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Please, Don't Roll on Items for Another Class in Your Team

STAR WARS: The Old Republic > English > General Discussion
Please, Don't Roll on Items for Another Class in Your Team

Creed_Buhallin's Avatar


Creed_Buhallin
02.01.2012 , 06:00 PM | #951
Quote: Originally Posted by Grecanis View Post
So do I ..which is why I do lot of farming for mats and build my own gear. Unless it's something very specific drops that I've been looking for ..it's all just gravy

I could take just about everything you wrote there and use it to support my position.
Only if you dictate that certain ways of acquiring items are unacceptable. A lot of people have actually done this throughout the discussion: "You can't roll need for a companion in a Flashpoint, you can gear them solo!"

You could certainly claim it, but that wouldn't make it valid. It's a "You're playing wrong" argument, which is invalid on its face. More and more I'm thinking that's the core of this disagreement from your side, if not yours personally - people who play solo, or with companions, or value appearance over stats, are just playing wrong, and therefore their needs are inferior and don't actually qualify as "needs". Galb has explicitly said as much, as have numerous others.

And honestly, if that's the core of someone's argument, then they can go take a flying leap. You can play however you want, but I'm not about to let you dictate to me or my family how we play. I've dealt with people like that since the very beginning of MMOs, and I think they're nothing but a horribly destructive drain on the community.
Quote: Originally Posted by Grecanis View Post
You say I can't handle it, and I say you're just afraid to lose the edge your more liberal definition provides you.
What edge would that be? I only roll on stuff I need. I expect you to do the same, and will actively encourage it. If I roll on something for stats and you pass on it because someone in the last run screamed at you for that, I'll tell you to roll on whatever you want. I'm not sure how that's consistent with me trying to get some mythical edge. I don't keep score on who gets more loot on a run, unlike Galb, who seems very, VERY concerned about it.

Over and over again your side of this argument tries to portray the opposite side as nothing but a bunch of greedy gits who will roll on everything. NOBODY in this debate has actually said that we'd do that. Many have laid out exactly what they would roll on, and all of us have said explicitly on multiple occasions that we'd encourage people to roll by the same standards - what they believe they could use. How is that an edge?

ferroz's Avatar


ferroz
02.01.2012 , 06:00 PM | #952
Quote: Originally Posted by JediMasterShake View Post
Unfortunately it seems you are here solely to argue and promote your way of thinking, not to engage in an intellectual, logical discourse.
What are you talking about?

you asked for preference. I gave it. Beyond that, I'm pointing out that you're oversimplifying so much that no actual meaningful conclusion can be drawn from the scenarios you're laying out.

Quote:
Have a nice night. If you care to engage the argument I'm making, one that is based in logic, with a very few simple assumptions, then I'll be happy to respond to you further.
You're vastly oversimplifying the chances at various pieces of loot.

Assuming an even distribution of items is a gross oversimplification; that alone is enough to make any conclusion you're drawing about the relative values of the loot systems invalid.

Setanian's Avatar


Setanian
02.01.2012 , 06:00 PM | #953
Quote: Originally Posted by JediMasterShake View Post
"Too many variables..."

There are many variables, indeed. But all other things being equal, which loot system would you rather have those players come from? I would have assumed you would take that as a given if you were engaged in good faith in this discussion.

The answer again, is clearly A. It is a more efficient distribution of loot for grouping.

Now, let's take it a step further.

Your point is more than valid - your primary objective and priority is solo play. You want to do as much output as you possibly can between you and your companion.

Here is the following hypothetical loot for a 4 man group with 4 bosses.

1 Aim piece of gear
1 Str piece of gear
1 Willp piece of gear
1 Cunn piece of gear

You have one of each class in your group. Under method A you receive 1 upgrade for your character EVERY TIME when this loot drops.

Now let's look at it under method B, when everyone is rolling on every piece, since everyone can use all the gear for at least one of their companions.

