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Please, Don't Roll on Items for Another Class in Your Team

STAR WARS: The Old Republic > English > General Discussion
Please, Don't Roll on Items for Another Class in Your Team

Creed_Buhallin's Avatar


Creed_Buhallin
02.01.2012 , 06:10 PM | #961
Quote: Originally Posted by Grecanis View Post
Nobody's said you cannot roll. They have asked you do dial back your definition of need.
Eh?

"Dial back your definition of need" means "Don't roll". Often accompanied by "If you do, I'll kick you from the group, blacklist you in our guild, and try to make sure you never get a group again."

I'm relatively sure I could find plenty of actual explicit quotes of people saying you couldn't roll on something that wasn't just for your class, but that is such a hair-splitting semantic defense it's pretty obvious it means the same thing.

Edit: LOL. I just looked up. The THREAD TITLE: "Please, don't roll on items for another class in your team".

Yeah, NOBODY'S said you can't roll :P Unless you assume it's all OK because they said "please" before threatening to kick you out of the group.

Souvarr's Avatar


Souvarr
02.01.2012 , 06:10 PM | #962
Quote: Originally Posted by JediMasterShake View Post
Let's see who cares to engage this scenario:


Player A, B, C and D plan to run 8 man zones all night (using their companions to full out the rest of the Ops group), culminating in a very, very difficult zone to finish the night. A, B, C and D are all different classes.

Throughout the night, which method of loot distribution gives them the BEST chance to complete their very difficult, final zone of the night:

A. Personal Need > Companion Need > Greed
B. Need on anything that is an upgrade for you or your companions > Greed


Spoiler
There two problem with your argument.
First your dealing in absolute. There is C. The gear that is better for the group. So if a set of heavy armor drop, and the Trooper would get +2 Aim and +5 Enduracne. But my compain get a +8 to Aim and +10 Endurance. Your saying it better for the player to get it. If it's +2 Aim and +5 Endurance then yes the player. But +8 and +10, that mean less healing for the healer, more damage for the group.
Second you act as if well the player need all the good gear, but it's a 8 man. That mean it need 8 well gear characters. Your philosphy at it's core would mean 4 well gear character and 4 under geared characters. And that not a hypothetical.
I already only at 30 seeing that, I have 2 under gear characters, and now with any fight no matter which I pick will be dead before the end. There gear not dropping from standard mob, I'm picking gear for them when offer for rewards, and their gear are not on the auction house.
The end is need is for anyhing you need to play your character and what is for your compain and mods do count. I think the general answer is the group have to talk and be more social and state "I need this for my compain" And if something interesting drop and say "I needing it unless there an issue." and state your reason.
Bioware need to put into a system for a secondary need in here. And more important a way to give drop that you won to party member. So I'm a Shadow tank and a Heavy armor drop. I can need it take out the Endurance Enhancement out and then give it to the Trooper.

jontyld's Avatar


jontyld
02.01.2012 , 06:12 PM | #963
Quote: Originally Posted by universeman View Post
Wow, I seriously can't even keep up with this thread

I will say this, though...nothing we say/do here is going to change the way people play in the game now. The only way things will change is if BW makes a change with the system. Until then, we're all going to be frustrated and angry with each other and the community is never going to get any friendlier.

We need BW to realize there is an issue and it's causing a lot of grief in the game when two people have opposite opinions over how the system should be used.
I don't want this at all. The loot system as it is now is the easiest and most effecient way to distribute loot among group members. The entire issue is how loot should be distributed, with one side prioritizing their played character, and others who place equal emphasis on looks/mods/companion gear. And thankfully outside of this thread, its actually a very small issue. in fact in 2 characters to 50 and one more on the way I've never seen it come up.

Halinalle's Avatar


Halinalle
02.01.2012 , 06:13 PM | #964
Quote: Originally Posted by Revenaught View Post
I might be amendable to that if I never play solo with just my companion for battle assistance. However since I do use my companion outside of group play I would like the chance to gear it up as well.
I give my old gear for my companions if they can use it or if it's upgrade for them. You also pick up a lot of gear not meant for your class when you do "solo" content.

JediMasterShake's Avatar


JediMasterShake
02.01.2012 , 06:14 PM | #965
Quote: Originally Posted by Souvarr View Post
There two problem with your argument.
First your dealing in absolute. There is C. The gear that is better for the group. So if a set of heavy armor drop, and the Trooper would get +2 Aim and +5 Enduracne. But my compain get a +8 to Aim and +10 Endurance. Your saying it better for the player to get it. If it's +2 Aim and +5 Endurance then yes the player. But +8 and +10, that mean less healing for the healer, more damage for the group.
Second you act as if well the player need all the good gear, but it's a 8 man. That mean it need 8 well gear characters. Your philosphy at it's core would mean 4 well gear character and 4 under geared characters. And that not a hypothetical.
I already only at 30 seeing that, I have 2 under gear characters, and now with any fight no matter which I pick will be dead before the end. There gear not dropping from standard mob, I'm picking gear for them when offer for rewards, and their gear are not on the auction house.
The end is need is for anyhing you need to play your character and what is for your compain and mods do count. I think the general answer is the group have to talk and be more social and state "I need this for my compain" And if something interesting drop and say "I needing it unless there an issue." and state your reason.
Bioware need to put into a system for a secondary need in here. And more important a way to give drop that you won to party member. So I'm a Shadow tank and a Heavy armor drop. I can need it take out the Endurance Enhancement out and then give it to the Trooper.

