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Nerf tracer missle now


ugig's Avatar


ugig
02.01.2012 , 04:46 PM | #341
Quote: Originally Posted by DarthBloodloss View Post
Its also entirely possible to kill people with just rapid shots but that doesn't make it overpowered.

Whats wrong with tracer?

1) 1200-1500 damage is too high?

2) It casts too fast?

3) Its spammable

Should it be less damage, cast slower, and have a cooldown so that we have no attacks to use for 5-10 seconds at a time?
I think some people feel it should be all these things, turn us into pillow lobbing target dummies that they can wtfpwn and make themselves feel better about their skill level.

Machazareel's Avatar


Machazareel
02.01.2012 , 04:55 PM | #342
Quote: Originally Posted by Lazirus- View Post
Because clearly every class has a ranged interrupt, and anybody being attacked by Tracer Missile/Grav Round in any situation that has ever existed, ever, should make it their top priority to drop whatever they're doing and go out of their way to close the distance and interrupt Tracer Missile/Grav Round.

You'll get yours, and it will be a glorious day whenever that happens.
Hey guys, this class attacked me while I was doing some else and continued to do damage to me while I did nothing about it, and for some reason I died. NERF!

Chaede's Avatar


Chaede
02.01.2012 , 04:59 PM | #343
Quote: Originally Posted by ugig View Post
I think some people feel it should be all these things, turn us into pillow lobbing target dummies that they can wtfpwn and make themselves feel better about their skill level.
I find this amusing. It is really sad when people say that only bad players are spamming this ability but worry that it might be nerfed as clearly they must be using it a lot themselves or else they wouldn't really be worrying about it.

The problem is that while it may not take a lot of skill to LoS or interrupt (of course my interrupt is on a much longer cd than the lock out but nevermind that) it takes less skill to pick a high point and spam 1 button. There in lies the problem. A 1 button spec should not be as effective as it currently is. Whether or not it can be interrupted and locked out 30% of the time it is still too effective for 1 button spec. I can't believe people are defending such a boring playstyle as valid.

I am not saying the damage should be nerfed I just feel like the spec is bad and too effective for 1 button gameplay. Tracer/grav round spec needs to be changed up a bit. As it is it is a really bad, turret, 1 ability spam spec. Its boring to play (unless you like seeing big numbers for little work) it takes no imagination or thought to play it halfway decently.

Increase the cast time to 2.5 seconds and give one of their other abilities a chance to make it instant so they at least have to rotate it. That or change the buffs/debuffs from talents to work off other abilities. Force some kind of variance in skill usage and rotation to be effective. Compare tracer/grav round effectiveness to what it takes to be equally effective as a mara/senti. Those guys balance a hell of a lot of buttons and cooldowns to be good and I can tell the difference on my Vanguard between a good Mara and a bad one. I find it much harder to tell any difference between 1 spamming merc and the next.

Chaede's Avatar


Chaede
02.01.2012 , 05:00 PM | #344
Quote: Originally Posted by Machazareel View Post
Hey guys, this class attacked me while I was doing some else and continued to do damage to me while I did nothing about it, and for some reason I died. NERF!
You prove my point. You ignore the argument on not every class has a decent ranged interrupt with a totally irrelevant point. You fail to say why a boring single button spam should be as effective as it is. Clearly you are a spammer.

DarthBloodloss's Avatar


DarthBloodloss
02.01.2012 , 05:03 PM | #345
Quote: Originally Posted by Chaede View Post
I find this amusing. It is really sad when people say that only bad players are spamming this ability but worry that it might be nerfed as clearly they must be using it a lot themselves or else they wouldn't really be worrying about it.

The problem is that while it may not take a lot of skill to LoS or interrupt (of course my interrupt is on a much longer cd than the lock out but nevermind that) it takes less skill to pick a high point and spam 1 button. There in lies the problem. A 1 button spec should not be as effective as it currently is. Whether or not it can be interrupted and locked out 30% of the time it is still too effective for 1 button spec.
The actual problem is uninformed people who think Mercs only use Tracer Missile. Your whole argument is way off because you don't play a Merc and you don't know how they work.