The expected value of the loot you will receive is as follows:

.25 of a Aim piece of gear
.25 of a Str piece of gear
.25 of a Willp piece of gear
.25 of a Cunn piece of gear

Now, and hopefully you've followed this far, if you assume that an upgrade to YOU is more
beneficial than an upgrade to YOUR COMPANION, then on average, you, as a character/companion duo, are worse off under Method B.

Again, it won't always be the case, but all things being equal, on average, an upgrade to your character is more valuable than an upgrade to your companion. This is true.

Follow the logic.

YOU YOURSELF ARE WORSE OFF UNDER METHOD B.
This is not true. If we go with your scenario, I will roll need on whichever piece equates to my class. Again, in your scenario, the other 3 should pass, they by giving it to me.

Going with the 'need' what you 'need'. And assuming the other 3 also do the same, it is indeterminable what the loot distribution will be.

Again, If I go with your method, and everyone is doing the same thing, needing only on their class piece then in fact there is no need for rolls at all. Justh and them to who-ever best suits the piece. And also, you have previously agreed that you each are going to get some loot.

It is never like that. I have been in many groups where abiding by the NBG rule and the healer gets the piece he was looking for and suddenly has to go do his homework.

You are correct that if we all know each other and have agreed we're staying til it's done, A works best, but in fact is not needed anyway.

On a pug, I know no-one, so I'm going to roll whatever best suits my chances of getting loot. And I expect nothingness from anyone else.

Yes, it's harsh, but it's also true. Running with guilds will always work better than PuGs.
What is that baseball bat in your signature? Oh! It's a lightsaber! How cute is that !

Grecanis's Avatar


Grecanis
02.01.2012 , 06:01 PM | #954
Quote: Originally Posted by ferroz View Post
we've had several hundred pages of people doing exactly that...
Nobody's said you cannot roll. They have asked you do dial back your definition of need.

Quote: Originally Posted by ferroz View Post
They can do that now, without removing the need button.

arguably, they HAVE done that implicitly with the design, and people are insisting on adding rules on top of it (and even assuming that they're universal)
People have conflicting interpretations of it's implimentation. I'd say that hardly makes it "implicit" ..by my interpretation it means class only.

Quote: Originally Posted by ferroz View Post
I didn't say that it wasn't, just that it doesn't solve anything.
It removes all the differing interpretations and sets us all firmly on the same ground.

Quote: Originally Posted by ferroz View Post
that's actually quite abusable; it basically gives someone who comes into an instance with friends multiple rolls.

Don't get me wrong; I'm in favor of it, since I'm convinced that it fixes more problems than it creates... just that you shouldn't think of that as a problem free addition.
I've heard many on your side argue that one can do whatever they want with thier winnings ..I'm glad you approve.
I plan on living forever ...so far so good!
Squadron 238

Halinalle's Avatar


Halinalle
02.01.2012 , 06:01 PM | #955
Quote: Originally Posted by Setanian View Post
What's the point? EQ1 was probably the most successful MMO in the western hemisphere, before Warcraft.

EQ1 method of loot rolling was /random! That's it.
Shouting. That's why nobody takes you seriously. It indicates something else too but I don't want to go that far yet.

Point is that EQ wasn't first.

universeman's Avatar


universeman
02.01.2012 , 06:02 PM | #956
Wow, I seriously can't even keep up with this thread

I will say this, though...nothing we say/do here is going to change the way people play in the game now. The only way things will change is if BW makes a change with the system. Until then, we're all going to be frustrated and angry with each other and the community is never going to get any friendlier.

We need BW to realize there is an issue and it's causing a lot of grief in the game when two people have opposite opinions over how the system should be used.

JediMasterShake's Avatar


JediMasterShake
02.01.2012 , 06:05 PM | #957
Quote: Originally Posted by ferroz View Post
What are you talking about?

you asked for preference. I gave it. Beyond that, I'm pointing out that you're oversimplifying so much that no actual meaningful conclusion can be drawn from the scenarios you're laying out.

You're vastly oversimplifying the chances at various pieces of loot.

