decent programmer can write and supplement when the game becomes addon friendly. Guess what BW should be, and is, focusing on?

And good day OP, enjoy not enjoying a game your paying for.

Halofax's Avatar


Halofax
02.01.2012 , 09:49 PM | #54
Quote: Originally Posted by Lunasy View Post
How about we go at this in another direction then.

How can you make threat visible? Would you make it visible by a meter similar to Omen from WoW? Would it be a number designation above their heads showing how much of a lead you'd have percentage wise? Would you make a graphic at their feet, around the targeting reticle?

The point being, we have no insight as to WHY threat is invisible because that was a design choice that BioWare actively made, for whatever reason unbeknownst to us.

Next time, instead of attacking people, rephrase the question so that people CAN understand, not attack their intelligence. Secondly, you might want to look at the fact that if 4 pages of forum posting can't understand what youra sking, our reading comprehension skills aren't to be evaluated, but rather your ability to talk to people.
Probably because the entire point of being a good tank is managing aggro.

The game cant play for you.

JustTed's Avatar


JustTed
02.01.2012 , 09:49 PM | #55
Quote: Originally Posted by Lunasy View Post
How about we go at this in another direction then.

How can you make threat visible? Would you make it visible by a meter similar to Omen from WoW? Would it be a number designation above their heads showing how much of a lead you'd have percentage wise? Would you make a graphic at their feet, around the targeting reticle?

The point being, we have no insight as to WHY threat is invisible because that was a design choice that BioWare actively made, for whatever reason unbeknownst to us.

Next time, instead of attacking people, rephrase the question so that people CAN understand, not attack their intelligence.
The question is lucid. Here it is again.

Quote:
Why do we have an invisible game mechanic? It's like not being able to see health or resource bars. What possible reason could there be for this?

Some bad answers I want to head off at the pass: "I can kinda sense where my threat is based on how hard I'm hitting things." Unless you're an robot, no you can't. You just can't. And even the robot would need to know all the threat values anyway, and we just don't have this information. You might have a vague notion of your threat, but this is the whole problem I'm on about. Why not just show us like heath or resources?

"See?! This is why they need to give us mods!" No, they just need to show us the values in game like every other value; health, resources, resolve, cooldowns... again, why is this one value singled out for invisibility?
It's not me, it's folks insisting on turning this into yet another "I'm better than you" moment for boys. Welcome to an MMO forum.

PhoenixAshen's Avatar


PhoenixAshen
02.01.2012 , 09:51 PM | #56
Quote: Originally Posted by Nemmar View Post
Guys, guys... he doesnt care about threat mechanics. He only wants a number to stroke his e-peen with. /disregard

To answer to the why questions its simple. Cause its not needed.
Actually, the e-peen waving seems to be with the people who think no one should have a threat meter because they don't see a need for one.

Someone answer this: "In what way does an optional threat meter hinder your (you personally, not some theoretical you) enjoyment of the game?"

SlickDevlan's Avatar


SlickDevlan
02.01.2012 , 09:51 PM | #57
Quote: Originally Posted by JustTed View Post
I asked WHY we can't see them.

I never said I desperately needed them.

I never complained that I couldn't play, or that the game was broken without them.

I asked WHY we can't see them.

You insist on talking about ANYTHING BUT THIS. You know why? Because you don't know. So could you please just stop now?
I guess you were unable to infer from the 5 pages of posts that the answer to your question is...we don't need to see it.

JustTed's Avatar


JustTed
02.01.2012 , 09:52 PM | #58
Quote: Originally Posted by Lord_of_Stone View Post
You have posted under the false pretense of a fair and educated discussion of a game feature, while providing little to no evidence for your argument, and thus I shall be leaving.
I haven't made an argument. I asked a question, and rejected answers that didn't apply to the question, but applied to other questions altogether.

Chessrook's Avatar


Chessrook
02.01.2012 , 09:52 PM | #59
Quote: Originally Posted by Lord_of_Stone View Post
Everyone wants content, which only BW produce. Everyone wants bugs gone, which only BW can fix. A small number of people want a specific tool, which any half decent programmer can write and supplement when the game becomes addon friendly. Guess what BW should be, and is, focusing on?
I agree with this. Kinda the same thing with the LFG tool. It's not critically needed, and people are getting along relatively fine without it. Maybe not as well as they're getting along without a threat meter, but well enough.

Phishums's Avatar


Phishums
02.01.2012 , 09:52 PM | #60
Quote: Originally Posted by Nemmar View Post
Guys, guys... he doesnt care about threat mechanics. He only wants a number to stroke his e-peen with. /disregard

To answer to the why questions its simple. Cause its not needed.
Since when did tanks stroke their epeens with threat numbers? I thought that's what damage meters were for, and I do agree on leaving those out of the game for now.

I've never once seen a tank post his threat percentage to his party members and say "lol, you all suck at threat".