All the other Merc attacks have a cooldown. You know, the strong attacks. This is our "filler" attack that is most commonly used while we wait for cooldowns.

But the other attacks are insta-cast and no one notices the heatseeker hitting them for 5k or 6k. Since tracer is channeled and causes a lot of visual attention, you think tracer is the only thing hitting you.

Heatseeker / Unload can hit for almost double of tracer damage. Railshot hits for more than tracer as well. Why not ask for those to be nerfed too?
Bloodloss Mercenary
DESTROYER OF WORLDS || KEEPER OF SOULS

Buddhalux's Avatar


Buddhalux
02.01.2012 , 05:06 PM | #346
Quote: Originally Posted by Chaede View Post
I find this amusing. It is really sad when people say that only bad players are spamming this ability but worry that it might be nerfed as clearly they must be using it a lot themselves or else they wouldn't really be worrying about it.

The problem is that while it may not take a lot of skill to LoS or interrupt (of course my interrupt is on a much longer cd than the lock out but nevermind that) it takes less skill to pick a high point and spam 1 button. There in lies the problem. A 1 button spec should not be as effective as it currently is. Whether or not it can be interrupted and locked out 30% of the time it is still too effective for 1 button spec. I can't believe people are defending such a boring playstyle as valid.

I am not saying the damage should be nerfed I just feel like the spec is bad and too effective for 1 button gameplay. Tracer/grav round spec needs to be changed up a bit. As it is it is a really bad, turret, 1 ability spam spec. Its boring to play (unless you like seeing big numbers for little work) it takes no imagination or thought to play it halfway decently.

Increase the cast time to 2.5 seconds and give one of their other abilities a chance to make it instant so they at least have to rotate it. That or change the buffs/debuffs from talents to work off other abilities. Force some kind of variance in skill usage and rotation to be effective. Compare tracer/grav round effectiveness to what it takes to be equally effective as a mara/senti. Those guys balance a hell of a lot of buttons and cooldowns to be good and I can tell the difference on my Vanguard between a good Mara and a bad one. I find it much harder to tell any difference between 1 spamming merc and the next.
You obviously haven't read much of these whine posts. We keep telling all you uneducated sheeple that the whole arsenal line is built around TM as the primer and Unload/HSM as a finisher. So if TM is adjusted it throws EVERYTHING ELSE out of whack and would require major skill reworking. You're just pissed that some idiot can nuke you down with 2 buttons in a minimum of 5.6 seconds (RS is an instant) without you bothering to do anything about it. The spec can be boring if you only hit 1 button. Like I've said before and even posted up my generic rotation that a decent merc will use 5-6 abilities if not more on a target.
Matala 50 Merc
Matael 50 Marauder
Mataz 3x Jugg
Matazi 2x Sniper

diogolp's Avatar


diogolp
02.01.2012 , 05:11 PM | #347
Quote: Originally Posted by Chaede View Post
I find this amusing. It is really sad when people say that only bad players are spamming this ability but worry that it might be nerfed as clearly they must be using it a lot themselves or else they wouldn't really be worrying about it.

The problem is that while it may not take a lot of skill to LoS or interrupt (of course my interrupt is on a much longer cd than the lock out but nevermind that) it takes less skill to pick a high point and spam 1 button. There in lies the problem. A 1 button spec should not be as effective as it currently is. Whether or not it can be interrupted and locked out 30% of the time it is still too effective for 1 button spec. I can't believe people are defending such a boring playstyle as valid.

I am not saying the damage should be nerfed I just feel like the spec is bad and too effective for 1 button gameplay. Tracer/grav round spec needs to be changed up a bit. As it is it is a really bad, turret, 1 ability spam spec. Its boring to play (unless you like seeing big numbers for little work) it takes no imagination or thought to play it halfway decently.

Increase the cast time to 2.5 seconds and give one of their other abilities a chance to make it instant so they at least have to rotate it. That or change the buffs/debuffs from talents to work off other abilities. Force some kind of variance in skill usage and rotation to be effective. Compare tracer/grav round effectiveness to what it takes to be equally effective as a mara/senti. Those guys balance a hell of a lot of buttons and cooldowns to be good and I can tell the difference on my Vanguard between a good Mara and a bad one. I find it much harder to tell any difference between 1 spamming merc and the next.
So you and your team allowed a ranged dps to get exclusive control of the higher ground and then complain that you can't simply ignore it because the dps class does damage?