I'm not ignoring your comments, many are valid. However, they are not valid for my exercise.

I am assuming ALL THINGS EQUAL. You have 4 players, with average gear, with average companions, in a hypothetical 8 man zone.

This situation is a proxy for trying to balance the needs of the player and the companion when loot drops. The idea is not to dive into specifics, but to address the greater concept of rolling on gear.
Make a fast break, or that'll be the last mistake that <bleep> will make, is what you get for messin' with
Master Shake.

Setanian's Avatar


Setanian
02.01.2012 , 06:20 PM | #966
Quote: Originally Posted by Halinalle View Post
Shouting. That's why nobody takes you seriously. It indicates something else too but I don't want to go that far yet.

Point is that EQ wasn't first.
What are you talking about?
What is that baseball bat in your signature? Oh! It's a lightsaber! How cute is that !

Creed_Buhallin's Avatar


Creed_Buhallin
02.01.2012 , 06:22 PM | #967
Quote: Originally Posted by JediMasterShake View Post
I'm not ignoring your comments, many are valid. However, they are not valid for my exercise.

I am assuming ALL THINGS EQUAL. You have 4 players, with average gear, with average companions, in a hypothetical 8 man zone.

This situation is a proxy for trying to balance the needs of the player and the companion when loot drops. The idea is not to dive into specifics, but to address the greater concept of rolling on gear.
You've created a completely fictional scenario, removed anything remotely resembling context, very specifically crafted to show what you want it to. In your scenario, would it be better to gear the players? Almost certainly, which is why you created it with the parameters you did, and won't entertain reality.

Try mine:

I'm in a Flashpoint with three other players. Those other players are all going to quit the game and never return as soon as we finish this flashpoint. What should I roll on?

<shrug> Controlling away everything that doesn't support your point makes for a rather false argument.

Revenaught's Avatar


Revenaught
02.01.2012 , 06:24 PM | #968
Quote: Originally Posted by JediMasterShake View Post
Keep reading into my second post for an explanation of why you and your companion are WORSE off when everyone rolls Need on everything.
I read your post. I find hour assumptions and the numbers resulting from them highly dubious at best.

And did I not specifically say I do not roll need on everything that drops? Are you incapable of reading that part of my post, incapable of comprehending that part of my post, or just flat out ignoring it?
Mal - Define interesting.
Wash - Oh God. Oh God. We're all gonna die?
Mal - This is the Captain. We have a little problem with our entry sequence. So we may experience some slight, turbulence...and then explode.

Halinalle's Avatar


Halinalle
02.01.2012 , 06:24 PM | #969
Quote: Originally Posted by Creed_Buhallin View Post
I'm in a Flashpoint with three other players. Those other players are all going to quit the game and never return as soon as we finish this flashpoint. What should I roll on?
Why do you want to run FP with people who will quit after you finish it?

Grecanis's Avatar


Grecanis
02.01.2012 , 06:24 PM | #970
Quote: Originally Posted by Creed_Buhallin View Post
Only if you dictate that certain ways of acquiring items are unacceptable. A lot of people have actually done this throughout the discussion: "You can't roll need for a companion in a Flashpoint, you can gear them solo!"

You could certainly claim it, but that wouldn't make it valid. It's a "You're playing wrong" argument, which is invalid on its face. More and more I'm thinking that's the core of this disagreement from your side, if not yours personally - people who play solo, or with companions, or value appearance over stats, are just playing wrong, and therefore their needs are inferior and don't actually qualify as "needs". Galb has explicitly said as much, as have numerous others.

And honestly, if that's the core of someone's argument, then they can go take a flying leap. You can play however you want, but I'm not about to let you dictate to me or my family how we play. I've dealt with people like that since the very beginning of MMOs, and I think they're nothing but a horribly destructive drain on the community.
I agree, if you've read any of my posts. My definition of "need" is much more conservative than yours and yes ..I think I'm right ...every bit as much as you think you are right.

I play almost exclusively solo and with my companions. If you find me in a group it's because I just need the quest or need help gaining a specific piece of gear. I almost never roll need as I almost never need anything ..according to my definition.

So you can play however you like ..it matters not to me.

Quote: Originally Posted by ferroz View Post
What edge would that be? I only roll on stuff I need. I expect you to do the same, and will actively encourage it. If I roll on something for stats and you pass on it because someone in the last run screamed at you for that, I'll tell you to roll on whatever you want. I'm not sure how that's consistent with me trying to get some mythical edge. I don't keep score on who gets more loot on a run, unlike Galb, who seems very, VERY concerned about it.
Yes I'd do the same, except that your definition is much more liberal than mine, and many others. So when you press need with that more liberal need. you have just taken an edge over those who would have not rolled on your definition. Thus because you would roll on more things than others would, you stand to gain more than others.

Pressing need gives a greater chance of winning an item. That's the edge. When you press it you're not looking for an equal chance.

Quote: Originally Posted by ferroz View Post
Over and over again your side of this argument tries to portray the opposite side as nothing but a bunch of greedy gits who will roll on everything. NOBODY in this debate has actually said that we'd do that. Many have laid out exactly what they would roll on, and all of us have said explicitly on multiple occasions that we'd encourage people to roll by the same standards - what they believe they could use. How is that an edge?
Maybe because thier value system teaches them that. People react to what they know to be the truth, mistakenly or not.

In this I tend to agree with them.
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