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Please, Don't Roll on Items for Another Class in Your Team

STAR WARS: The Old Republic > English > General Discussion
Please, Don't Roll on Items for Another Class in Your Team

Setanian's Avatar


Setanian
02.01.2012 , 05:45 PM | #941
Quote: Originally Posted by Skapek-Skocap View Post
Unfortunately, that's how MMO's work. People can roll "need" one whatever they want, but not really "need" it.

Overall, most people aren't ***** like that, but you should clear that up before you go into the FP. If you agree and the person does it anyway, blacklist them. Spread their name around.

Other than that, just don't run with people that have done that in the past and hope you outroll them.
Show me one post where someone has stated that they are rolling 'need' on something they don't really need?
What is that baseball bat in your signature? Oh! It's a lightsaber! How cute is that !

ferroz's Avatar


ferroz
02.01.2012 , 05:48 PM | #942
Quote: Originally Posted by Grecanis View Post
I suspect very few people would argue against a players right to roll on any drop they helped create.
we've had several hundred pages of people doing exactly that...

Quote:
"Every player in the instance has the right to roll on any drop. Or they may pass if they like."
They can do that now, without removing the need button.

arguably, they HAVE done that implicitly with the design, and people are insisting on adding rules on top of it (and even assuming that they're universal)

Quote:
This is absolutely fair and unbiased.
I didn't say that it wasn't, just that it doesn't solve anything.

Quote:
Add a 60 minute trade window for BoP's you want to pass to those who actually needed the item.
that's actually quite abusable; it basically gives someone who comes into an instance with friends multiple rolls.

Don't get me wrong; I'm in favor of it, since I'm convinced that it fixes more problems than it creates... just that you shouldn't think of that as a problem free addition.

Grecanis's Avatar


Grecanis
02.01.2012 , 05:49 PM | #943
Quote: Originally Posted by Creed_Buhallin View Post
In other words - remove the wonderfully flexible system that Bioware developed, because you can't handle it?

That's the thing that gets me the most about all this. The entire system - companions, mods, custom items - is all a wonderfully flexible, dynamic system, and people are actually advocating ditching it and pigeonholing it into every item being targeted at one and only one class. Because the idea of someone else trying to get something they think is theirs, of having to actually risk RESPECTING another person, is too overwhelming.

Screw that. I love the orange armor system. I love mods, and I love companions. If you can't wrap your brain around the implications of that, for loot or otherwise, that's your problem.
So do I ..which is why I do lot of farming for mats and build my own gear. Unless it's something very specific drops that I've been looking for ..it's all just gravy

I could take just about everything you wrote there and use it to support my position. Which is why this issue will never get resolved in here.

You say I can't handle it, and I say you're just afraid to lose the edge your more liberal definition provides you.
I plan on living forever ...so far so good!
Squadron 238

ferroz's Avatar


ferroz
02.01.2012 , 05:50 PM | #944
Quote: Originally Posted by Setanian View Post
Show me one post where someone has stated that they are rolling 'need' on something they don't really need?
there are a couple of one-off troll posts where people did that.

Mostly, people just argue against that because it's easier than arguing against the stances that most of the folks in here are actually taking.

Setanian's Avatar


Setanian
02.01.2012 , 05:50 PM | #945
Quote: Originally Posted by Halinalle View Post
EQ wasn't first one, in case you wanted to play "I was there" card.
What's the point? EQ1 was probably the most successful MMO in the western hemisphere, before Warcraft.

EQ1 method of loot rolling was /random! That's it.
What is that baseball bat in your signature? Oh! It's a lightsaber! How cute is that !

JediMasterShake's Avatar


JediMasterShake
02.01.2012 , 05:51 PM | #946
Quote: Originally Posted by Eldren View Post
Too many variables in this addendum, to be honest. It may be irrelevant for them to have just finished grouping with either type, as they may be min/max players who insure they have BiS gear before running any Ops (ignoring that BiS is most likely to be obtained in said Ops, but still...)

Either way, my approach operates from the assumption that you spend most of your play time in the game solo with a companion, with detours for Flashpoints and Operations. As a result, it's best to insure you and your companion are well-geared. If you prioritize aesthetics, you're going to go for a piece based on its looks instead of stats, at least as far as oranges go that you can still make optimal for your class. As a result, if these are your priorities, you should roll Need on items that meet those priorities' goals.

