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Please, Don't Roll on Items for Another Class in Your Team

STAR WARS: The Old Republic > English > General Discussion
Please, Don't Roll on Items for Another Class in Your Team

Eldren's Avatar


Eldren
02.01.2012 , 05:24 PM | #921
Quote: Originally Posted by HarassMe View Post
not sure what you guys expect...

when it comes to anonymity, quite a few use it to revert to children.

those that inherently follow the rules, both written and unwritten (like not needing on gear that isnt for your class) are ALWAYS going to get the shaft... that's part of what being mature is all about, learning to deal with the BS .
You seem to be assuming that not rolling Need on something not explicitly for one's own class is an unwritten rule. I'd say we have enough posts in the threads on this issue on these forums to indicate a good chance of that not being true.

Why is it so difficult to accept that companions are valid upgrade paths and aesthetics are valid needs when we have gear specifically tailored to the latter goal and the unquestionable reality of companions using the same gear as players to prove the former?
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JediMasterShake's Avatar


JediMasterShake
02.01.2012 , 05:28 PM | #922
Let's see who cares to engage this scenario:


Player A, B, C and D plan to run 8 man zones all night (using their companions to full out the rest of the Ops group), culminating in a very, very difficult zone to finish the night. A, B, C and D are all different classes.

Throughout the night, which method of loot distribution gives them the BEST chance to complete their very difficult, final zone of the night:

A. Personal Need > Companion Need > Greed
B. Need on anything that is an upgrade for you or your companions > Greed


Spoiler
Make a fast break, or that'll be the last mistake that <bleep> will make, is what you get for messin' with
Master Shake.

Eldren's Avatar


Eldren
02.01.2012 , 05:31 PM | #923
Quote: Originally Posted by JediMasterShake View Post
Let's see who cares to engage this scenario:


Player A, B, C and D plan to run 8 man zones all night (using their companions to full out the rest of the Ops group), culminating in a very, very difficult zone to finish the night. A, B, C and D are all different classes.

Throughout the night, which method of loot distribution gives them the BEST chance to complete their very difficult, final zone of the night:

A. Personal Need > Companion Need > Greed
B. Need on anything that is an upgrade for you or your companions > Greed


Spoiler
Option A is optimal if you stay within the group solely. If you never use that gear outside that group, then yes, Option A.

That isn't the reality. In reality, those four players are going to likely go their separate ways once the Op is over, at which point the gear they won benefits no one but themselves til the next group (of a different constituency most likely) forms.

In such a broader scenario, then Option B is more optimal.
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Grecanis's Avatar


Grecanis
02.01.2012 , 05:31 PM | #924
There is no argument we can come up with that will cause them to relent in thier very liberal definition of "need". With this in mind I offer that there is no way for either side to convince the other of anything.

We do have solutions tho..
1) Restrict need rolls to Armor type + primary stat.
2) Remove the need button.

While I prefer the former, I concede that the latter is the most impartial as it would remove all definitions.
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Revenaught's Avatar


Revenaught
02.01.2012 , 05:33 PM | #925
Quote: Originally Posted by Galbatorrix View Post
Honest question... You just finish up a tuff boss that took two goes to down. You were tanking as shadow and you had a commando healing. If a AIM piece drops, which your companion tank can use, you'd seriously need it and not feel bad at all that the commando that just healed you through the fight may end up losing the loot? Is putting others needs before your own really such a foreign concept now?
Lets reverse that. The healer I just tanked for rolls need on a piece of tank gear for his tank companion that I also rolled need on for myself. Neither one of us could have taken the boss down by ourselves so I have no problem with rolling with him for it.

If he wins and I still need that bit of gear for myself i'll probably send him a tell saying "Hey, that was fun. Wanna run it again with me so I can get another shot at that item?"

I just might come out of it with a new friend for life who becomes part of my guild because I wasnt selfish and stingy with the loot drops.
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Setanian's Avatar


Setanian
02.01.2012 , 05:33 PM | #926
Quote: Originally Posted by JediMasterShake View Post
Let's see who cares to engage this scenario:


Player A, B, C and D plan to run 8 man zones all night (using their companions to full out the rest of the Ops group), culminating in a very, very difficult zone to finish the night. A, B, C and D are all different classes.

Throughout the night, which method of loot distribution gives them the BEST chance to complete their very difficult, final zone of the night:

A. Personal Need > Companion Need > Greed
B. Need on anything that is an upgrade for you or your companions > Greed


Spoiler
So, prove it now. You made the claim as fact. I'd like to hear the facts supporting it.

Consider this; I might be healing my companion, who needs an upgrade more than I do. Likewise for the others.

But let's hear the proof first.
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VanorDM's Avatar


VanorDM
02.01.2012 , 05:33 PM | #927
Quote: Originally Posted by Grecanis View Post
1) Restrict need rolls to Armor type + primary stat.
Which will allow Troopers and Bounty Hunters to roll need for most of their companions, but will prevent everyone else from doing it.

Plus, then there's no way to roll need on an item for my companion, even though everyone else in the group said it was ok if I did so.

So yeah, that's not a very good fix at all.

JediMasterShake's Avatar


JediMasterShake
02.01.2012 , 05:34 PM | #928
Quote: Originally Posted by Eldren View Post
Option A is optimal if you stay within the group solely. If you never use that gear outside that group, then yes, Option A.

That isn't the reality. In reality, those four players are going to likely go their separate ways once the Op is over, at which point the gear they won benefits no one but themselves til the next group (of a different constituency most likely) forms.

In such a broader scenario, then Option B is more optimal.

Ah... ok.

You leave your group of 3, done for the night. The next day you find three more random folks. Would you rather that they had just finished grouping with people adhering to method A or B? Which would give night #2's group a better chance for success? (Not to mention, which would give you a better chance in that night's Warzone? Or Ops group where people weren't using their companion? But those are just bonuses in our scenario...)
Make a fast break, or that'll be the last mistake that <bleep> will make, is what you get for messin' with
Master Shake.

Halinalle's Avatar


Halinalle
02.01.2012 , 05:34 PM | #929
Quote: Originally Posted by Eldren View Post
You seem to be assuming that not rolling Need on something not explicitly for one's own class is an unwritten rule. I'd say we have enough posts in the threads on this issue on these forums to indicate a good chance of that not being true.
It has been like that for years. For those who have only played WoW it's a surprise.

ferroz's Avatar


ferroz
02.01.2012 , 05:34 PM | #930
Quote: Originally Posted by Grecanis View Post
There is no argument we can come up with that will cause them to relent in thier very liberal definition of "need". With this in mind I offer that there is no way for either side to convince the other of anything.

We do have solutions tho..
1) Restrict need rolls to Armor type + primary stat.
2) Remove the need button.
The first is biased toward your definition of need; so it's not actually a solution.

the second doesn't actually solve anything; it just changes the argument of "no you're not allowed to hit need" to "no you're not allowed to hit roll"

so, neither of those are actually solutions.