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Leaving warzones is an epidemic...

STAR WARS: The Old Republic > English > PvP
Leaving warzones is an epidemic...

jimlaheysadrunk's Avatar


jimlaheysadrunk
02.01.2012 , 05:02 PM | #181
Quote: Originally Posted by richardya View Post
Hahaha, how does one vote make a difference? I am not asking you about your political views. I am asking you why someone should ever vote if 1 vote makes no difference. Do you know what the answer is?

IF everyone thought that way we would have no democracy.

IF everyone quit Warzones we would have no PvP.


I can not explain this too you more clearly. Just continue quitting losing matches, you are right it is agood policy. Thankfully the majority is not selfish.

thats easy sir. say candidate 1 has 500k votes, and candidate 2 has 500k votes. if one person had voted either way we would have a winner.

you being such a smart guy should know that 1 vote in a tie breaker makes a difference.

Fdzzaigl's Avatar


Fdzzaigl
02.01.2012 , 05:09 PM | #182
I don't really care if people leave in Huttball or Alderaan, but it can completely ruin a Voidstar game extremely quickly when people leave en masse (it can ruin Alderaan as well, but not as quickly).

Just today we had 5 people leave when the enemy capped the door in the first defender round. If they had just stayed we might even have disarmed it, but due to them leaving the enemy could push through to the download in a matter of 2 minutes while the newcomers were stuck behind timers or the wrong rooms.

Joining a Voidstar mid-game should be more efficient imo.

Chaede's Avatar


Chaede
02.01.2012 , 05:09 PM | #183
I see no problem with people wanting to leave a WZ. I see no reason for a long debuff either. its better than them being afk in the zone or being miserable and bad and pulling the team down anyway. Every battle I have been in where there have been leavers we have had replacements turn up... and most of the time they have been far more effective than they guy who left.

Does it suck when people leave and you are down players... no more than it does being down players for any other reason.

I have a guildy that leaves Huttball as soon as they get in because they hate Huttball, the game hasn't started and they are quickly replaced. They don't want to spend 15 minutes playing a WZ they hate. Might be a little different if you could pick WZ's but until you can forcing people to play one they don't want to so they don't get a debuff that stops them participating in WZ they do want to play in is a really gaming model.

Besides we seem to rarely get leavers... sometimes there are people I wish would leave because they con't seem to pass the ball or defend an objective. I would like to make it as easy as possible for those people to leave rather than frustrating me.

Panzerbase's Avatar


Panzerbase
02.01.2012 , 05:11 PM | #184
Start with 6, no chance, 2 min later still have 6, time to leave.
Damn you've been sliced in two.

Bluemars's Avatar


Bluemars
02.01.2012 , 05:15 PM | #185
Quote: Originally Posted by Steww View Post
First off I leave every time I get huttball because I absolutely despise the game mode. Secondly if you implement a "deserter" debuff you're just going to have more and more people going AFK or not participating to make the game go faster so they can get out.
Quoted for truth, I do the same, can only handle *so* much huttball.

Leave it as is, the problem is the 3 wins required for the daily quest. With the dailies not counting that takes it to around 9-10 wins to complete you actual daily & that's what's led to people leaving if they see the WZ heading south.

How to fix the problem:
1. Make WZ wins actually count towards the quest
2. Given the current faction discrepencies, change that quest to 3 wins OR 6 WZ's played.
Ksai - Sentinel
Ktane - Shadow, K'tane - Sage, Ktanea - Scoundrel (50's)
The Elite

richardya's Avatar


richardya
02.01.2012 , 05:16 PM | #186
Quote: Originally Posted by xTyphoidx View Post
Did anyone mention huttball....leave? That's what i do. When they give us an option to not que for it altogether i'll consider a deserter debuff. Until then, not happening.
Agree, we need to 24 separate war zone ques, 1 for each WZ, level brackets, PUG's vs Premade, and gear levels. And those wait times better be short.

Until then, lets quit if we don't like what we get.

richardya's Avatar


richardya
02.01.2012 , 05:18 PM | #187
Quote: Originally Posted by jimlaheysadrunk View Post
thats easy sir. say candidate 1 has 500k votes, and candidate 2 has 500k votes. if one person had voted either way we would have a winner.

you being such a smart guy should know that 1 vote in a tie breaker makes a difference.

Quote: Originally Posted by RamzaBehoulve View Post
But your hypothesis is not wrong or right, it's logically unacceptable.
That will never happen.
What happened to the logical fallacy thing????????????????????????????????

So 1 vote doesn't matter so according to you people voting is a waste of time.

Marpo_Lamon's Avatar


Marpo_Lamon
02.01.2012 , 05:18 PM | #188
you forgot to add, you feel you join the wrong team from the begginning you leave... I agree with the penality, it's so hard to join a WZ from the queue that when I get in I like to play no matter with who or if we lose or not... losing 10 in a row it's frustrating when people start quiting because we face pre-made...

jimlaheysadrunk's Avatar


jimlaheysadrunk
02.01.2012 , 05:19 PM | #189
Quote: Originally Posted by richardya View Post
That will never happen.
What happened to the logical fallacy thing????????????????????????????????

So 1 vote doesn't matter so according to you people voting is a waste of time.

you know what else will never happen.

all people in the US not voting, and pvp being empty because of people leaving WZs...

LanceUpercutt's Avatar


LanceUpercutt
02.01.2012 , 05:21 PM | #190
Quote: Originally Posted by richardya View Post
That will never happen.
What happened to the logical fallacy thing????????????????????????????????

So 1 vote doesn't matter so according to you people voting is a waste of time.
learn 2 comprehend more better!