If you have different priorities, roll according to those priorities.

This is what "my camp" has been advocating through several threads and thousands of posts now.

"Too many variables..."

There are many variables, indeed. But all other things being equal, which loot system would you rather have those players come from? I would have assumed you would take that as a given if you were engaged in good faith in this discussion.

The answer again, is clearly A. It is a more efficient distribution of loot for grouping.

Now, let's take it a step further.

Your point is more than valid - your primary objective and priority is solo play. You want to do as much output as you possibly can between you and your companion.

Here is the following hypothetical loot for a 4 man group with 4 bosses.

1 Aim piece of gear
1 Str piece of gear
1 Willp piece of gear
1 Cunn piece of gear

You have one of each class in your group. Under method A you receive 1 upgrade for your character EVERY TIME when this loot drops.

Now let's look at it under method B, when everyone is rolling on every piece, since everyone can use all the gear for at least one of their companions.

The expected value of the loot you will receive is as follows:

.25 of a Aim piece of gear
.25 of a Str piece of gear
.25 of a Willp piece of gear
.25 of a Cunn piece of gear

Now, and hopefully you've followed this far, if you assume that an upgrade to YOU is more
beneficial than an upgrade to YOUR COMPANION, then on average, you, as a character/companion duo, are worse off under Method B.

Again, it won't always be the case, but all things being equal, on average, an upgrade to your character is more valuable than an upgrade to your companion. This is true.

Follow the logic.


YOU YOURSELF ARE WORSE OFF UNDER METHOD B.

Edited to add this:

A = Player Upgrade
B = Companion Upgrade

A > B
A > .25A + .75B
Make a fast break, or that'll be the last mistake that <bleep> will make, is what you get for messin' with
Master Shake.

Setanian's Avatar


Setanian
02.01.2012 , 05:51 PM | #947
Quote: Originally Posted by ferroz View Post
there are a couple of one-off troll posts where people did that.

Mostly, people just argue against that because it's easier than arguing against the stances that most of the folks in here are actually taking.
So his entire argument is based on a couple of trolls?
What is that baseball bat in your signature? Oh! It's a lightsaber! How cute is that !

ferroz's Avatar


ferroz
02.01.2012 , 05:54 PM | #948
Quote: Originally Posted by JediMasterShake View Post
"Too many variables..."

There are many variables, indeed. But all other things being equal, which loot system would you rather have those players come from?
Free open rolls, unrestricted by anything but their personal definition of need.

Quote:
Here is the following hypothetical loot for a 4 man group with 4 bosses.
Your oversimplifying so much that your conclusions are rather meaningless.

Quote:
YOU YOURSELF ARE WORSE OFF UNDER METHOD B.
No, I'm better off.

JediMasterShake's Avatar


JediMasterShake
02.01.2012 , 05:57 PM | #949
Quote: Originally Posted by ferroz View Post
Free open rolls, unrestricted by anything but their personal definition of need.

Your oversimplifying so much that your conclusions are rather meaningless.

No, I'm better off.
Unfortunately it seems you are here solely to argue and promote your way of thinking, not to engage in an intellectual, logical discourse.

Have a nice night. If you care to engage the argument I'm making, one that is based in logic, with a very few simple assumptions, then I'll be happy to respond to you further.
Make a fast break, or that'll be the last mistake that <bleep> will make, is what you get for messin' with
Master Shake.

ferroz's Avatar


ferroz
02.01.2012 , 05:57 PM | #950
Quote: Originally Posted by Halinalle View Post
EQ wasn't first one, in case you wanted to play "I was there" card.
I didn't say that it was... just that it was another possibility other than "came from wow"


Quote: Originally Posted by Setanian View Post
What's the point? EQ1 was probably the most successful MMO in the western hemisphere, before Warcraft.

EQ1 method of loot rolling was /random! That's it.
actually, it was "whoever loots it first gets it" even including people who weren't in the group that killed it (ie REAL ninja looters)

And it was definitely the most successful mmo prior to wow; I think it had more than half again as many players as the next bigger mmo before wow was released.