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What does the 1-49 bracket teach us about PVP gear?

STAR WARS: The Old Republic > English > PvP
What does the 1-49 bracket teach us about PVP gear?

Delavager's Avatar


Delavager
02.01.2012 , 04:39 PM | #291
This thread is stupid.

It's an RPG, there is going to be gear. I wouldn't mind a gearless PvP but I am not going to hate for it.

It is not imbalanced because anybody can get the top tier gear. Once everybody has said top tier gear, then there will be no more gear issues.

The 10-49 bracket (there is no 1-49 bracket) is unfair, and is completely independent of the 50's bracket.

A small minority of you have a problem with the gear gap. The more time goes on, the less people have an issue with the gear gap because time = gear in this game. Thus less and less people will not be BM geared and thus not have an issue.

Another overwhelming concept is that none of the warzones are deathmatches. They are all objective based. Gear doesn't increase your intelligence.

It's not going to change. They won't do away with gear because it's an RPG and that'd be a HUGE change. It's just not going to happen. I don't think BW cares if you re-roll an alt, because you are still playing their game. You'll eventually get to full BM and when you do, it'll be even ground and you will have other issues to cry about (like the fact that end game PvP blows in itself due to the monotony).

corjoad's Avatar


corjoad
02.01.2012 , 04:47 PM | #292
Quote: Originally Posted by Torleen View Post
People are leaving the 50's bracket and re-rolling characters so that they can continue to PVP in the 1-49 Brackets.

Lets really think about what that means.

It means that people would rather do the PVE grind AGAIN then put up with being the equivalent of being grey mobs in WZs who's purpose seems to be to entertain no one but the people who are lucky enough to have more free time or unlucky enough to simply have no life who get to kill you over and over again.

It means that PVP is MORE exciting when your adrenaline is pumping because you are in a pitched battle with someone who does the same damage and takes the same damage you do and it really comes down to quick thinking, reflexes and strategy that you EARNED through practice rather then because you have a statistical advantage over your opponent. Where the timing of every shot counts. And obviously that is going to be more exciting then losing simply because your opponent hits far harder and takes far less damage.

Gear based "PVP" is not a test of a player vs a player unless people really think that because someone was able to do more repetitive tasks over and over again because they don't have kids, or a job or a life (Or simply are willing to sacrifice those things they should be spending more time on) is somehow something that people can be tested for and be lauded as if they "accomplished" something.

The grind olympics? Is that something you want to be remembered for? You were better at wasting more time in your life then someone else so you "win"?

If we are going to have brackets, I think we should have a bracket where Expertise is shut off. ESPECIALLY if you are thinking E-sport. And ESPECIALLY if you are going to have a PVP rating system.

I have a feeling that bracket would be far more populated.

Best post I have read on these forums so far.

astrolite's Avatar


astrolite
02.01.2012 , 04:47 PM | #293
Let's use consistent thinking here.

Why should there be leveling at all? You only get certain abilities and talent points filled at certain levels. That is clearly unfair. When you enter a warzone, you should be boosted to 50 with all abilities and talent points. This way I can have one of each class, too.

Guess what? A level 10 entering a warzone is at more of a disadvantage than a new 50 in the 50 bracket. At least the new 50 has all of his abilities and can spec properly. Even if the brackets were more tiered, there would still be advantages based on class (abilities at different levels) and specific number of talent points able to be spent. The classes would have to be balanced at every single level against each other for it to be fair.

At that point, you wouldn't even have a game in the MMO genre. I suggest, for people who think this way, they look for other games to play. Please.

EternalFinality's Avatar


EternalFinality
02.01.2012 , 04:55 PM | #294
Quote:
This thread is stupid.

It's an RPG, there is going to be gear. I wouldn't mind a gearless PvP but I am not going to hate for it.
Dota is an RPG. Yet you don't start a match with a single piece of gear.

savionen's Avatar


savionen
02.01.2012 , 04:57 PM | #295
I'd rather regrind up to 50 in hope that by the time I hit 50 again they get rid of the ****** RNG on bags. Playing warzones for 50+ hours without a reward is stupid.

Noctournys's Avatar


Noctournys
02.01.2012 , 04:58 PM | #296
to add to the "BUT YOUR GEAR BEAT ME MAN! NOT YOU!" argument on the "Please ****" side:

Here's a breakdown of the "gear gap" at 50.

A fresh 50 can have an orange piece of armor with the following:
A level 51 armoring (purple, rank 23)
A level 50 mod (rank 22)
a level 50 enhancement (rank 22)

So, i built an orange chest piece for one of my undergeared companions, just to test this out (Ensign temple still had a green).