Assuming an even distribution of items is a gross oversimplification; that alone is enough to make any conclusion you're drawing about the relative values of the loot systems invalid.
My post was a continuation, you missed the first half. If you read from the beginning, it will make sense to you.

Secondly, I simply, but that invalidates nothing. I am merely taking the expected value of each scenario in order to create a situation where we can work with the pieces in a logical fashion. If you disagree with that, I'm not sure I'll care to continue to explain it. You have to use the mean outcomes here. We aren't playing a "what if" game. Imagine we had metrics on every parameter - we want the average.
Make a fast break, or that'll be the last mistake that <bleep> will make, is what you get for messin' with
Master Shake.

Revenaught's Avatar


Revenaught
02.01.2012 , 06:06 PM | #958
Quote: Originally Posted by JediMasterShake View Post
Let's see who cares to engage this scenario:


Player A, B, C and D plan to run 8 man zones all night (using their companions to full out the rest of the Ops group), culminating in a very, very difficult zone to finish the night. A, B, C and D are all different classes.

Throughout the night, which method of loot distribution gives them the BEST chance to complete their very difficult, final zone of the night:

A. Personal Need > Companion Need > Greed
B. Need on anything that is an upgrade for you or your companions > Greed


Spoiler
I might be amendable to that if I never play solo with just my companion for battle assistance. However since I do use my companion outside of group play I would like the chance to gear it up as well.

I should add that that does not mean I roll need on anything that drops. But if something falls that would benifit my prefered companion then yeah I would like a shot at it. And I offer you the same opportunity.
Mal - Define interesting.
Wash - Oh God. Oh God. We're all gonna die?
Mal - This is the Captain. We have a little problem with our entry sequence. So we may experience some slight, turbulence...and then explode.

JediMasterShake's Avatar


JediMasterShake
02.01.2012 , 06:07 PM | #959
Quote: Originally Posted by Setanian View Post
This is not true. If we go with your scenario, I will roll need on whichever piece equates to my class. Again, in your scenario, the other 3 should pass, they by giving it to me.

Going with the 'need' what you 'need'. And assuming the other 3 also do the same, it is indeterminable what the loot distribution will be.

Again, If I go with your method, and everyone is doing the same thing, needing only on their class piece then in fact there is no need for rolls at all. Justh and them to who-ever best suits the piece. And also, you have previously agreed that you each are going to get some loot.

It is never like that. I have been in many groups where abiding by the NBG rule and the healer gets the piece he was looking for and suddenly has to go do his homework.

You are correct that if we all know each other and have agreed we're staying til it's done, A works best, but in fact is not needed anyway.

On a pug, I know no-one, so I'm going to roll whatever best suits my chances of getting loot. And I expect nothingness from anyone else.

Yes, it's harsh, but it's also true. Running with guilds will always work better than PuGs.

"Going with the 'need' what you 'need'. And assuming the other 3 also do the same, it is indeterminable what the loot distribution will be."

No, it isn't. As I wrote: it is the EXPECTED VALUE of the loot.

http://en.wikipedia.org/wiki/Expected_value

Therefore, on average, you will end up with LESS output from you and your companion under Method B (as I've defined in my previous posts.)

A = Player Upgrade
B = Companion Upgrade

A > B
A > .25A + .75B
Make a fast break, or that'll be the last mistake that <bleep> will make, is what you get for messin' with
Master Shake.

JediMasterShake's Avatar


JediMasterShake
02.01.2012 , 06:09 PM | #960
Quote: Originally Posted by Revenaught View Post
I might be amendable to that if I never play solo with just my companion for battle assistance. However since I do use my companion outside of group play I would like the chance to gear it up as well.

I should add that that does not mean I roll need on anything that drops. But if something falls that would benifit my prefered companion then yeah I would like a shot at it. And I offer you the same opportunity.
Keep reading into my second post for an explanation of why you and your companion are WORSE off when everyone rolls Need on everything.
Make a fast break, or that'll be the last mistake that <bleep> will make, is what you get for messin' with
Master Shake.