I'd say working as intended.

Arsenal mercs have very little utility, very little mobility, and very little counters to cc. Damage is what makes up for that.

The idea that a dps class shouldn't be able to kill you if you allow it to have better positioning and ignore it is just silly.

Halbe's Avatar


Halbe
02.01.2012 , 05:15 PM | #348
Quote: Originally Posted by Buddhalux View Post
You obviously haven't read much of these whine posts. We keep telling all you uneducated sheeple that the whole arsenal line is built around TM as the primer and Unload/HSM as a finisher. So if TM is adjusted it throws EVERYTHING ELSE out of whack and would require major skill reworking. You're just pissed that some idiot can nuke you down with 2 buttons in a minimum of 5.6 seconds (RS is an instant) without you bothering to do anything about it. The spec can be boring if you only hit 1 button. Like I've said before and even posted up my generic rotation that a decent merc will use 5-6 abilities if not more on a target.
God, you remind me of a Sabetour in Rift.

"Any GOOD Sab will use more than just sticky bomb (can't remember the skill name) and detonate. We use LOTS of skills."

That's not the point. Get that through you're head.

I don't care how many buttons you COULD use.

The point is that it is perfectly plausible for a person using 1 button to, seemingly, put out as much DPS as some builds good rotations. There are reasons we don't have combat logs. I'm guessing this is one of them.

It's a broken skill. You keep defending it in the context as the entire rotation. Good for you. You use other skills.

That doesn't fix the fact that this one skill is broken.

ugig's Avatar


ugig
02.01.2012 , 05:19 PM | #349
Quote: Originally Posted by Chaede View Post
I find this amusing. It is really sad when people say that only bad players are spamming this ability but worry that it might be nerfed as clearly they must be using it a lot themselves or else they wouldn't really be worrying about it.

The problem is that while it may not take a lot of skill to LoS or interrupt (of course my interrupt is on a much longer cd than the lock out but nevermind that) it takes less skill to pick a high point and spam 1 button. There in lies the problem. A 1 button spec should not be as effective as it currently is. Whether or not it can be interrupted and locked out 30% of the time it is still too effective for 1 button spec. I can't believe people are defending such a boring playstyle as valid.

I am not saying the damage should be nerfed I just feel like the spec is bad and too effective for 1 button gameplay. Tracer/grav round spec needs to be changed up a bit. As it is it is a really bad, turret, 1 ability spam spec. Its boring to play (unless you like seeing big numbers for little work) it takes no imagination or thought to play it halfway decently.

Increase the cast time to 2.5 seconds and give one of their other abilities a chance to make it instant so they at least have to rotate it. That or change the buffs/debuffs from talents to work off other abilities. Force some kind of variance in skill usage and rotation to be effective. Compare tracer/grav round effectiveness to what it takes to be equally effective as a mara/senti. Those guys balance a hell of a lot of buttons and cooldowns to be good and I can tell the difference on my Vanguard between a good Mara and a bad one. I find it much harder to tell any difference between 1 spamming merc and the next.
The point many of us are trying to make is that it isnt a one button spec and the only reason anyone can be effective using that one button is because you let them.

To be truly effective vs anyone with a little bit of PvP skill you have to use TM+Railshot+HSM+Unload+rapid shots + knock back x2 and stun not to mention if you see a grp, using death from above, thermal sensor override, power surge, and fusion missile and toss in a bit of explosive dart for good measure. If you find a way to squeeze all that into one button let me know

Lazirus-'s Avatar


Lazirus-
02.01.2012 , 05:30 PM | #350
Quote: Originally Posted by Machazareel View Post
Hey guys, this class attacked me while I was doing some else and continued to do damage to me while I did nothing about it, and for some reason I died. NERF!
You are hurting your case, more than helping it.
"It is said correctly that law exists not for the just but for the unjust, for the just carry the law in their hearts, and do not need to call it from afar."
Master Fitze Felix | Jedi Shadow | The Harbinger