I put in:

Skill Armoring 23 (available for 8 daily comms, which you can get on belsavis pre-50, and now from the last space mission)
Artful Mod 22 (available as a reward from the Heroic 2 on Belsavis/daily)
Battle Enhancement 22 (available as a reward from the Heroic 2 daily on ilum)

All of these are also purchaseable on the GTN, and you can actually get more Endurance by switching the Skill Armoring for Patron Armoring, which has more end and slightly less cunning, but the results you get are:

74 endurance
94 cunning
27 power
27 crit
39 surge

My Champion Field Tech's chestplate is:
86 endurance
87 cunning
44 power
48 accuracy (useless)
46 expertise (about .6%, before you get to the DR point at 8%, then worth a lot less)

That orange i modded up is also 6 item levels lower (level 50/rating 124, instead of level 56/rating 136)

..but notice the stat gap?

Its not very profound.

Its...

-12 endurance
+7 cunning
-17 power
+39 surge (which is HUGE)
+27 crit

That's it. The expertise is a wash here, because you gain as much dps or more than you'd gain from that expertise from the large amount of crit and huge pile of surge.

YOU CAN HIT LEVEL 50 AND BUILD EVERY SINGLE PIECE OF GEAR LIKE THAT.

That's your "insurmountable gear gap" - less than 5%.

And that's if you just use purchaseable level 50 mods/armoring/enhacements. If you do PvE, you can strip extra mods and the like out of gear you arent using and put it in your PvP gear.
entia non sunt multiplicanda praeter necessitatem
Also, 'cause im tired of talking about it:
http://www.swtor.com/community/showt...222960&page=11

EternalFinality's Avatar


EternalFinality
02.01.2012 , 05:00 PM | #297
Quote:
48 accuracy (useless)
....You're kidding, right?

yukirshiro's Avatar


yukirshiro
02.01.2012 , 05:00 PM | #298
What 10-49 teaches you about gear is that people want to roflstomp badly geared noobs but they don't want to be roflstomped themselves.

The big difference between 10-49 and 50 is not that 10-49 is fair. It is that it takes much less time and effort to become competitive in 10-49 than it does 50.

A level 10 in greens is much, much worse compared to an orange and purped 40+ than a new 50 is to a full BM.

The difference is the level 10 in greens can become a level 25 in oranges with only a day of effort. While a new 50 has to be farmed for weeks to get to a point where they are competitive.

The lesson of 10-49 PVP is not that people dono't want gear imbalance. It's that they don't like a system where it takes weeks to overcome gear imbalance rather than hours.

savionen's Avatar


savionen
02.01.2012 , 05:03 PM | #299
Quote: Originally Posted by yukirshiro View Post
What 10-49 teaches you about gear is that people want to roflstomp badly geared noobs but they don't want to be roflstomped themselves.

The big difference between 10-49 and 50 is not that 10-49 is fair. It is that it takes much less time and effort to become competitive in 10-49 than it does 50.

A level 10 in greens is much, much worse compared to an orange and purped 40+ than a new 50 is to a full BM.

The difference is the level 10 in greens can become a level 25 in oranges with only a day of effort. While a new 50 has to be farmed for weeks to get to a point where they are competitive.
Gear doesn't really matter in the 10-49 bracket. You can actually PvP naked at level 15 without noticing any real difference. The only thing that really matters is how far you are into your skill tree. So higher level characters do have some advantage. Plus some classes don't get key skills (like Hidden Strike) until higher levels.

I was sporting mostly oranges in the late 40s and had lower stats at 45 with Bolster than I did at 20. Infact, I was getting 3600 Shadow Strikes at level 30ish, and at 45 I couldn't even get close to that. Bolster starts to wear off HARD in the 40s.

And a fresh geared 50 compared to a battlemaster is like doing 40% more damage, taking 20% less damage, and having 50% more HP....

Noctournys's Avatar


Noctournys
02.01.2012 , 05:05 PM | #300
Quote: Originally Posted by EternalFinality View Post
....You're kidding, right?
you understand how to-hit rolls work, right?

As a sniper.. the only thing that doesnt have a base 100% accuracy is.. Rifle Shot. You can get plenty of accuracy for PvP on other pieces (ear, implant, weapons)
entia non sunt multiplicanda praeter necessitatem
Also, 'cause im tired of talking about it:
http://www.swtor.com/community/showt...222960&page=11